Run it
Copy the script and paste it into your executor.
local lp = game.Players.LocalPlayer
char = lp.Character lp.CharacterAdded:()
root = char:()
uis = :()
char.Humanoid.WalkSpeed =
rr = .()
rr.Name =
rr.Parent =
rr.Size = .(, , )
rr.CFrame = root.CFrame
rr.CanCollide =
(()
rr.CollisionFidelity = .CollisionFidelity.PreciseConvexDecomposition
)
m = .(, rr)
m.MeshId =
m.TextureId =
m.Scale = .(, , )
w = .(, rr)
w.Part0 = rr
w.Part1 = root
w.C0 = .(, -, )
hum = .(, rr)
hum.SoundId =
hum.Looped =
hum.Volume =
hum:()
moveSfx = .(, rr)
moveSfx.SoundId =
moveSfx.Looped =
moveSfx.Volume =
speed =
turnSpeed =
.(()
rr rr.Parent
.()
uis:(.KeyCode.R)
ex = .(, )
ex.Position = rr.Position
ex.BlastRadius =
rr:()
char.Humanoid.WalkSpeed =
isMoving =
uis:(.KeyCode.W)
rr.CFrame = rr.CFrame * .(, , -speed)
isMoving =
uis:(.KeyCode.S)
rr.CFrame = rr.CFrame * .(, , speed)
isMoving =
uis:(.KeyCode.A)
rr.CFrame = rr.CFrame * .(, turnSpeed, )
isMoving =
uis:(.KeyCode.D)
rr.CFrame = rr.CFrame * .(, -turnSpeed, )
isMoving =
isMoving moveSfx.IsPlaying
moveSfx:()
isMoving moveSfx.IsPlaying
moveSfx:()
parts = rr:()
_, p (parts)
p:(char) p ~= rr p.Name ~=
p.Anchored =
dir = (p.Position - rr.Position).Unit
p.Velocity = (dir + .(, , )) *
p.RotVelocity = .(.(-, ), .(-, ), .(-, ))
p:()
s = .(, p)
s.Name =
s.SoundId =
s.Volume =
s:()
:():(s, )
)
this heavy dude can destroy anything but local only unless if you try this on a client replication game idk and also PC only

Universal