Run it
Copy the script and paste it into your executor.
local Convertables = require(game:GetService("ReplicatedStorage").PlayerData.InitialPlayerData)
local Player = game.Players.LocalPlayer
for i = 1,50 do
wait()
for _,v in pairs(workspace['Star_'..Player.Name].Player.Land:GetDescendants()) do
spawn(function()
if string.find(v.Name,'Ore_') or string.find(v.Name,'Tree_') then
for _,v2 in pairs(v:GetChildren()) do
game:GetService("ReplicatedStorage").Attack.UpdateHPEvent:FireServer(v2,'Axe')
end
end
end)
end
end
for _,v in pairs(Convertables.Conversion)
:().Resources.Conversion:(_,)
:().Resources.BuildingRemo:(_,)
NOT Infinite, all it does is autofarm resources for you. (Also, to turn it off, use this rejoin script if you dont want the hassle of finding one yourself. loadstring(game:HttpGet("https://pastebin.com/raw/1gtVMUz3"))()
Star Simulator Beta