Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
(value)
value == value ==
(character)
_, part (character:())
part:() part:()
part.LocalTransparencyModifier =
renderConnection
inputConnection
ragdolledConnection
yaw, pitch = , -
distance =
minDistance, maxDistance = ,
camera = .CurrentCamera
(input)
input.UserInputType == .UserInputType.MouseMovement
yaw -= input.Delta.X *
pitch = .(pitch - input.Delta.Y * , -, )
input.UserInputType == .UserInputType.MouseWheel
distance = .(distance - input.Position.Z * , minDistance, maxDistance)
(value)
ragdollActive = (value)
character = player.Character
character
humanoid = character:()
head = character:()
renderConnection
renderConnection:()
renderConnection =
inputConnection
inputConnection:()
inputConnection =
ragdollActive
player.CameraMode = .CameraMode.Classic
camera.CameraType = .CameraType.Scriptable
UserInputService.MouseBehavior = .MouseBehavior.LockCenter
inputConnection = UserInputService.InputChanged:(onInputChanged)
renderConnection = RunService.RenderStepped:(()
(character)
head head.Parent
rot = .(, yaw, ) * .(pitch, , )
camPos = head.Position + rot:(.(, , distance))
camera.CFrame = .(camPos, head.Position)
)
camera.CameraType = .CameraType.Custom
humanoid
camera.CameraSubject = humanoid
UserInputService.MouseBehavior = .MouseBehavior.Default
(character)
ragdolledConnection
ragdolledConnection:()
ragdolledConnection =
stats = player:()
ragdolled = stats:()
humanoid = character:(, )
humanoid
humanoid.Died:(()
ragdolled.Value =
)
ragdolledConnection = ragdolled.Changed:(updateCamera)
(ragdolled.Value)
player.CharacterAdded:((character)
.()
(character)
)
player.Character
(player.Character)
Third person ragdol. Zoom in/out with mouse scroll.

[PUBLIC testing] dzielnica