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-- GitHub: https://github.com/JakeHukari/Sp3arParvus
-- Discord: https://discord.gg/KJuxMnBFqB
loadstring(game:HttpGet("https://raw.githubusercontent.com/JakeHukari/Sp3arParvus/refs/heads/main/Sp3arParvus.lua", true))()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, discord.gg, raw.githubusercontent.com.
Interaction & Input Testing - Camera Tracking Assistant: Smoothing-based viewport tracking to automatically focus the camera on nearby targets, simulating player focus. Input Simulation: Automated click simulation for testing UI interactions, hitboxes, and event triggers without manual repetition. Target Indicators: Dynamic Indicators on target parts that turn Red when focused by the camera tracking system. Position-Force: Instantly move your humanoid in any direction using direction inputs. Visuals & Analytics - Gh0st Mode: Removes obstructive UI elements to provide a cleaner debugging experience. Player Visualization: Full humanoidHitbox rendering, playerTags with user info, worldDistance tracking, and playerTeam identification. Distance-based Sorting: Color-coded proximity: Pink (Closest), Red (≤750 studs), Yellow (≤1875 studs), and Green (>1875 studs). Health HUD: Numerical health display and real-time health bars on player nametags. Equipped Item Viewer: View the currently equipped items being held by nearby players. Closest Player Tracker: Real-time HUD displaying the nearest player's name and worldDistance. Local H
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