Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
TweenService = :()
Lighting = :()
SoundService = :()
RunService = :()
player = Players.LocalPlayer
playerGui = player:()
animStates = {, , , }
animTracks = {, , , }
animator =
musicSound =
musicPlaying =
infiniteJumpEnabled =
infiniteJumpConnection =
rainbowConnection =
t00lkiddGui =
introConnection =
AVATAR_DECAL_ID =
screenGui = .()
screenGui.Name =
screenGui.IgnoreGuiInset =
screenGui.Parent = playerGui
introFrame = .()
introFrame.Size = .(, , , )
introFrame.Position = .(, -, , -)
introFrame.BackgroundColor3 = .(, , )
introFrame.BorderColor3 = .(, , )
introFrame.BorderSizePixel =
introFrame.Parent = screenGui
introCorner = .()
introCorner.CornerRadius = .(, )
introCorner.Parent = introFrame
introText = .()
introText.Size = .(, , , )
introText.BackgroundTransparency =
introText.Text =
introText.TextColor3 = .(, , )
introText.TextScaled =
introText.Font = .Font.GothamBold
introText.Parent = introFrame
squares = {}
ysfrText = .()
ysfrText.Size = .(, , , )
ysfrText.BackgroundTransparency =
ysfrText.Text =
ysfrText.TextColor3 = .(, , )
ysfrText.TextScaled =
ysfrText.Font = .Font.GothamBold
ysfrText.Parent = introFrame
i = ,
square = .()
square.Size = .(, , , )
square.BackgroundColor3 = .(, , )
square.BorderSizePixel =
square.Parent = introFrame
squares[i] = square
introConnection = RunService.Heartbeat:(()
centerX = introFrame.AbsolutePosition.X + introFrame.AbsoluteSize.X /
centerY = introFrame.AbsolutePosition.Y + introFrame.AbsoluteSize.Y /
radius =
i, square (squares)
angle = (() * + (i - ) * .pi / ) % ( * .pi)
square.Position = .(, centerX + .(angle) * radius - introFrame.AbsolutePosition.X - square.AbsoluteSize.X / ,
, centerY + .(angle) * radius - introFrame.AbsolutePosition.Y - square.AbsoluteSize.Y / )
ysfrAngle = () *
ysfrRadius =
ysfrText.Position = .(, centerX + .(ysfrAngle) * ysfrRadius - introFrame.AbsolutePosition.X - ysfrText.AbsoluteSize.X / ,
, centerY + .(ysfrAngle) * ysfrRadius - introFrame.AbsolutePosition.Y - ysfrText.AbsoluteSize.Y / )
)
()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(introFrame, tweenInfo, {Position = .(, , , -)})
tween:()
tween.Completed:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Visible =
mainFrame.Parent = screenGui
uiCorner = .()
uiCorner.CornerRadius = .(, )
uiCorner.Parent = mainFrame
mainFrame.Active =
mainFrame.Draggable =
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextScaled =
title.Font = .Font.GothamBold
title.Parent = mainFrame
closeButton = .()
closeButton.Size = .(, , , )
closeButton.Position = .(, , , )
closeButton.BackgroundColor3 = .(, , )
closeButton.BorderColor3 = .(, , )
closeButton.BorderSizePixel =
closeButton.Text =
closeButton.TextColor3 = .(, , )
closeButton.TextScaled =
closeButton.Parent = mainFrame
openButton = .()
openButton.Size = .(, , , )
openButton.Position = .(, , , )
openButton.BackgroundColor3 = .(, , )
openButton.BorderColor3 = .(, , )
openButton.BorderSizePixel =
openButton.Text =
openButton.TextColor3 = .(, , )
openButton.TextScaled =
openButton.Parent = screenGui
()
char = player.Character
char
()
,
humanoid = char:()
humanoid
()
,
char, humanoid
(animId, index)
char, humanoid = ()
char humanoid
animator
animator = humanoid:() .(, humanoid)
anim = .()
anim.AnimationId = animId
track = animator:(anim)
track
( .. animId)
animTracks[index] = track
( .. animId)
(index, animId)
char, humanoid = ()
char humanoid
animStates[index] = animStates[index]
animStates[index]
i = ,
i ~= index animTracks[i]
animTracks[i]:()
animStates[i] =
animTracks[index]
(animId, index)
animTracks[index]
animTracks[index]:()
( .. animId)
animTracks[index]
animTracks[index]:()
( .. animId)
()
musicSound
musicSound = .()
musicSound.SoundId =
musicSound.Volume =
musicSound.Looped =
musicSound.Parent = SoundService
()
musicPlaying = musicPlaying
musicPlaying
musicSound:()
()
musicSound:()
()
()
infiniteJumpEnabled = infiniteJumpEnabled
infiniteJumpEnabled
infiniteJumpConnection = UserInputService.JumpRequest:(()
char, humanoid = ()
humanoid
humanoid:(.HumanoidStateType.Jumping)
)
()
infiniteJumpConnection
infiniteJumpConnection:()
infiniteJumpConnection =
()
()
char = player.Character
char
()
rainbowEnabled = (rainbowConnection ~= )
rainbowEnabled
rainbowConnection = RunService.Heartbeat:(()
_, part (char:())
part:()
part.BrickColor = BrickColor.(.(() % / , , ))
)
()
rainbowConnection
rainbowConnection:()
rainbowConnection =
_, part (char:())
part:()
part.BrickColor = BrickColor.()
()
()
jumpscareFrame = .()
jumpscareFrame.Size = .(, , , )
jumpscareFrame.Position = .(, -, , -)
jumpscareFrame.BackgroundColor3 = .(, , )
jumpscareFrame.Parent = screenGui
jumpscareText = .()
jumpscareText.Size = .(, , , )
jumpscareText.BackgroundTransparency =
jumpscareText.Text =
jumpscareText.TextColor3 = .(, , )
jumpscareText.TextScaled =
jumpscareText.Font = .Font.GothamBold
jumpscareText.Parent = jumpscareFrame
()
jumpscareFrame:()
()
messageFrame = .()
messageFrame.Size = .(, , , )
messageFrame.Position = .(, , , )
messageFrame.BackgroundColor3 = .(, , )
messageFrame.BackgroundTransparency =
messageFrame.Parent = screenGui
messageText = .()
messageText.Size = .(, , , )
messageText.BackgroundTransparency =
messageText.Text =
messageText.TextColor3 = .(, , )
messageText.TextScaled =
messageText.Font = .Font.GothamBold
messageText.Parent = messageFrame
()
messageFrame:()
()
char, humanoid = ()
char humanoid
head = char:()
head
()
t00lkiddGui
t00lkiddGui = .()
t00lkiddGui.Name =
t00lkiddGui.Adornee = head
t00lkiddGui.Size = .(, , , )
t00lkiddGui.StudsOffset = .(, , )
t00lkiddGui.AlwaysOnTop =
t00lkiddGui.Parent = char
tl = .()
tl.Size = .(, , , )
tl.BackgroundTransparency =
tl.TextColor3 = .(, , )
tl.TextStrokeTransparency =
tl.TextStrokeColor3 = .(, , )
tl.TextScaled =
tl.Font = .Font.GothamBold
tl.Text =
tl.Parent = t00lkiddGui
()
buttons = {
{Name = , Func = ()
()
count =
_, obj (.Workspace:())
obj:() obj.Parent ~= player.Character count <
decal = .()
decal.Texture = AVATAR_DECAL_ID
decal.Face = .NormalId.Front
decal.Parent = obj
count = count +
( .. count)
},
{Name = , Func = ()
()
count =
_, obj (.Workspace:())
obj:() obj.Parent ~= player.Character count <
particle = .()
particle.Texture =
particle.Size = NumberSequence.()
particle.Transparency = NumberSequence.()
particle.Lifetime = NumberRange.(, )
particle.Rate =
particle.Speed = NumberRange.(, )
particle.Parent = obj
count = count +
( .. count)
},
{Name = , Func = ()
()
sky = .()
sky.Parent = Lighting
sky.SkyboxBk = AVATAR_DECAL_ID
sky.SkyboxDn = AVATAR_DECAL_ID
sky.SkyboxFt = AVATAR_DECAL_ID
sky.SkyboxLf = AVATAR_DECAL_ID
sky.SkyboxRt = AVATAR_DECAL_ID
sky.SkyboxUp = AVATAR_DECAL_ID
()
},
{Name = , Func = ()
()
(()
i = , ,
Lighting.Ambient = .(i, , )
()
)
},
{Name = , Func = ()
()
hint = .()
hint.Text =
hint.Parent = playerGui
()
},
{Name = , Func = ()
(, )
},
{Name = , Func = ()
(, )
},
{Name = , Func = ()
(, )
},
{Name = , Func = ()
(, )
},
{Name = , Func = toggleMusic},
{Name = , Func = toggleInfiniteJump},
{Name = , Func = toggleAvatarRainbow},
{Name = , Func = showJumpscare},
{Name = , Func = showServerMessage}
}
i, btnData (buttons)
button = .()
button.Size = .(, , , )
button.Position = .(, , + (i - ) * , )
button.BackgroundColor3 = .(, , )
button.BorderColor3 = .(, , )
button.BorderSizePixel =
button.Text = btnData.Name
button.TextColor3 = .(, , )
button.TextScaled =
button.Font = .Font.Gotham
button.Parent = mainFrame
button.MouseButton1Click:(btnData.Func)
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut)
()
mainFrame.Visible
tween = TweenService:(mainFrame, tweenInfo, {Position = .(, , , -mainFrame.Size.Y.Offset)})
tween:()
tween.Completed:()
mainFrame.Visible =
mainFrame.Visible =
tween = TweenService:(mainFrame, tweenInfo, {Position = .(, , , )})
tween:()
openButton.MouseButton1Click:(toggleMenu)
closeButton.MouseButton1Click:(toggleMenu)
UserInputService.InputBegan:((input, processed)
processed
input.KeyCode == .KeyCode.M
()
)
player.CharacterAdded:(()
()
i = ,
animStates[i] =
animTracks[i]
animTracks[i]:()
animTracks[i] =
musicSound
musicSound:()
musicPlaying =
infiniteJumpConnection
infiniteJumpConnection:()
infiniteJumpConnection =
infiniteJumpEnabled =
rainbowConnection
rainbowConnection:()
rainbowConnection =
char = player.Character
char
_, part (char:())
part:()
part.BrickColor = BrickColor.()
t00lkiddGui
t00lkiddGui:()
t00lkiddGui =
animator =
()
)
player.Character
()
T00lkidd fun smile gui i use ai

Universal