Run it
Copy the script and paste it into your executor.
Material = (:())()
auto = {}
Autofarm =
auto.Wood =
auto.Iron =
auto.Cobalt =
auto.Coins =
auto.Amethyst =
auto.Mushroom_Tree =
auto.Emerald =
auto.Topaz =
auto.Green_Gem =
auto.Cactus =
auto.Ruby =
name = :().LocalPlayer.Name
axe =
pick =
uphpevent = :().Attack.UpdateHPEvent;
conv = :().Resources.Conversion;
craft = :().Resources.BuildingRemo;
showland = :().PlayerData.Unlocker.LandShow;
plate =
plank =
all =
X = Material.({
Title = ,
Style = ,
SizeX = ,
SizeY = ,
Theme = ,
})
Y = X.({
Title =
})
Ye = X.({
Title =
})
AAAA = Ye.({
Text = ,
Callback = ()
})
AAAAA = Ye.({
Text = ,
Callback = ()
})
XB = Y.({
Text = ,
Callback = ()
.()
})
ScriptWare
XB = Y.({
Text = ,
Callback = ()
()
})
CB = Y.({
Text = ,
Callback = ()
})
A = Y.({
Text = ,
Callback = ()
conv:(plank, all)
.()
craft:(plank,.huge)
,
})
AA = Y.({
Text = ,
Callback = ()
conv:(plate, all)
.()
craft:(plate,.huge)
})
AAA = Y.({
Text = ,
})
BB = Y.({
Text = ,
Callback = ()
t = {}
i,v (:():())
.(t, v.Name)
i,name (t)
data = :()[..name].Player.Land:()
a,land (data)
showland:(land)
})
B = Y.({
Text = ,
Callback = (Value)
Autofarm = Value
,
Enabled = ,
Menu = {
Information = (self)
X.({
Text =
})
}
})
E = Y.({
Text = ,
Callback = (ChipSet)
.(ChipSet, (Option, Value)
Option == Value ==
auto.Wood =
Option == Value ==
auto.Wood =
Option == Value ==
auto.Iron =
Option == Value ==
auto.Iron =
Option == Value ==
auto.Cobalt =
Option == Value ==
auto.Cobalt =
Option == Value ==
auto.Coins =
Option == Value ==
auto.Coins =
Option == Value ==
auto.Amethyst =
Option == Value ==
auto.Amethyst =
Option == Value ==
auto.Mushroom_Tree =
Option == Value ==
auto.Mushroom_Tree =
Option == Value ==
auto.Emerald =
Option == Value ==
auto.Emerald =
Option == Value ==
auto.Topaz =
Option == Value ==
auto.Topaz =
Option == Value ==
auto.Green_Gem =
Option == Value ==
auto.Green_Gem =
Option == Value ==
auto.Cactus =
Option == Value ==
auto.Cactus =
Option == Value ==
auto.Ruby =
Option == Value ==
auto.Ruby =
)
,
Options = {
Wood = ,
Iron = ,
Cobalt = ,
Coins = ,
Amethyst = ,
Mushroom_Tree = ,
Emerald = ,
Topaz = ,
Green_Gem = ,
Cactus = ,
Ruby = ,
}
})
.()
Autofarm ==
auto.Wood
data = .Workspace[..name].Player.Land[].Tree[][]
uphpevent:(data,axe)
auto.Iron
data = :()[..name].Player.Land[].Ore[][];
uphpevent:(data,pick)
auto.Coins
data = :()[..name].Player.Land[].Ore[][];
uphpevent:(data,pick)
auto.Cobalt
data = :()[..name].Player.Land[].Ore[][];
uphpevent:(data,pick)
auto.Amethyst
data = :()[..name].Player.Land[].Ore[][];
uphpevent:(data,pick)
auto.Mushroom_Tree
data = :()[..name].Player.Land[].Tree[][];
uphpevent:(data,axe)
auto.Emerald
data = :()[..name].Player.Land[].Ore[][];
uphpevent:(data,pick)
auto.Topaz
data = .Workspace[..name].Player.Land[].Ore[][]
uphpevent:(data,pick)
auto.Green_Gem
data = .Workspace[..name].Player.Land[].Ore[][]
uphpevent:(data,pick)
auto.Cactus
data = .Workspace[..name].Player.Land[].Tree[][]
uphpevent:(data,axe)
auto.Ruby
data = .Workspace[..name].Player.Land[].Ore[][]
uphpevent:(data,pick)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg.
Should be supported by every exploit, Free and paid. Loadstring: loadstring(game:HttpGet('https://rawscripts.net/raw/Star-Simulator-Beta-AutofarmUnlock-all-landInf-Planks-and-Plates-2048'))() Features: Unlock all land (Not Permanent) Unlock everyone's land (Not Permanent) Infinite Iron (Requires 25 Iron ore) Infinite Planks (Requires 15 wood) Autofarm (For every material that isn't a duplicate) Be very careful with the autofarm, If you select more then 2 (for me) it raised my ping over 1.5k The blue pedestals will not work if you unlock all of the land, you have to manually get to them by unlocking land with resources. If you want more scripts like this, join my discord. I give out notifications whenever I release a new script. Link: https://discord.gg/FQRPFeFWqN

Breaking Point