Run it
Copy the script and paste it into your executor.
local mt = getrawmetatable(game)
setreadonly(mt, false)
local old = mt.__namecall
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
if method == "FireServer" then
local remoteName = tostring(self)
if remoteName == "PlayerDamage" or remoteName == "DamageEvent" then
return nil
end
end
return old(self, ...)
end)
local oldFireServer
oldFireServer = hookfunction(Instance.new("RemoteEvent").FireServer, function(self, ...)
local remoteName = tostring(self)
if remoteName == "PlayerDamage" or remoteName == "DamageEvent" then
return nil
end
return oldFireServer(self, ...)
end)one feature. god mode weaknesses i have seen so far: anything that puts a laser on you (mark, captain etc..) because their damage is server-sided cool looking projectiles folder in workspace
Combat Initiation