Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local SyncAPI = tool.SyncAPI
local function _(args)
SyncAPI:Invoke(unpack(args))
(part, cf)
( { , { { Part = part, = cf } } } )
ids = {
[] = ,
[] =
}
target
_, v :()
v:()
mesh = v:()
mesh ids[mesh.MeshId]
target = v
target
base = target.CFrame
angle =
speed = .()
RunService.Heartbeat:((dt)
target target.Parent
angle += speed * dt
cf = base * .(angle, angle, angle)
(target, cf)
target.CFrame = cf
)
i know its fkin leaked but idfc

Universal