Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library.(, )
Tab = Window:()
Section = Tab:()
Section:()
Section:(, , ()
(:())()
)
lplr = .Players.LocalPlayer
camera = :().CurrentCamera
CurrentCamera = .CurrentCamera
worldToViewportPoint = CurrentCamera.worldToViewportPoint
HeadOff = .(, , )
LegOff = .(, , )
espEnabled =
(v)
Box = .()
Box.Visible =
Box.Color = v.TeamColor.Color
Box.Thickness =
Box.Transparency =
Box.Filled =
HealthBar = .()
HealthBar.Visible =
HealthBar.Color = .(, , )
HealthBar.Thickness =
NameTag = .()
NameTag.Visible =
NameTag.Color = .(, , )
NameTag.Size =
NameTag.Center =
NameTag.Outline =
NameTag.OutlineColor = .(, , )
DistanceTag = .()
DistanceTag.Visible =
DistanceTag.Color = .(, , )
DistanceTag.Size =
DistanceTag.Center =
DistanceTag.Outline =
DistanceTag.OutlineColor = .(, , )
Tracer = .()
Tracer.Visible =
Tracer.Color = v.TeamColor.Color
Tracer.Thickness =
:().RenderStepped:(()
espEnabled v.Character v.Character:() v.Character:() v ~= lplr v.Character.Humanoid.Health >
Vector, onScreen = camera:(v.Character.HumanoidRootPart.Position)
RootPart = v.Character.HumanoidRootPart
Head = v.Character.Head
RootPosition, RootVisibility = (CurrentCamera, RootPart.Position)
HeadPosition = (CurrentCamera, Head.Position + HeadOff)
LegPosition = (CurrentCamera, RootPart.Position - LegOff)
Box.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = .(RootPosition.X - Box.Size.X / , RootPosition.Y - Box.Size.Y / )
health = v.Character.Humanoid.Health / v.Character.Humanoid.MaxHealth
HealthBar.From = .(Box.Position.X + Box.Size.X + , Box.Position.Y + Box.Size.Y * ( - health))
HealthBar.To = .(Box.Position.X + Box.Size.X + , Box.Position.Y + Box.Size.Y)
HealthBar.Color = .( - health, health, )
NameTag.Position = .(Box.Position.X + Box.Size.X / , Box.Position.Y - )
NameTag.Text = v.Name
NameTag.Visible =
DistanceTag.Position = .(Box.Position.X + Box.Size.X / , Box.Position.Y + Box.Size.Y)
DistanceTag.Text = (.((lplr.Character.HumanoidRootPart.Position - RootPart.Position).Magnitude)) ..
DistanceTag.Visible =
lplrHead = lplr.Character:()
lplrHead
lplrHeadViewport = camera:(lplrHead.Position)
Tracer.From = .(lplrHeadViewport.X, lplrHeadViewport.Y)
Tracer.To = .(RootPosition.X, RootPosition.Y)
onScreen
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
)
i, v (.Players:())
(v)
.Players.PlayerAdded:((v)
(v)
)
Section:(, , (state)
espEnabled = state
)
Section:(, , (txt)
speed = (txt)
speed
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
()
)
Section:(, , ()
.Players.LocalPlayer.Character.Humanoid.Health =
)
Players = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Backpack = LocalPlayer:()
toggle =
()
closestPlayer =
shortestDistance =
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
distance = (Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = player
closestPlayer
()
Backpack
tools = {}
_, tool (Backpack:())
tool:()
.(tools, tool)
#tools >
chosenTool = tools[.(, #tools)]
Character.Humanoid:(chosenTool)
chosenTool:()
:().RenderStepped:(()
toggle
target = ()
target
()
)
Section:(, , (state)
toggle = state
state
)
toggleActive =
player = .Players.LocalPlayer
backpack = player:()
runService = :()
Section:(, , (state)
toggleActive = state
)
runService.RenderStepped:(()
toggleActive backpack
character = player.Character
character
_, model (.Live:())
model:() model.Name ==
humanoidRootPart = model:()
humanoidRootPart (humanoidRootPart.Position - character.PrimaryPart.Position).Magnitude <=
tools = backpack:()
i = , #tools
tool = tools[.(, #tools)]
tool:()
tool.Parent = character
.()
tool:()
tool:()
tool.Parent = backpack
)
camera = :().CurrentCamera
CurrentCamera = .CurrentCamera
worldToViewportPoint = CurrentCamera.worldToViewportPoint
HeadOff = .(, , )
LegOff = .(, , )
espEnabled =
espObjects = {}
(model)
model model:() model.Name ~=
Box = .()
Box.Visible =
Box.Color = .(, , )
Box.Thickness =
Box.Transparency =
Box.Filled =
HealthBar = .()
HealthBar.Visible =
HealthBar.Color = .(, , )
HealthBar.Thickness =
NameTag = .()
NameTag.Visible =
NameTag.Color = .(, , )
NameTag.Size =
NameTag.Center =
NameTag.Outline =
NameTag.OutlineColor = .(, , )
DistanceTag = .()
DistanceTag.Visible =
DistanceTag.Color = .(, , )
DistanceTag.Size =
DistanceTag.Center =
DistanceTag.Outline =
DistanceTag.OutlineColor = .(, , )
Tracer = .()
Tracer.Visible =
Tracer.Color = .(, , )
Tracer.Thickness =
.(espObjects, {Box, HealthBar, NameTag, DistanceTag, Tracer})
:().RenderStepped:(()
espEnabled model:() model:() model.Humanoid.Health >
RootPart = model.HumanoidRootPart
Head = model:()
RootPosition, onScreen = (CurrentCamera, RootPart.Position)
HeadPosition = (CurrentCamera, Head.Position + HeadOff)
LegPosition = (CurrentCamera, RootPart.Position - LegOff)
Box.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = .(RootPosition.X - Box.Size.X / , RootPosition.Y - Box.Size.Y / )
health = model.Humanoid.Health / model.Humanoid.MaxHealth
HealthBar.From = .(Box.Position.X + Box.Size.X + , Box.Position.Y + Box.Size.Y * ( - health))
HealthBar.To = .(Box.Position.X + Box.Size.X + , Box.Position.Y + Box.Size.Y)
HealthBar.Color = .( - health, health, )
NameTag.Position = .(Box.Position.X + Box.Size.X / , Box.Position.Y - )
NameTag.Text = model.Name
NameTag.Visible =
player = .Players.LocalPlayer
player.Character player.Character:()
playerPosition = player.Character.HumanoidRootPart.Position
DistanceTag.Position = .(Box.Position.X + Box.Size.X / , Box.Position.Y + Box.Size.Y)
DistanceTag.Text = (.((playerPosition - RootPart.Position).Magnitude)) ..
DistanceTag.Visible =
playerHead = player.Character:()
playerHead
playerHeadViewport = camera:(playerHead.Position)
Tracer.From = .(playerHeadViewport.X, playerHeadViewport.Y)
Tracer.To = .(RootPosition.X, RootPosition.Y)
onScreen
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
)
(state)
espEnabled = state
_, espSet (espObjects)
_, espElement (espSet)
espElement.Visible = state
liveFolder = .Workspace:()
liveFolder
_, model (liveFolder:())
(model)
liveFolder
liveFolder.ChildAdded:((model)
(model)
)
Section:(, , (state)
(state)
)
Section:(, , (txt)
sigmagyatt = .Players.LocalPlayer.Character.Humanoid
()
sigmagyatt.WalkSpeed = txt
)
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
Section:(, , (txt)
(name)
_, player (Players:())
player.Name:() == name:() player.DisplayName:() == name:()
player
TargetPlayer = (txt)
TargetPlayer TargetPlayer.Character TargetPlayer.Character:()
Character = LocalPlayer.Character
Character Character:()
HumanoidRootPart = Character:()
Tool = LocalPlayer.Backpack:()
Tool
Tool.Parent = Character
loopGoto =
()
loopGoto TargetPlayer TargetPlayer.Character TargetPlayer.Character:()
TargetHRP = TargetPlayer.Character.HumanoidRootPart
Distance = (HumanoidRootPart.Position - TargetHRP.Position).Magnitude
HumanoidRootPart.CFrame = .(HumanoidRootPart.Position, TargetHRP.Position)
Distance >
HumanoidRootPart.CFrame = TargetHRP.CFrame
Tool:()
.()
.(teleportLoop)
.(, ()
loopGoto =
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal