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()
success, VenyxLibrary = (()
(:())()
)
success
()
( .. (VenyxLibrary))
()
()
Venyx = VenyxLibrary.(, )
()
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Theme = {
Background = .(, , ),
Glow = .(, , ),
Accent = .(,,),
LightContrast = .(,,),
DarkContrast = .(, , ),
TextColor = .(, , )
}
index, value (Theme)
(Venyx.setTheme, Venyx, index, value)
()
(Descendant)
vehicle = Descendant:(LocalPlayer.Name .. )
(Descendant:() Descendant:().Parent)
(Descendant:() Descendant:().Parent)
Descendant:()
vehicle ( .. vehicle.Name)
vehicle
vehiclePage = Venyx:(, )
()
usageSection = vehiclePage:()
velocityEnabled =
usageSection:(, velocityEnabled, (v) velocityEnabled = v; ( .. (v)) )
flightSection = vehiclePage:()
flightEnabled =
flightSpeed =
flightSection:(, , (v) flightEnabled = v; ( .. (v)) )
flightSection:(, , , , (v) flightSpeed = v / ; ( .. flightSpeed) )
defaultCharacterParent
RunService.Stepped:(()
Character = LocalPlayer.Character
flightEnabled ==
Character (Character) ==
Humanoid = Character:()
Humanoid (Humanoid) ==
SeatPart = Humanoid.SeatPart
SeatPart (SeatPart) == SeatPart:()
Vehicle = (SeatPart)
Vehicle Vehicle:()
Character.Parent = Vehicle
Vehicle.PrimaryPart
SeatPart.Parent == Vehicle
Vehicle.PrimaryPart = SeatPart
Vehicle.PrimaryPart = Vehicle:()
PrimaryPartCFrame = Vehicle:()
Vehicle:(.(PrimaryPartCFrame.Position, PrimaryPartCFrame.Position + Workspace.CurrentCamera.CFrame.LookVector) * (UserInputService:() .(, , ) .((UserInputService:(.KeyCode.D) flightSpeed) (UserInputService:(.KeyCode.A) -flightSpeed) , (UserInputService:(.KeyCode.E) flightSpeed / ) (UserInputService:(.KeyCode.Q) -flightSpeed / ) , (UserInputService:(.KeyCode.S) flightSpeed) (UserInputService:(.KeyCode.W) -flightSpeed) )))
SeatPart.AssemblyLinearVelocity = .(, , )
SeatPart.AssemblyAngularVelocity = .(, , )
Character (Character) ==
Character.Parent = defaultCharacterParent Character.Parent
defaultCharacterParent = Character.Parent
)
speedSection = vehiclePage:()
()
velocityMult =
speedSection:(, , , , (v) velocityMult = v / ; ( .. velocityMult) )
velocityEnabledKeyCode = .KeyCode.W
speedSection:(, velocityEnabledKeyCode, ()
velocityEnabled
()
UserInputService:(velocityEnabledKeyCode)
.()
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
SeatPart.AssemblyLinearVelocity *= .( + velocityMult, , + velocityMult)
velocityEnabled
, (v) velocityEnabledKeyCode = v.KeyCode; ( .. (v.KeyCode)) )
decelerateSelection = vehiclePage:()
()
qbEnabledKeyCode = .KeyCode.S
velocityMult2 =
decelerateSelection:(, velocityMult2*, , , (v) velocityMult2 = v / ; ( .. velocityMult2) )
decelerateSelection:(, qbEnabledKeyCode, ()
velocityEnabled
()
UserInputService:(qbEnabledKeyCode)
.()
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
SeatPart.AssemblyLinearVelocity *= .( - velocityMult2, , - velocityMult2)
velocityEnabled
, (v) qbEnabledKeyCode = v.KeyCode; ( .. (v.KeyCode)) )
decelerateSelection:(, .KeyCode.P, (v)
velocityEnabled
()
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
SeatPart.AssemblyLinearVelocity = .(, , )
SeatPart.AssemblyAngularVelocity = .(, , )
)
headlightSection = vehiclePage:()
()
headlightSettings = { Brightness = , Radius = , Enabled = }
(brightness, radius, enabled)
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle
( .. Vehicle.Name)
lightCount =
_, light (Vehicle:())
light:() light:()
lightCount = lightCount +
(()
originalParent = light.Parent
light.Brightness = enabled brightness
light.Range = radius
light.Enabled = enabled
light.Parent =
.()
light.Parent = originalParent
)
lightCount == enabled
_, part (Vehicle:())
part:() (part.Name:():() part.Name:():())
existingLight = part:() part:()
existingLight
newLight = .()
newLight.Name =
newLight.Brightness = enabled brightness
newLight.Range = radius
newLight.Angle =
newLight.Face = .NormalId.Front
newLight.Enabled = enabled
newLight.Parent = part
lightCount = lightCount +
lightCount == enabled
()
:():(, {
Title = ,
Text = ,
Duration =
})
:():(, {
Title = ,
Text = enabled ( .. brightness .. .. radius) ,
Duration =
})
( .. lightCount .. .. (enabled brightness ) .. .. radius .. .. (enabled))
()
headlightSection:(, , (v)
headlightSettings.Enabled = v
(headlightSettings.Brightness, headlightSettings.Radius, headlightSettings.Enabled)
)
headlightSection:(, , , , (v)
headlightSettings.Brightness = v /
(headlightSettings.Brightness, headlightSettings.Radius, headlightSettings.Enabled)
)
headlightSection:(, , , , (v)
headlightSettings.Radius = v /
(headlightSettings.Brightness, headlightSettings.Radius, headlightSettings.Enabled)
)
removeBrakeSection = vehiclePage:()
()
removeBrakeEnabled =
removeBrakeSpeed =
removeBrakeSection:(, , (v)
removeBrakeEnabled = v
:():(, {
Title = ,
Text = v ,
Duration =
})
( .. (v))
)
removeBrakeSection:(, , , , (v)
removeBrakeSpeed = v /
( .. removeBrakeSpeed)
)
RunService.Stepped:(()
removeBrakeEnabled velocityEnabled
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle Vehicle.PrimaryPart
UserInputService:(.KeyCode.S)
currentCFrame = Vehicle:()
forwardVector = currentCFrame.LookVector
currentVelocity = SeatPart.AssemblyLinearVelocity
SeatPart.AssemblyLinearVelocity = .(
forwardVector.X * removeBrakeSpeed,
currentVelocity.Y,
forwardVector.Z * removeBrakeSpeed
)
( .. removeBrakeSpeed)
)
springSection = vehiclePage:()
()
springSection:(, , (v)
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
count =
_, SpringConstraint (Vehicle:())
SpringConstraint:()
SpringConstraint.Visible = v
count = count +
( .. (v) .. .. count .. )
)
freezeSection = vehiclePage:()
()
freezeEnabled =
freezeKeyCode = .KeyCode.F
(state)
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle
partCount =
_, part (Vehicle:())
part:()
part.Anchored = state
state
part.AssemblyLinearVelocity = .(,,)
part.AssemblyAngularVelocity = .(,,)
partCount = partCount +
:():(, {
Title = ,
Text = state ,
Duration =
})
( .. (state) .. .. partCount .. )
freezeSection:(, , (v)
freezeEnabled = v
(v)
)
freezeSection:(, freezeKeyCode, ()
velocityEnabled
freezeEnabled = freezeEnabled
(freezeEnabled)
()
, (v) freezeKeyCode = v.KeyCode; ( .. (v.KeyCode)) )
noclipSection = vehiclePage:()
()
noclipEnabled =
noclipKeyCode = .KeyCode.N
vectorForce =
groundHeightNoclip =
(state)
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle Vehicle.PrimaryPart
rayOrigin = Vehicle.PrimaryPart.Position
rayDirection = .(, -, )
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {Vehicle, Character}
raycastParams.FilterType = .RaycastFilterType.Blacklist
rayResult = Workspace:(rayOrigin, rayDirection, raycastParams)
groundHeightNoclip = rayResult rayResult.Position.Y
( .. (state ) .. .. groundHeightNoclip)
state
vectorForce
vectorForce = .()
vectorForce.ApplyAtCenterOfMass =
vectorForce.Force = .(, Workspace.Gravity * Vehicle.PrimaryPart:(), )
vectorForce.Parent = Vehicle.PrimaryPart
()
vectorForce
vectorForce:()
vectorForce =
()
groundHeightNoclip =
partCount =
springCount =
_, obj (Vehicle:())
obj:()
obj.CanCollide = state
partCount = partCount +
obj:()
obj.Enabled = state
springCount = springCount +
( .. partCount .. .. springCount .. )
:():(, {
Title = ,
Text = state ,
Duration =
})
()
noclipSection:(, , (v)
noclipEnabled = v
(v)
)
noclipSection:(, noclipKeyCode, ()
velocityEnabled
noclipEnabled = noclipEnabled
(noclipEnabled)
()
, (v) noclipKeyCode = v.KeyCode; ( .. (v.KeyCode)) )
RunService.Stepped:(()
noclipEnabled
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle Vehicle.PrimaryPart
pos = Vehicle.PrimaryPart.Position
groundHeightNoclip
targetHeight = groundHeightNoclip +
pos.Y < targetHeight
newPos = .(pos.X, targetHeight, pos.Z)
Vehicle:(.(newPos, newPos + Vehicle.PrimaryPart.CFrame.LookVector))
( .. targetHeight)
pos.Y <
safePos = .(pos.X, groundHeightNoclip (groundHeightNoclip + ) , pos.Z)
Vehicle:(.(safePos, safePos + Vehicle.PrimaryPart.CFrame.LookVector))
:():(, {
Title = ,
Text = ,
Duration =
})
( .. (groundHeightNoclip (groundHeightNoclip + ) ))
)
suspensionPage = Venyx:(, )
()
suspensionSection = suspensionPage:()
suspensionSettings = {Stiffness = -, Damping = , HeightAdjustEnabled = }
suspensionSection:(, , (v)
suspensionSettings.HeightAdjustEnabled = v
( .. (v))
)
(stiffness, damping)
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle
springCount =
_, spring (Vehicle:())
spring:()
springCount = springCount +
(()
spring.Stiffness = stiffness
suspensionSettings.HeightAdjustEnabled noclipEnabled
baseHeight =
heightAdjustment = (stiffness / )
newFreeLength = baseHeight - heightAdjustment
spring.FreeLength = .(newFreeLength, -, )
)
(()
spring.Damping = damping
)
springCount ==
()
( .. springCount .. .. stiffness .. .. (suspensionSettings.HeightAdjustEnabled noclipEnabled (.( - (stiffness / ), -, )) ))
suspensionSection:(, suspensionSettings.Stiffness, -, , (v)
suspensionSettings.Stiffness = v
(suspensionSettings.Stiffness, suspensionSettings.Damping)
)
suspensionSection:(, suspensionSettings.Damping, , , (v)
suspensionSettings.Damping = v
(suspensionSettings.Stiffness, suspensionSettings.Damping)
)
tirePage = Venyx:(, )
()
turnSection = tirePage:()
turnSpeed =
turnSection:(, , , , (v) turnSpeed = v / ; ( .. turnSpeed) )
(direction)
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle Vehicle.PrimaryPart
currentCFrame = Vehicle:()
rotation = .(, .(direction * turnSpeed), )
Vehicle:(currentCFrame * rotation)
turnLeftKeyCode = .KeyCode.A
turnSection:(, turnLeftKeyCode, ()
velocityEnabled
()
UserInputService:(turnLeftKeyCode)
.()
()
velocityEnabled
, (v) turnLeftKeyCode = v.KeyCode; ( .. (v.KeyCode)) )
turnRightKeyCode = .KeyCode.D
turnSection:(, turnRightKeyCode, ()
velocityEnabled
()
UserInputService:(turnRightKeyCode)
.()
(-)
velocityEnabled
, (v) turnRightKeyCode = v.KeyCode; ( .. (v.KeyCode)) )
.() :() .PlaceId >
( .. .PlaceId)
.PlaceId ==
drivingEmpirePage = Venyx:(, )
dealershipSection = drivingEmpirePage:()
dealershipList = {}
index, value (Workspace:():():():())
.(dealershipList, value.Name)
dealershipSection:(, dealershipList, (v)
:().Remotes.Location:(, v)
( .. v)
)
.PlaceId ==
greenvillePage = Venyx:(, )
.PlaceId ==
ultimateDrivingPage = Venyx:(, )
.PlaceId ==
pacificoPage = Venyx:(, )
.PlaceId ==
twistedPage = Venyx:(, )
twistedSection = twistedPage:()
twistedSection:(, ()
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle
()
remotes = :():()
remotes
lightRemote = remotes:() remotes:()
lightRemote lightRemote:()
lightRemote:()
()
lightCount =
_, light (Vehicle:())
light:() light:()
light.Enabled = light.Enabled
lightCount = lightCount +
( .. lightCount .. )
:():(, {
Title = ,
Text = ,
Duration =
})
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.H
()
Character = LocalPlayer.Character
Character
Humanoid = Character:()
Humanoid
SeatPart = Humanoid.SeatPart
SeatPart SeatPart:()
Vehicle = (SeatPart)
Vehicle
remotes = :():()
remotes
lightRemote = remotes:() remotes:()
lightRemote lightRemote:()
lightRemote:()
_, light (Vehicle:())
light:() light:()
light.Enabled = light.Enabled
)
infoPage = Venyx:(, )
()
discordSection = infoPage:()
discordSection:(, ()
()
:():(, {
Title = ,
Text = ,
Duration =
})
()
)
()
() Venyx:()
UserInputService.InputBegan:((input, gameProcessedEvent)
gameProcessedEvent input.KeyCode == .KeyCode.RightBracket
()
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.discord.com.

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