Run it
Copy the script and paste it into your executor.
Players = :()
lp = Players.LocalPlayer
._heightUI
._heightUI =
waitTime =
base =
boards = {}
(m, n)
_, obj (m:())
obj:() obj.Name:() == n:()
obj.Value
(char)
m = :(char.Name)
m
(m, ), (m, )
(v)
v
total = v * base
ft = .(total / )
inch = total %
inch = .(inch * + ) /
inch % ==
ft .. .. .(inch)
ft .. .. inch
(t)
.(
.(.(t) * + ),
.(.(t + ) * + ),
.(.(t + ) * + )
)
(p)
p.Team == lp.Team
()
list = {}
_, p (Players:())
(p) p.Character
max = (p.Character)
max
.(list, {plr = p, h = max})
.(list, (a, b)
a.h > b.h
)
list
(p)
boards[p]
boards[p].gui:()
boards[p] =
(char)
head = char:(, waitTime)
gui = .()
gui.Adornee = head
gui.Size = .(,,,)
gui.StudsOffset = .(,,)
gui.AlwaysOnTop =
gui.Parent = head
frame = .()
frame.Size = .(,,,)
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = gui
corner = .()
corner.CornerRadius = .(,)
corner.Parent = frame
stroke = .()
stroke.Thickness =
stroke.Color = .(,,)
stroke.Parent = frame
txt = .()
txt.Size = .(,-,,-)
txt.Position = .(,,,)
txt.BackgroundTransparency =
txt.TextScaled =
txt.Font = .Font.GothamBold
txt.TextColor3 = .(,,)
txt.TextYAlignment = .TextYAlignment.Top
txt.Parent = frame
{gui = gui, txt = txt, frame = frame, stroke = stroke}
(p)
p.Character (p) boards[p]
boards[p] = (p.Character)
()
list = ()
t = ()
i, data (list)
p = data.plr
char = p.Character
char
(p)
b = boards[p]
b
max, min = (char)
b.txt.Text =
.. i .. .. p.Name ..
.. (max) ..
.. (min)
i ==
b.stroke.Color = (t * )
b.frame.BackgroundColor3 = .(,,)
b.stroke.Color = .(,,)
b.frame.BackgroundColor3 = .(,,)
()
_, p (Players:())
(p)
(p)
(p)
lp.CharacterAdded:(()
.(waitTime)
(lp)
(lp)
()
)
Players.PlayerAdded:((p)
p.CharacterAdded:(()
.(waitTime)
(p)
)
)
.(()
.(waitTime)
()
()
)idk