Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = .SortOrder.LayoutOrder;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
()
= G2L[];
button = .Parent
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
lockersFolder = .Workspace:():()
running =
()
_, v (character:())
v:()
v.Anchored =
()
_, v (character:())
v:()
v.Anchored =
(prompt)
prompt prompt:()
promptService = :()
promptService.PromptButtonHoldBegan:(prompt, player)
promptService.PromptButtonHoldEnded:(prompt, player)
()
running = running
running
()
running
_, locker (lockersFolder:())
running
locker:()
unionOp = locker:()
unionOp
prompt = unionOp:()
prompt prompt:()
humanoidRootPart.CFrame = unionOp.CFrame + .(, , )
prompt.HoldDuration =
.()
(prompt)
.()
.()
()
button.MouseButton1Click:(teleportAndTriggerLockers)
;
.(C_4);
()
= G2L[];
button = .Parent
player = .Players.LocalPlayer
replicatedStorage = :()
weaponsFolder = replicatedStorage:()
()
weaponsFolder
_, tool (weaponsFolder:())
tool:()
clonedTool = tool:()
clonedTool.Parent = player.Backpack
button.MouseButton1Click:(grantWeapons)
;
.(C_6);
()
= G2L[];
starterPack = :()
fistsTool = starterPack:()
fistsTool
hitbox = fistsTool:()
hitbox hitbox:()
hitbox.Size = .(, , )
;
.(C_9);
G2L[], ;