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x76323030343942 = :()
x763833324538 = :()
x76323845463645 = :()
x76413343313739 = x76323030343942.LocalPlayer
x76384642444331 = (:())()
x76443930353634 =
x76343734373831 =
x76413046453839 =
x763742304341 =
x76333732454344 =
x76343637383532 =
x76373541434445 =
x76373330463544 = .KeyCode.W
x76364331333131 = .KeyCode.S
x76394139444341 = .KeyCode.P
x76433338343539 = .KeyCode.F
x76444539413737, x76384436323838 = ,
x76313743453331 = x76413343313739.Character x76413343313739.Character.Parent
x76414434433244 =
x764232463931 =
x76333837454342 =
x76343343374133 =
x76333830384138 =
(x76314339303331)
x76314339303331:(x76413343313739.Name .. )
(x76314339303331:() x76314339303331:().Parent)
(x76314339303331:() x76314339303331:().Parent)
x76314339303331:()
()
x76424339393630 = x76413343313739.Character
x76424339393630
x76314133413733 = x76424339393630:()
x76314133413733
x76333246373036 = x76314133413733.SeatPart
(x76333246373036 x76333246373036:()) x76333246373036
(x76413636454433)
x76413046453839 == .huge
x76353831443742 = x76413636454433.AssemblyLinearVelocity
x76453437354531 = .(x76353831443742.X, , x76353831443742.Z)
x76453437354531.Magnitude > x76413046453839
x76323744443831 = x76453437354531.Unit * x76413046453839
x76413636454433.AssemblyLinearVelocity = .(x76323744443831.X, x76353831443742.Y, x76323744443831.Z)
()
x76394132444536 = ()
x76394132444536
x76424144464233 = (x76394132444536)
x76424144464233 x76424144464233:()
x76424144464233.PrimaryPart
x76424144464233.PrimaryPart = (x76394132444536.Parent == x76424144464233 x76394132444536) x76424144464233:()
x76433235313333 = x76424144464233:()
x76344231444242 = x76433235313333.Position
x76313635313946 = .(x76433235313333.LookVector.X, , x76433235313333.LookVector.Z)
x76313635313946.Magnitude <
x76313635313946 = .(, , )
x76313635313946 = x76313635313946.Unit
x76424144464233:(.(x76344231444242 + .(, , ), x76344231444242 + .(, , ) + x76313635313946))
x76394132444536.AssemblyLinearVelocity = .()
x76394132444536.AssemblyAngularVelocity = .()
()
x76343343374133
x76313830433639 = ()
x76313830433639
x76384436323838 x76384436323838:(); x76384436323838 =
x76333732454344
x76313830433639.Anchored
x76373541434445
x76334641393331 = x76313830433639.AssemblyLinearVelocity
x76363138393031 = x76313830433639.CFrame
x76333334383234 = x76363138393031.LookVector
x76343035423645 = .(x76334641393331.X, , x76334641393331.Z)
x76414633454439 = x76343035423645:(x76333334383234)
x76414633454439 >
x76313830433639.AssemblyLinearVelocity = x76334641393331 * .( - x76343734373831 * , , - x76343734373831 * )
x76414633454439 < -
x76363737423142 = x76443930353634 *
x76313830433639.AssemblyLinearVelocity = x76334641393331 - x76333334383234 * x76363737423142
x76313830433639.AssemblyLinearVelocity = x76334641393331 * .( - x76343734373831, , - x76343734373831)
x76343637383532
x76334641393331 = x76313830433639.AssemblyLinearVelocity
x76363138393031 = x76313830433639.CFrame
x76333334383234 = x76363138393031.LookVector
x76343035423645 = .(x76334641393331.X, , x76334641393331.Z)
x76414633454439 = x76343035423645:(x76333334383234)
x76414633454439 < -
x76313830433639.AssemblyLinearVelocity = x76334641393331 * ( - x76343734373831 * )
x76313830433639.AssemblyLinearVelocity = x76334641393331 * .( + x76443930353634, , + x76443930353634)
x76334641393331 = x76313830433639.AssemblyLinearVelocity
x76313830433639.AssemblyLinearVelocity = x76334641393331 * .( - x76343734373831 * , , - x76343734373831 * )
(x76313830433639)
()
x76343637383532 x76373541434445
x76384436323838 x76384436323838 = x763833324538.Heartbeat:(x76453242434637)
x76384436323838 x76384436323838:(); x76384436323838 =
x76333830384138 = x763833324538.Heartbeat:(()
x76343343374133
x76434535413242 = ()
x76434535413242 (x76434535413242)
)
()
x76343343374133
x76384239313438 = x76413343313739.Character
x76384239313438
x76394132444536 = ()
x76394132444536
x76444539413737 x76444539413737:(); x76444539413737 =
x76424144464233 = (x76394132444536)
x76424144464233 x76424144464233:()
x76384239313438.Parent = x76424144464233
x76424144464233.PrimaryPart
x76424144464233.PrimaryPart = (x76394132444536.Parent == x76424144464233 x76394132444536) x76424144464233:()
x763637373141 = x763742304341
x76434541464635 = .CurrentCamera.CFrame
x76433235313333 = x76424144464233:()
x76393645413144 = .(, , )
x76323845463645:()
x76443436334444 = x76434541464635.RightVector
x76353633423046 = x76434541464635.LookVector
x76323845463645:(.KeyCode.D)
x76393645413144 = x76393645413144 + x76443436334444 * x763637373141
x76323845463645:(.KeyCode.A)
x76393645413144 = x76393645413144 - x76443436334444 * x763637373141
x76323845463645:(.KeyCode.W)
x76393645413144 = x76393645413144 + x76353633423046 * x763637373141
x76323845463645:(.KeyCode.S)
x76393645413144 = x76393645413144 - x76353633423046 * x763637373141
x76323845463645:(.KeyCode.E)
x76393645413144 = x76393645413144 + .(, , ) * x763637373141 /
x76323845463645:(.KeyCode.Q)
x76393645413144 = x76393645413144 - .(, , ) * x763637373141 /
x76424144464233:(.(x76433235313333.Position + x76393645413144) * (x76433235313333 - x76433235313333.Position))
x76394132444536.AssemblyLinearVelocity = .()
x76394132444536.AssemblyAngularVelocity = .()
()
x76333732454344
x76444539413737 x76444539413737 = x763833324538.Heartbeat:(x76353732414138)
x76444539413737 x76444539413737:(); x76444539413737 =
x76314134443146 = x76413343313739.Character
x76314134443146 x76314134443146.Parent = x76313743453331 x76314134443146.Parent
(x76463531424541)
x76343343374133
x76333732454344
x76323343384331 = ()
x76323343384331
x76333837454342 x76333837454342:(); x76333837454342 =
x76434634364435 = x76323343384331.AssemblyLinearVelocity
x76394536373446 = .(x76434634364435.X, , x76434634364435.Z).Magnitude
x76394536373446 <
x76384241443234 = x76323343384331.CFrame
x76313844323637 = x76384241443234.LookVector
x76423339413038 = x76323343384331.AssemblyAngularVelocity
x76463932453144 = .( / x764232463931, , )
x763644423046 = .(x76434634364435.X, , x76434634364435.Z)
x76363135324541 = x763644423046:(x76313844323637 * x76394536373446, x76463932453144)
x76323343384331.AssemblyLinearVelocity = .(x76363135324541.X, x76434634364435.Y, x76363135324541.Z)
x76424445363430 = .(x764232463931 * , , )
x76444341384432 =
x763142394537 = x76423339413038.Y
x76323845463645:(.KeyCode.A)
x763142394537 = .(x763142394537 + x76424445363430, -x76444341384432, x76444341384432)
x76323845463645:(.KeyCode.D)
x763142394537 = .(x763142394537 - x76424445363430, -x76444341384432, x76444341384432)
x763142394537 = x763142394537 *
x76323343384331.AssemblyAngularVelocity = .(x76423339413038.X * , x763142394537, x76423339413038.Z * )
()
x76414434433244
x76333837454342 x76333837454342 = x763833324538.Heartbeat:(x76354246363132)
x76333837454342 x76333837454342:(); x76333837454342 =
x76343733323933 = x76384642444331:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = },
KeySystem = ,
})
x76454332423843 = x76343733323933:(, )
x76424441433636 = x76343733323933:(, )
x76423243393433 = x76343733323933:(, )
x76454332423843:()
x76454332423843:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (v) x76443930353634 = v / ,
})
x76454332423843:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (v) x76343734373831 = v / ,
})
x76454332423843:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (v) x76413046453839 = (v == ) .huge v ,
})
x76454332423843:()
x76454332423843:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = (v) (v) == x76373330463544 = .KeyCode[v] x76373330463544 ,
})
x76454332423843:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = (v) (v) == x76364331333131 = .KeyCode[v] x76364331333131 ,
})
x76454332423843:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = (v) (v) == x76394139444341 = .KeyCode[v] x76394139444341 ,
})
x76454332423843:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = (v) (v) == x76433338343539 = .KeyCode[v] x76433338343539 ,
})
x76424441433636:()
x76424441433636:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (v) x76333732454344 = v; () ,
})
x76424441433636:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (v) x763742304341 = v / ,
})
x76424441433636:()
x76424441433636:()
x76423243393433:()
x76423243393433:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (v) x76414434433244 = v; () ,
})
x76423243393433:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (v) x764232463931 = v ,
})
x76423243393433:()
x76423243393433:({
Name = ,
Callback = ()
x76343343374133 =
x76343637383532 =
x76373541434445 =
x76333732454344 =
x76414434433244 =
x76333830384138 x76333830384138:(); x76333830384138 =
x76384436323838 x76384436323838:(); x76384436323838 =
x76444539413737 x76444539413737:(); x76444539413737 =
x76333837454342 x76333837454342:(); x76333837454342 =
x76334239464141 x76334239464141:(); x76334239464141 =
x76363046374131 x76363046374131:(); x76363046374131 =
x76314134443146 = x76413343313739.Character
x76314134443146 x76314134443146.Parent = x76313743453331 x76314134443146.Parent
x7643757272656E7456656869636C6553656174 = ()
x7643757272656E7456656869636C6553656174
x7643757272656E7456656869636C6553656174.Throttle =
x7643757272656E7456656869636C6553656174.Steer =
x7643757272656E7456656869636C6553656174.AssemblyLinearVelocity = .()
x7643757272656E7456656869636C6553656174.AssemblyAngularVelocity = .()
x76384642444331:()
,
})
x76334239464141 = x76323845463645.InputBegan:((x76313433433346, x76364237354136)
x76343343374133
x76364237354136
x76313433433346.KeyCode == x76373330463544
x76343637383532 = ; ()
x76313433433346.KeyCode == x76364331333131
x76373541434445 = ; ()
x76313433433346.KeyCode == x76394139444341
x76313830433639 = ()
x76313830433639 x76313830433639.Anchored
x76313830433639.AssemblyLinearVelocity = .()
x76313830433639.AssemblyAngularVelocity = .()
x76313433433346.KeyCode == x76433338343539
()
)
x76363046374131 = x76323845463645.InputEnded:((x76313433433346)
x76343343374133
x76313433433346.KeyCode == x76373330463544
x76343637383532 = ; ()
x76313433433346.KeyCode == x76364331333131
x76373541434445 = ; ()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
changes car acceleration and breaking force, added flight and drifting. works on games like erlc, prison life, etc...

Universal