Run it
Copy the script and paste it into your executor.
.HeadSize = .(, , )
.HumanoidRootPartSize = .(, , )
.Disabled =
localPlayer = :().LocalPlayer
(character)
character
head = character:()
humanoidRootPart = character:()
head
mesh = head:()
mesh
mesh.Scale = .(.HeadSize.X / head.Size.X, .HeadSize.Y / head.Size.Y, .HeadSize.Z / head.Size.Z)
newMesh = .(, head)
newMesh.Scale = .(.HeadSize.X / head.Size.X, .HeadSize.Y / head.Size.Y, .HeadSize.Z / head.Size.Z)
head.Size = .HeadSize
head.CanCollide =
humanoidRootPart
humanoidRootPart.Size = .HumanoidRootPartSize
humanoidRootPart.Transparency =
humanoidRootPart.BrickColor = BrickColor.()
humanoidRootPart.Material =
humanoidRootPart.CanCollide =
(character)
head = character:()
humanoidRootPart = character:()
head
newHead = .()
newHead.Name =
newHead.Size = .HeadSize
newHead.Parent = character
head.Size = .HeadSize
head.CanCollide =
humanoidRootPart
humanoidRootPart.Size = .HumanoidRootPartSize
(character)
character:()
(character)
character:().Died:(()
character:().Died:()
(character)
)
(player)
player ~= localPlayer
player.CharacterAdded:(onCharacterAdded)
player.Character
(player.Character)
:().PlayerAdded:(onPlayerAdded)
_, player (:():())
(player)
:().RenderStepped:(()
.Disabled
_, player (:():())
player ~= localPlayer
(()
(player.Character)
player.Character player.Character:()
player.Character.Head.Size = .HeadSize
player.Character.Head.CanCollide =
)
)
localPlayer.CharacterAdded:(disableCollision)
localPlayer.Character
(localPlayer.Character)

Universal