Run it
Copy the script and paste it into your executor.
UserInputService = :()
CoreGui = :()
localPlayer = .Players.LocalPlayer
bricksFolder = .obby.bricks
ragdollPart =
suicidePart =
parryPart =
_, child (bricksFolder:())
child:()
child.BrickColor.Name ==
ragdollPart = child
child.BrickColor.Name ==
suicidePart = child
child.BrickColor.Name == child.Name:():()
parryPart = child
parryPart
_, child (bricksFolder:())
child:()
child.Color.G > child.Color.B > child.Color.R <
parryPart = child
ragdollPart
()
suicidePart
()
parryPart
()
oldGui = CoreGui:()
oldGui
oldGui:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = CoreGui
(position, text)
frame = .()
frame.Size = .(, , , )
frame.Position = position
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = ScreenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
checkbox = .()
checkbox.Size = .(, , , )
checkbox.Position = .(, , , -)
checkbox.BackgroundColor3 = .(, , )
checkbox.Text =
checkbox.BorderSizePixel =
checkbox.Parent = frame
checkboxCorner = .()
checkboxCorner.CornerRadius = .(, )
checkboxCorner.Parent = checkbox
label = .()
label.Size = .(, , , )
label.Position = .(, , , -)
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = .(, , )
label.TextSize =
label.Font = .Font.SourceSansBold
label.TextXAlignment = .TextXAlignment.Left
label.Parent = frame
checkbox
parryEnabled =
suicideEnabled =
ragdollEnabled =
parryCheckbox = (
.(, , , -),
)
suicideCheckbox = (
.(, , , -),
)
ragdollCheckbox = (
.(, , , -),
)
(checkbox, state)
checkbox.BackgroundColor3 = state
.(, , )
.(, , )
()
parryEnabled = parryEnabled
(parryCheckbox, parryEnabled)
()
suicideEnabled = suicideEnabled
(suicideCheckbox, suicideEnabled)
()
ragdollEnabled = ragdollEnabled
(ragdollCheckbox, ragdollEnabled)
parryCheckbox.MouseButton1Click:(toggleParry)
suicideCheckbox.MouseButton1Click:(toggleSuicide)
ragdollCheckbox.MouseButton1Click:(toggleRagdoll)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.B
()
input.KeyCode == .KeyCode.N
()
input.KeyCode == .KeyCode.J
()
input.UserInputType ~= .UserInputType.MouseButton2
character = localPlayer.Character
rootPart = character character:()
head = character character:()
parryEnabled rootPart parryPart
(parryPart, rootPart, )
.()
(parryPart, rootPart, )
ragdollEnabled rootPart ragdollPart
(ragdollPart, rootPart, )
.()
(ragdollPart, rootPart, )
suicideEnabled rootPart head suicidePart
suicidePart.CFrame = rootPart.CFrame * .(, , )
.()
(suicidePart, rootPart, )
.()
(suicidePart, rootPart, )
)script features a utility GUI B: parry everything (including air) N: suicide (makes ur head explode) J: ragdoll voluntarily (works best when dashing) all of the keybinds (after activating them) activate the function via right click, since i couldn't find a more appropiate and comfortable one. made by localnilvar in discord

[PUBLIC testing] dzielnica