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Copy the script and paste it into your executor.
.StarterGui:(.CoreGuiType.Chat, )
.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
()
.Players.LocalPlayer.Character.Head:():()
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
.Players.LocalPlayer.Character:():()
v1 = {
[] = ()._G.Pass,
[] = ,
[] = .huge,
[] = .Players.LocalPlayer.Character
}
event = :().Remotes.Events
event:(v1)
.Players.LocalPlayer.Character.Humanoid:():(()
.Players.LocalPlayer.Character.Humanoid.Health ==
.Players.LocalPlayer.Character.Humanoid.Health =
)
()
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Run.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Idle.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Walk.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Jump.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Fall.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Block.AnimationId =
()
.Players.LocalPlayer.Character.HateArm:()
.Players.LocalPlayer.Character.HeartLocket:()
.Players.LocalPlayer.Character.RealKnife:()
:().LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower:()
()
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text =
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text =
()
CAS = :()
FREEZE_COMMAND =
CAS:(
FREEZE_COMMAND,
()
.ContextActionResult.Sink
,
,
.ContextActionPriority.High.Value,
.KeyCode.One,
.KeyCode.Two,
.KeyCode.Three,
.KeyCode.Four,
.KeyCode.Five,
.KeyCode.Six
)
:()[].Parent = .Workspace
.Workspace.Ultra.Name =
cf0 = .(,,) * .(,,)
pa1 = .(,.Players.LocalPlayer.Character[])
pa1.Name =
pa1.Part0 = .Workspace.aura.Torso
pa1.Part1 = .Players.LocalPlayer.Character[]
pa1.C0 = cf0:()
cf0 = .(,,) * .(,,)
pa2 = .(,.Players.LocalPlayer.Character[])
pa2.Name =
pa2.Part0 = .Workspace.aura[]
pa2.Part1 = .Players.LocalPlayer.Character[]
pa2.C0 = cf0:()
cf0 = .(,,) * .(,,)
pa2 = .(,.Players.LocalPlayer.Character[])
pa2.Name =
pa2.Part0 = .Workspace.aura[]
pa2.Part1 = .Players.LocalPlayer.Character[]
pa2.C0 = cf0:()
cf0 = .(,,) * .(,,)
pa3 = .(,.Players.LocalPlayer.Character[])
pa3.Name =
pa3.Part0 = .Workspace.aura[]
pa3.Part1 = .Players.LocalPlayer.Character[]
pa3.C0 = cf0:()
cf0 = .(,,) * .(,,)
pa4 = .(,.Players.LocalPlayer.Character[])
pa4.Name =
pa4.Part0 = .Workspace.aura[]
pa4.Part1 = .Players.LocalPlayer.Character[]
pa4.C0 = cf0:()
cf0 = .(,,) * .(,,)
pa4 = .(,.Players.LocalPlayer.Character[])
pa4.Name =
pa4.Part0 = .Workspace.aura[]
pa4.Part1 = .Players.LocalPlayer.Character[]
pa4.C0 = cf0:()
()
.Players.LocalPlayer.Chatted:((Chat)
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ..Chat,
[] = .(, , )
}
Event = :().Remotes.Events
Event:(A_1)
)
.Players.LocalPlayer.Character.Head.ChildAdded:((v)
v.Name ==
v:()
_,v (v:())
:().Heartbeat:()
v.TextColor3 = .(, , )
)
uis = :()
player = .Players.LocalPlayer
uis.InputBegan:((inputs, event)
event ==
inputs.KeyCode == .KeyCode.R
player.Backpack:().LockOnScript.LockOn.Value ==
()
cfr = player:().Hit
player.Character:(cfr * .(, , ))
()
Tcf = player.Backpack:().LockOnScript.LockOn.Value:()
player.Character:(Tcf * .(, , ))
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(, , )
}
Event = :().Remotes.Events
Event:(A_1)
A_1 = ()._G.Pass
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = ,
[] = :().Sounds.KnifeBurst,
[] =
}
}
:().Remotes.Damage:((args))
Event = :().Remotes.Events
Event:(A_1)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback1,
[] = :().RogueSounds.BaneSound,
[] = .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.GroundHit,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.GutHurt,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Break,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.StarBlazingHit,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 = {
[] = ,
[] = ,
[] = ,
[] = .(.(,,)),
[] = :().Animations.HurtAnimations.Knockback2,
[] = .(, , ),
[] = :().Sounds.Knockback,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
.Players.LocalPlayer.Character.Humanoid.HipHeight =
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.GroundHit,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.GroundHit,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.GroundHit,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.GroundHit,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
animation = .()
animation.AnimationId =
anim = .Players.LocalPlayer.Character.Humanoid:(animation)
anim:()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.Hurt3,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Kick,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
.Players.LocalPlayer.Character.Humanoid.HipHeight =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = :(.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).HumanoidRootPart.CFrame * .(, , -)
)
pass = ()._G.Pass
player = .Players.LocalPlayer
character = player.Character
uis = :()
()
target = player.Backpack:().LockOnScript.LockOn.Value
A_1 = pass
A_2 = target
A_3 = {
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.KnifeHit,
[] = ,
[] = .(, -, ),
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
uis.InputBegan:((inputs, event)
event ==
inputs.KeyCode == .KeyCode.C
()
)
Keybinds = .()
Frame = .()
Keybind1 = .()
Keybind2 = .()
Keybind3 = .()
Keybind4 = .()
Keybind5 = .()
Keybind6 = .()
Keybinds.Name =
Keybinds.Parent = .Players.LocalPlayer:()
Frame.Parent = Keybinds
Frame.Position = .(, , , )
Frame.Size = .(, , , )
Frame.Style = .FrameStyle.RobloxRound
Keybind1.Name =
Keybind1.Parent = Frame
Keybind1.Position = .(, , , )
Keybind1.Font = .Font.ArialBold
Keybind1.Text =
Keybind1.TextColor3 = .(, , )
Keybind1.TextSize =
Keybind2.Name =
Keybind2.Parent = Frame
Keybind2.Position = .(, , , )
Keybind2.Font = .Font.ArialBold
Keybind2.Text =
Keybind2.TextColor3 = .(, , )
Keybind2.TextSize =
Keybind3.Name =
Keybind3.Parent = Frame
Keybind3.Position = .(, , , )
Keybind3.Font = .Font.ArialBold
Keybind3.Text =
Keybind3.TextColor3 = .(, , )
Keybind3.TextSize =
Keybind4.Name =
Keybind4.Parent = Frame
Keybind4.Position = .(, , , )
Keybind4.Font = .Font.ArialBold
Keybind4.Text =
Keybind4.TextColor3 = .(, , )
Keybind4.TextSize =
Keybind5.Name =
Keybind5.Parent = Frame
Keybind5.Position = .(, , , )
Keybind5.Font = .Font.ArialBold
Keybind5.Text =
Keybind5.TextColor3 = .(, , )
Keybind5.TextSize =
Keybind6.Name =
Keybind6.Parent = Frame
Keybind6.Position = .(, , , )
Keybind6.Font = .Font.ArialBold
Keybind6.Text =
Keybind6.TextColor3 = .(, , )
Keybind6.TextSize =
HealthBar = .()
Frame = .()
HealthLabel = .()
PName = .()
rep = :()
uis = :()
plrs = :()
runS = :()
tweenS = :()
v21 = (:().ClientModules.MainModule);
remotes = rep:()
damage = remotes:()
functions = remotes:()
events = remotes:()
LoseMoves = remotes:()
main
plr = plrs.LocalPlayer
plrGui = plr:()
mouse = plr:()
player = .Players.LocalPlayer
Players = :()
rs = :()
TweenService = :()
userInputService = :()
HealthBar = .()
Frame = .()
HealthLabel = .()
PName = .()
rep = :()
uis = :()
plrs = :()
runS = :()
tweenS = :()
v21 = (:().ClientModules.MainModule);
remotes = rep:()
damage = remotes:()
functions = remotes:()
events = remotes:()
LoseMoves = remotes:()
main
plr = plrs.LocalPlayer
plrGui = plr:()
mouse = plr:()
player = .Players.LocalPlayer
Players = :()
rs = :()
TweenService = :()
userInputService = :()
HealthBar.Name =
HealthBar.Parent = player.Character.Head
HealthBar.ExtentsOffset = .(, , )
HealthBar.Size = .(, , , )
Frame.Parent = HealthBar
Frame.BackgroundColor3 = .(, , )
Frame.BackgroundTransparency =
Frame.Size = .(, , , )
HealthLabel.Name =
HealthLabel.Parent = Frame
HealthLabel.BackgroundColor3 = .(, , )
HealthLabel.BackgroundTransparency =
HealthLabel.Position = .(, , , )
HealthLabel.Size = .(, , , )
HealthLabel.Font = .Font.Arcade
HealthLabel.Text =
HealthLabel.TextColor3 = .(, , )
HealthLabel.TextScaled =
HealthLabel.TextSize =
HealthLabel.TextWrapped =
HealthLabel.TextXAlignment = .TextXAlignment.Left
HealthLabel.TextYAlignment = .TextYAlignment.Center
PName.Name =
PName.Parent = Frame
PName.BackgroundColor3 = .(, , )
PName.BackgroundTransparency =
PName.Position = .(-, , -, )
PName.Size = .(, , , )
PName.Font = .Font.Arcade
PName.Text =
PName.TextColor3 = .(, , )
PName.TextScaled =
PName.TextSize =
PName.TextStrokeColor3 = .(, , )
PName.TextStrokeTransparency =
PName.TextWrapped =
PName.TextXAlignment = .TextXAlignment.Center
PName.TextYAlignment = .TextYAlignment.Top
PName.Rotation =
part = PName
Info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut,
-,
,
)
Goals = {
Rotation = -
}
nametween = TweenService:(part, Info, Goals)
nametween:()
()
.Players.LocalPlayer .Players.LocalPlayer.Character .Players.LocalPlayer.Character:() .Players.LocalPlayer.Character:()
mouse = .Players.LocalPlayer:()
() mouse
plr = .Players.LocalPlayer
torso = plr.Character.Torso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
()
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
()
plr.Character.Humanoid.PlatformStand =
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
flying
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
mouse.KeyDown:((key)
key:() ==
flying flying =
flying =
()
key:() ==
ctrl.f =
key:() ==
ctrl.b = -
key:() ==
ctrl.l = -
key:() ==
ctrl.r =
)
mouse.KeyUp:((key)
key:() ==
ctrl.f =
key:() ==
ctrl.b =
key:() ==
ctrl.l =
key:() ==
ctrl.r =
)
()
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
()
i,v ((:().Remotes.Effects.OnClientEvent))
v:({, , .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = :().Sounds.Ping,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
()
i,v ((:().Remotes.Effects.OnClientEvent))
v:({, , .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = :().Sounds.Ping,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
i,v ((:().Remotes.Effects.OnClientEvent))
v:({, , .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
Event:(A_1, A_2, A_3)
i,v ((:().Remotes.Effects.OnClientEvent))
v:({, , .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame})
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = :().Sounds.Ping,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
)

SoulShatters Test Place