Run it
Copy the script and paste it into your executor.
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local hoopsFolder = workspace["Game Systems"].Hoops
-- CONFIGURATION
local STUD_SPEED = 220
local PAUSE_BETWEEN = 0.2
local function getMustang()
return workspace["Game Systems"]["Plane Workspace"]:FindFirstChild("P-51 Mustang")
end
local function noclipPlane(plane)
for _, part in pairs(plane:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide =
()
plane = ()
plane
root = plane.PrimaryPart plane:() plane:()
(plane)
hoops = hoopsFolder:()
i = #hoops, , -
j = .(i)
hoops[i], hoops[j] = hoops[j], hoops[i]
_, hoop (hoops)
targetCFrame = hoop:()
distance = (root.Position - targetCFrame.Position).Magnitude
duration = distance / STUD_SPEED
tween = TweenService:(root, TweenInfo.(duration, .EasingStyle.Linear), { = targetCFrame})
tween:()
tween.Completed:()
.(PAUSE_BETWEEN)
()
Automatically brings hoops from the map to your humanoid for operations. : REMINDER; USE IN P-51 ONLY!!!
[🎃] RIVALS