Run it
Copy the script and paste it into your executor.
cloneref = cloneref (a) a
coreGui = (:())
players = (:())
localPlayer = players.LocalPlayer
()
s, r = (()
coreGui:()
)
s
gethui = gethui ()
folder
()
coreGui:():()
folder = coreGui:():()
folder = .()
folder.Name =
folder.Parent = coreGui:()
folder = localPlayer:
folder
quirkycmd = .(, ())
quirkycmd.Name =
quirkycmd.IgnoreGuiInset =
quirkycmd.ScreenInsets = .ScreenInsets.DeviceSafeInsets
quirkycmd.ResetOnSpawn =
quirkycmd.ZIndexBehavior = .ZIndexBehavior.Sibling
remotepath = .()
remotepath.Name =
remotepath.Text =
remotepath.TextColor3 = .(, , )
remotepath.TextScaled =
remotepath.TextSize =
remotepath.TextTransparency =
remotepath.TextWrapped =
remotepath.BackgroundColor3 = .(, , )
remotepath.BackgroundTransparency =
remotepath.BorderColor3 = .(, , )
remotepath.BorderSizePixel =
remotepath.Position = .(, )
remotepath.Size = .(, )
uicorner = .()
uicorner.Name =
uicorner.CornerRadius = .(, )
uicorner.Parent = remotepath
remotepath.Parent = quirkycmd
cmdbox = .()
cmdbox.Name =
cmdbox.FontFace = Font.()
cmdbox.PlaceholderText =
cmdbox.Text =
cmdbox.TextColor3 = .(, , )
cmdbox.TextScaled =
cmdbox.TextSize =
cmdbox.TextTruncate = .TextTruncate.AtEnd
cmdbox.TextWrapped =
cmdbox.BackgroundColor3 = .(, , )
cmdbox.BorderColor3 = .(, , )
cmdbox.BorderSizePixel =
cmdbox.Position = .(, )
cmdbox.Size = .(, )
uitextsizeconstraint = .()
uitextsizeconstraint.Name =
uitextsizeconstraint.MaxTextSize =
uitextsizeconstraint.Parent = cmdbox
cmdbox.Parent = quirkycmd
mobileopen = .()
mobileopen.Name =
mobileopen.FontFace = Font.()
mobileopen.Text =
mobileopen.TextColor3 = .(, , )
mobileopen.TextScaled =
mobileopen.TextSize =
mobileopen.TextWrapped =
mobileopen.AnchorPoint = .(, )
mobileopen.BackgroundColor3 = .(, , )
mobileopen.BorderColor3 = .(, , )
mobileopen.BorderSizePixel =
mobileopen.Position = .(, )
mobileopen.Size = .(, )
uicorner1 = .()
uicorner1.Name =
uicorner1.CornerRadius = .(, )
uicorner1.Parent = mobileopen
mobileopen.Parent = quirkycmd
cmds = .()
cmds.Name =
cmds.Active =
cmds.BackgroundColor3 = .(, , )
cmds.BorderColor3 = .(, , )
cmds.BorderSizePixel =
cmds.Position = .(, )
cmds.Size = .(, )
cmds.Parent = quirkycmd
cmdlist = .()
cmdlist.Name =
cmdlist.AutomaticCanvasSize = .AutomaticSize.Y
cmdlist.CanvasSize = .()
cmdlist.ScrollBarThickness =
cmdlist.ScrollingDirection = .ScrollingDirection.Y
cmdlist.BackgroundColor3 = .(, , )
cmdlist.BorderColor3 = .(, , )
cmdlist.BorderSizePixel =
cmdlist.Position = .(, )
cmdlist.Size = .(, )
template = .()
template.Name =
template.FontFace = Font.()
template.Text =
template.TextColor3 = .(, , )
template.TextScaled =
template.TextSize =
template.TextWrapped =
template.BackgroundColor3 = .(, , )
template.BackgroundTransparency =
template.BorderColor3 = .(, , )
template.BorderSizePixel =
template.Size = .(, )
template.Parent = cmdlist
uilistlayout = .()
uilistlayout.Name =
uilistlayout.Padding = .(, )
uilistlayout.SortOrder = .SortOrder.LayoutOrder
uilistlayout.Parent = cmdlist
cmdlist.Parent = cmds
closebutton = .()
closebutton.Name =
closebutton.FontFace = Font.()
closebutton.Text =
closebutton.TextColor3 = .(, , )
closebutton.TextScaled =
closebutton.TextSize =
closebutton.TextWrapped =
closebutton.Active =
closebutton.BackgroundColor3 = .(, , )
closebutton.BorderColor3 = .(, , )
closebutton.BorderSizePixel =
closebutton.Size = .(, )
closebutton.Parent = cmds
:() .Loaded:()
debugOutput =
checkTime =
UGCVS = :()
uis = :()
sgui = :()
rs = :()
rStorage = :()
players = :()
genv = ( (() ~= ()) ())
gethiddenproperty = gethiddenproperty ((UGCVS.GetPropertyValue,UGCVS,,) (i, v) UGCVS:(i, v) )
sethiddenproperty = sethiddenproperty (inst,i,v) inst[i] = v
isnetworkowner = isnetworkowner (part) part.ReceiveAge ==
isMobile = uis.TouchEnabled
isTesting = .PlaceId ==
modernChat = :().ChatVersion == .ChatVersion.TextChatService
chatEvents = ( modernChat) rStorage:()
mobileOffset = isMobile
prefix =
prefixEnum = .KeyCode.Semicolon
wordList = {, , , , ,, , , , , , , , , , , }
localPlayer = players.LocalPlayer
camera = .CurrentCamera
mouse = localPlayer:()
character = localPlayer.Character localPlayer.CharacterAdded:()
bodyColors = character:(,) character:():(,) character:()
bodyColors ()
gui = quirkycmd localPlayer:():()
box = gui:()
mobileButton = gui:()
cmdsFrame = gui:()
cmdsList = cmdsFrame:()
cmdTemplate = cmdsList:()
closeButton = cmdsFrame:()
remotePath = gui:()
visible =
genv.connections = {}
commands = {}
remotes = {}
services = {}
privilegeLevels = {}
rankNames = {, , }
bans = {}
loopkills = {}
infected = {}
killauras = {}
wslocks = {}
slockEnabled =
inDatabase =
atts = {
,
,
,
,
,
}
limbs = {
,
,
}
(url)
isTesting
rStorage:():(url)
:(url)
Iris
irisCoroutine
isTesting
irisCoroutine = .(()
Iris = (:():()).()
)
irisCoroutine = .(()
Iris = (())().()
)
.(irisCoroutine)
isTesting
(src)
(rStorage:())(src)
files = localPlayer.PlayerGui:()
(str)
str = str
files:(str)
(str,txt)
str = str
val = (str) files[str] .(, files)
val.Name = str
val.Value = txt
(str)
str = str
files:(str) ( .. str .. )
files[str].Value
(str)
res = {}
i,v (files:())
.(res, v.Name)
res
(str)
str = str
files:(str) ( .. str .. )
(files[str].Value)
cmdsFrame.Visible =
cmdTemplate.Visible =
mobileButton.Visible =
box.Position = .( - box.Size.X.Scale/, ,,)
i,v (players:())
privilegeLevels[v.Name] =
privilegeLevels[localPlayer.Name] =
.(genv.connections, players.PlayerAdded:((plr)
privilegeLevels[plr.Name] =
))
.(genv.connections, players.PlayerRemoving:((plr)
privilegeLevels[plr.Name] =
))
(...)
debugOutput
(...)
()
(title,text,duration)
sgui:(, {
Title = title ,
Text = text ,
Duration = duration
})
(char)
char = char:()
byte = char:()
i,v (.KeyCode:())
value = v.Value
value ~= byte
v
(input)
input == input ==
{localPlayer}
input = input:()
players = players:()
targets = {}
input ==
{localPlayer}
input ==
players
input ==
targets = players
.(targets,)
targets
input ==
{players[.(,#players)]}
i,v (players)
plrName = v.Name:()
plrDisplayName = v.DisplayName:()
(plrName:(input) plrDisplayName:(input))
.(targets, v)
targets
()
i,v (genv.connections)
(v) == v:()
v:()
gui:()
modernChat
:().TextChannels[].OnIncomingMessage =
Iris
Iris.Disabled =
.(irisCoroutine)
(a, b, m)
a + (b - a) * m
.(genv.connections, localPlayer.CharacterAdded:((char)
character = char
bodyColors = char:(, ) char:():(, ) char:()
))
(focus)
visible = visible
visible
box:(.( - box.Size.X.Scale/, ,,),.EasingDirection.Out,.EasingStyle.Back, ,,() focus box:() )
box:(.( - box.Size.X.Scale/, ,,),.EasingDirection.Out,.EasingStyle.Linear, ,)
.(genv.connections, uis.InputBegan:((input, processed)
processed uis:() ~= box
input.KeyCode ~= prefixEnum
()
visible
box:()
))
remoteJSON
()
(isfile readfile writefile)
()
()
(, )
{}
content = ()
:():(content)
()
()
i,v (())
i ~= (.PlaceId)
_, instance (:())
(instance:() instance.Name == v)
genv.foundRemote = instance
remotePath.Visible =
()
(()
res, err
res,err = (()
( .. (.PlaceId) .. .. genv.foundRemote.Name)
)
res
(()
( .. (.PlaceId) .. .. genv.foundRemote.Name)
)
)
()
games = ()
games[(.PlaceId)] = genv.foundRemote.Name
(, :():(games))
()
()
res, succ, err, remoteJSON
succ, err = (()
res = (..(.PlaceId))
remoteJSON = :():(res)
)
succ (, err)
success = remoteJSON[]
result = remoteJSON[]
success
(result)
inDatabase =
genv.foundRemote
_, instance (:())
(instance:() instance.Name == result)
genv.foundRemote = instance
remotePath.Visible =
()
()
.(checkDatabase)
remotePath.Text =
.()
genv.foundRemote
i,service (:())
service.ClassName == service.ClassName ==
.(services, service)
(remote)
(remote.Name)
remotePath.Text = remote:()
currentBC = bodyColors
currentChar = character
remote:(bodyColors)
.(checkTime + mobileOffset + (localPlayer:()*))
(#currentChar:() < ) (#character:() < ) (currentChar ~= localPlayer.Character) (currentBC ~= bodyColors) (bodyColors.Parent == character) (currentBC.Parent == character)
genv.foundRemote = remote
()
remotePath.TextColor3 = .(,,)
.()
remotePath.Visible =
(instance, softScan)
checkTime = softScan
i,v (instance:())
genv.foundRemote
v:()
v:()
.(remotes, v)
softScan
_, phrase (wordList)
v.Name:():(phrase)
(v)
(v)
genv.foundRemote
()
(rStorage, )
genv.foundRemote
()
(localPlayer:(), )
genv.foundRemote
()
(, )
genv.foundRemote
()
(rStorage, )
genv.foundRemote
()
(localPlayer:(), )
genv.foundRemote
()
(, )
genv.foundRemote
()
i,v (services)
(v, )
genv.foundRemote
remotePath.Text =
.()
gui:()
()
() ()[(.PlaceId)] ==
()
(instance)
genv.foundRemote:(instance)
( .. instance.Name)
genv.delete = genv.delete delete
()
isMobile
()
mobileButton.Visible =
box.Position = .( - box.Size.X.Scale/, ,,)
mobileButton.MouseButton1Click:(()
()
)
dragging
dragInput
dragStart
startPos
lastMousePos
lastGoalPos
dragSpeed =
(dt)
(startPos)
snap = (mouse.ViewSizeX - mouse.X) <= mouse.ViewSizeX/ mobileButton.Size.X.Scale
(dragging) (lastGoalPos)
mobileButton.Position = .(lastGoalPos.X.Scale, , startPos.Y.Scale, (mobileButton.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
delta = (lastMousePos - uis:())
xGoal = (startPos.X.Offset - delta.X)
yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = .(snap,, startPos.Y.Scale, yGoal)
mobileButton.Position = .(snap ,, startPos.Y.Scale, (mobileButton.Position.Y.Offset, yGoal, dt * dragSpeed))
mobileButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mobileButton.Position
lastMousePos = uis:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
mobileButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
.(genv.connections,rs.Heartbeat:(update))
(cmdName, callback, aliases, securityLevel)
.(commands,{
name = cmdName:(),
callback = callback,
aliases = aliases {},
securityLevel = securityLevel
})
(cmdName, ...)
(cmdName) ==
cmdName.(...)
i,v (commands)
(v.name ~= cmdName) ( .(v.aliases, cmdName))
v.(...)
(text, caller)
split = text:()
enteredCommand = split[]
command
target = split[] caller.Name
input = .(split, , , #split)
i,v (commands)
(v.name ~= enteredCommand) ( .(v.aliases,enteredCommand))
command = v
command
commandLevel = command.securityLevel
callerLevel = privilegeLevels[caller.Name]
callerLevel < commandLevel
(command, (target), input)
(data)
message = modernChat data.Text data.Message
plr = modernChat players:(data.TextSource.UserId) players:(data.FromSpeaker)
rank = privilegeLevels[plr.Name]
rank ==
starter = message:(,)
starter ~= prefix
(message:(,-), plr)
modernChat
:().TextChannels[].OnIncomingMessage = (data)
(data)
messageEvent = chatEvents chatEvents:()
messageEvent
.(genv.connections, chatEvents messageEvent.OnClientEvent:(handleChat))
.(genv.connections,box.FocusLost:((enterPressed)
visible
()
enterPressed
(box.Text, localPlayer)
))
listfiles ()
success, files = (listfiles,)
success (files) ==
i,v (files)
v:(-,-) ~=
.(((v)))
(, ()
cmdsFrame.Visible =
, {}, )
(, (plrs,newPrefix)
char = newPrefix:(,)
char == prefix =
prefix = char
prefixEnum = (char)
, {}, )
(, ()
uis.InputBegan:()
enum = uis.InputBegan:().KeyCode
prefixEnum = enum
, {}, )
(, (plrs)
i,v (plrs)
v == localPlayer
privilegeLevels[v.Name] =
()
, {}, )
(, (plrs)
i,v (plrs)
v == localPlayer
privilegeLevels[v.Name] =
()
, {}, )
(, (plrs)
i,v (plrs)
v == localPlayer
privilegeLevels[v.Name] =
()
, {, }, )
(, (plrs)
i,v (plrs)
v == localPlayer
privilegeLevels[v.Name] =
()
, {, }, )
(, ()
printString =
name,level (privilegeLevels)
level ==
plr = players:(name)
plr
displayName = plr.DisplayName
rank = rankNames[level]
entryString =
printString ..= .. ((name ~= displayName ) ) ..
(printString)
, {, }, )
(, ()
printString =
i,v (commands)
aliases = v.aliases
#aliases ==
aliasString =
index, alias (aliases)
aliasString ..= alias .. (index == #aliases )
printString ..=
(printString)
, {}, )
(, ()
()
InstTree = Iris.({.Name})
Iris.()
Iris.({}).clicked
()
Iris.({}).clicked
i,v (:())
(v)
Iris.()
InstTree.state.isUncollapsed.value
i,v (:())
(v)
Iris.()
Iris:(()
Iris.({, [Iris.Args.Window.NoClose] = }, {size = Iris.(.(, )), position = Iris.(.(, ))})
priorityServices = {, , , , , , }
i,v (priorityServices)
(:(v))
i,v (:())
.(priorityServices, v.ClassName)
(v)
Iris.()
)
, {}, )
(, (plrs)
target
part
i,v (plrs)
tChar = v.Character
tChar
part = tChar:() tChar:() tChar:() tChar:() tChar:()
part
part
character:(part.CFrame * .(,,))
, {}, )
viewConnection
(, (plrs)
target
i,v (plrs)
char = v.Character
char
hum = char:() char:()
hum
target = hum
target
viewConnection viewConnection:()
viewConnection = players[target.Parent.Name].CharacterAdded:((char)
hum = char:()
hum
camera.CameraSubject = hum
)
.(genv.connections,viewConnection)
camera.CameraSubject = target
, {}, )
(, (plrs)
viewConnection viewConnection:()
camera.CameraSubject = character.Humanoid character:()
, {}, )
(, ()
#players:() <=
localPlayer:()
.()
:():(.PlaceId, localPlayer)
:():(.PlaceId,.JobId,localPlayer)
, {}, )
(, ()
hum = character:()
hrp = character:() hum hum.RootPart
oldPosition = hrp hrp.CFrame
i,v (character:())
v:()
v.CFrame = .(, .FallenPartsDestroyHeight+,)
.()
hum hum:(.HumanoidStateType.Dead)
character:()
oldPosition
newHrp = localPlayer.CharacterAdded:():()
newHrp.CFrame = oldPosition
, {, }, )
(, ()
sgui:(.CoreGuiType.Backpack, )
localPlayer.Backpack:() (character character:())
selection
destroyTool = .(, localPlayer.Backpack)
destroyTool.RequiresHandle =
destroyTool.CanBeDropped =
destroyTool.Name =
destroyTool.ToolTip =
destroyTool.TextureId =
selectionLoop
destroyTool.Equipped:(()
selection = .(,localPlayer.PlayerGui)
.(genv.connections, selection)
selectionLoop = rs.Heartbeat:(()
target = mouse.Target
target ==
selection.Adornee =
selection.Parent ==
selection.Adornee = target
)
.(genv.connections, selectionLoop)
)
destroyTool.Unequipped:(()
selection
selection:()
)
destroyTool.Activated:(()
target = mouse.Target
target ==
(target)
)
unweldTool = .(, localPlayer.Backpack)
unweldTool.RequiresHandle =
unweldTool.CanBeDropped =
unweldTool.Name =
unweldTool.ToolTip =
unweldTool.TextureId =
selectionLoop
unweldTool.Equipped:(()
selection = .(,localPlayer.PlayerGui)
.(genv.connections, selection)
selectionLoop = rs.Heartbeat:(()
target = mouse.Target
target ==
selection.Adornee =
selection.Parent ==
selection.Adornee = target
)
.(genv.connections, selectionLoop)
)
unweldTool.Unequipped:(()
selection
selection:()
)
unweldTool.Activated:(()
target = mouse.Target
target ==
i,v (target:())
(v:() v:())
(v)
)
, {}, )
(, ()
sgui:(.CoreGuiType.Backpack, )
character
humanoid = character:()
localPlayer.Backpack:() (character:())
gunTool = .(, localPlayer.Backpack)
gunTool.RequiresHandle =
gunTool.CanBeDropped =
gunTool.Name =
gunTool.ToolTip =
gunTool.TextureId =
handle = .(, gunTool)
handle.Name =
handle.Transparency =
handle.CanCollide =
handle.Size = .(,,)
handle.Massless =
track
gunTool.Activated:(()
target = mouse.Target
target ==
i,v (players:())
char = v.Character
char ==
_, part (char:())
( part:()) part ~= target
humanoid.RigType == .HumanoidRigType.R6
track.TimePosition =
.()
track.TimePosition =
arg = {players:(char)}
(, arg)
.()
(, arg)
)
humanoid.RigType ~= .HumanoidRigType.R6
animation = .()
animation.AnimationId =
track = humanoid:(animation)
track.Priority = .AnimationPriority.Movement
gunTool.Equipped:(()
track:()
.()
track:()
track.TimePosition =
track:()
)
gunTool.Unequipped:(()
track:()
)
, {}, )
(, ()
sgui:(.CoreGuiType.Backpack, )
character
humanoid = character:()
humanoid
isR15 = humanoid.RigType == .HumanoidRigType.R15
arm = (isR15 character:()) (character:())
arm
localPlayer.Backpack:() (character:())
punchTool = .(, localPlayer.Backpack)
punchTool.RequiresHandle =
punchTool.CanBeDropped =
punchTool.Name =
punchTool.ToolTip =
punchTool.TextureId =
animation = .()
animation.AnimationId = (isR15 ) ()
track = humanoid:(animation)
attacking =
touchedConnection = arm.Touched:((part)
attacking
parent = part.Parent
parent
target = players:(parent)
( target) (target == localPlayer)
hum = parent:()
hum hum.Health <=
(,{target})
)
punchTool.Activated:(()
attacking
track:()
.(isR15 )
attacking =
track.Ended:()
attacking =
)
, {}, )
.(genv.connections,players.PlayerAdded:((plr)
(slockEnabled bans[(plr.UserId)])
.()
(plr)
))
(, (plrs, input)
i,v (plrs)
v == localPlayer
bans[(v.UserId)]
bans[(v.UserId)] = input
(v)
, {}, )
(, (plrs, input)
i,v (bans)
v == input i == input
bans[i] =
, {}, )
(, (plrs)
i,v (plrs)
(v)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
humanoid = char:()
head = char:()
head ==
neck = head:()
neck ==
torso = char:()
torso torso:() neck = char.Torso.Neck
humanoid humanoid.RequiresNeck neck
(neck)
(head)
, {}, )
.(genv.connections, rs.Heartbeat:(()
toKill = {}
i,v (loopkills)
v.Parent ~= players .(toKill, i)
v.Character
.(toKill, v)
(, toKill)
))
(, (plrs)
i,v (plrs)
.(loopkills, v)
.(loopkills, v)
, {}, )
(, (plrs, input)
input:() == loopkills = {}
i,v (loopkills)
.(plrs, v)
.(loopkills, i)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
pants = char:()
shirt = char:()
tshirt = char:()
pants (pants)
shirt (shirt)
tshirt (tshirt)
_,instance (char:())
instance:()
(instance.Parent.Parent)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
_,instance (char:())
instance:()
(instance)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
_,instance (char:())
i,v (limbs)
instance.Name:():(v)
(instance)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
head = char:()
head ==
_,instance (head:())
instance:()
(instance)
, {}, )
(, (plrs)
(,plrs)
(, plrs)
(, plrs)
, {, }, )
(, (plrs)
i,v (plrs)
char = v.Character
char
r6Leg = char:()
r6Leg
(r6Leg)
r15Leg = char:()
r15Leg
(r15Leg)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char
hum = char:()
hum
hum.RigType ~= .HumanoidRigType.R15
()
i,v (char:())
v:()
v.Name == v.Name ==
char.Head:()
(char.Head.OriginalSize)
i,cav (v:())
cav:()
op = cav:()
op
(op)
.()
= v:()
()
.()
apst = v:()
apst
(apst)
.()
i,v (atts)
()
.()
scale = hum:(v)
scale
(scale)
.()
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
hrp = char:()
hrp ==
(hrp)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
humanoid = char:()
humanoid ==
(humanoid)
, {,}, )
(, (plrs)
(, plrs)
(, plrs)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
humanoid = char:()
humanoid ==
animator = humanoid:()
animator ==
(animator)
animate = char:()
animate ==
(animate)
, {}, )
(, (plrs)
ignoreList = {, , , }
i,v (plrs)
char = v.Character
char ==
humanoid = char:()
humanoid ==
humanoid.RigType ~= .HumanoidRigType.R15
_,instance (char:())
.(ignoreList, instance.Name)
(instance)
humanoid.RootPart humanoid.RootPart.Transparency =
, {}, )
(, (plrs)
deleteList = {,}
i,v (plrs)
char = v.Character
char ==
humanoid = char:()
humanoid ==
humanoid.RigType ~= .HumanoidRigType.R15
upperTorso = char:()
upperTorso ==
waist = upperTorso:()
waist ==
_,instance (char:())
(.(deleteList, instance.Name) instance:())
(instance)
(waist)
, {}, )
(, (plrs)
character
humanoid = character:()
humanoid.RigType ~= .HumanoidRigType.R15
hrp = character:()
(humanoid hrp)
target
i,v (plrs)
v == localPlayer
v.Character
v.Character:()
target = v
target
()
(, {target})
hrp.CFrame = .(,^-,)
.()
(, {localPlayer})
followLoop = rs.Heartbeat:(()
target.Character ==
thrp = target.Character:()
thum = target.Character:()
thrp ==
thrpVel = thrp.Velocity
thrpPos = thrp.Position
predictedCF = .(thrpPos.X + thrpVel.X/,thrpPos.Y,thrpPos.Z + thrpVel.Z/)
hrp.AssemblyAngularVelocity = .zero
hrp.AssemblyLinearVelocity = .zero
hrp.CFrame = (predictedCF*.(,,-)) * .(.(),,)
)
.(genv.connections,followLoop)
.(genv.connections,humanoid.Died:(()
followLoop followLoop:()
()
))
, {}, )
(, (plrs)
i,v (plrs)
_, instance (v:():())
instance:()
(instance)
char = v.Character
char ==
_, instance (char:())
instance:()
(instance)
, {}, )
(, (plrs)
character
lpHumanoid = character:()
lpHumanoid
i,plr (plrs)
char = plr.Character
char ==
head = char:()
head ==
(head)
.()
humanoid = char:()
humanoid
(humanoid)
.() char:() ==
.()
i,v (char:())
(v:() v:())
(v.Name)
v.Handle.CFrame = character.Humanoid.RootPart.CFrame
lpHumanoid:(v)
, {}, )
(, (plrs)
i,v (plrs)
char = v.Character
char ==
(char)
, {}, )
(, (plrs)
character
humanoid = character:()
humanoid
()
target
i,v (plrs)
v.Character
v.Character:()
v.Character.Humanoid.RootPart
target = v
bangAnim = .()
bangAnim.AnimationId = (humanoid.RigType ~= .HumanoidRigType.R15)
bang = humanoid:(bangAnim)
bang:(, , )
bang:()
bangLoop =
bangDied = ;bangDied = humanoid.Died:(()
bang:()
bangAnim:()
bangDied:()
bangLoop bangLoop:()
)
target == localPlayer
bangLoop = rs.Stepped:(()
target.Character ==
hum = target.Character:()
hum ==
root = hum.RootPart
root ==
character:(root.CFrame * .(, , ))
)
.(genv.connections,bangLoop)
, {}, )
(, ()
bangDied bangDied:()
bang bang:()
bangAnim bangAnim:()
bangLoop bangLoop:()
, {}, )
(, ()
whitelist = {, , , , }
i,v (sgui:())
(v)
i,v (:():())
(v)
i,v (:():():())
.(whitelist, v.Name)
(v)
i,v (:():():())
(v)
, {}, )
(, ()
i,v (sgui:())
(v)
,{, }, )
(,()
chatEvents = rStorage:()
chatEvents (chatEvents)
modernChat
i,v (:():())
(v)
, {}, )
(, (plrs)
i,v (plrs)
stats = v:()
stats ==
(stats)
, {}, )
(, (plrs, input)
i,v (:())
match = v.Name:():(,)
match:(input:())
(v)
, {}, )
(,()
i,v (rStorage:())
(v == genv.foundRemote) (modernChat == v:() v.Name == )
(v)
, {,, }, )
(, ()
i,v (:())
players:(v)
(v)
, {}, )
(, ()
i,v (:())
players:(v.Name)
con = v.ChildAdded:((instance)
players:(instance.Parent.Name)
.()
(instance)
)
.(genv.connections,con)
.(wslocks,con)
con = .ChildAdded:((instance)
players:(instance.Name)
.()
(instance)
)
.(genv.connections,con)
.(wslocks,con)
, {}, )
(, ()
i,v (wslocks)
v:()
, {}, )
(, ()
i,v (:())
players:(v)
(v:() v:()) (v)
_,instance (v:())
(instance:() instance:())
(instance)
, {}, )
(, ()
character
hum = character:()
hum
hrp = hum.RootPart
hrp
(instance)
(instance:())
distance = (instance.Position - hrp.Position).Magnitude
size = instance.Size.Magnitude
distance <= size >= instance.Name:():(,):()
i,v (:())
players:(v)
(v) == (v)
_,instance (v:())
(instance)
(instance)
,{}, )
(, ()
i,v (:())
v:()
(v)
, {}, )
(, ()
i,v (:())
players:(v)
_, instance (v:())
(instance:() instance:())
(instance)
(v:() v:())
(v)
, {}, )
(, ()
i,v (:())
players:(v)
_, instance (v:())
(instance:() instance:())
(instance)
(v:() v:())
(v)
, {}, )
(,()
i,v (:())
v:()
(v)
, {}, )
(,()
i,v (:():())
(v)
, {}, )
(, ()
i,v (players:())
i ==
(v)
(localPlayer)
, {}, )
(,()
i,v (:())
(v)
i,v (players:())
i ==
(v)
, {}, )
(,(plrs)
(plr)
char = plr.Character
char
limbs = {}
shuffledLimbs = {}
i,v (char:())
( v:()) (v.Name:() v.Name == v.Name == )
.(limbs, v)
i = , #limbs
rng = .(#limbs)
.(shuffledLimbs , limbs[rng])
.(limbs, rng)
i,v (shuffledLimbs)
char:(v.Name)
plr.Character ~= char
(v)
.(limbs,i)
.()
head = char:()
head
(head)
.()
i,v (char:())
v:()
(v)
i,v (plrs)
.(decay,v)
, {}, )
(plr)
char = plr.Character
char
()
limbs = {}
limbAmount
shuffledLimbs = {}
i,v (char:())
( v:()) (v.Name:() v.Name == v.Name == )
.(limbs, v)
limbAmount = #limbs
i = , #limbs
rng = .(#limbs)
.(shuffledLimbs , limbs[rng])
.(limbs, rng)
i,v (shuffledLimbs)
.(/limbAmount)
infectedIndex = .(infected,plr)
char:(v.Name) .(/limbAmount)
plr.Character ~= char
(v)
.(limbs,i)
head = char:()
head
(head)
.()
i,v (char:())
v:()
(v)
.(infected,.(infected,plr))
.(genv.connections,rs.Heartbeat:(()
i,v (infected)
char = v.Character
char
hum = char:()
hum hum.Health <= .(infected,.(infected,v))
hrp = hum hum.RootPart char:()
hrp
i,v (players:())
.(infected,v)
tchar = v.Character
tchar
thum = tchar:()
thrp = thum thum.RootPart tchar:()
thrp
(thrp.Position - hrp.Position).Magnitude >=
.(infected, v)
.(infectPlayer,v)
))
(,(plrs)
i,v (plrs)
.(infected,v)
.(infectPlayer,v)
, {}, )
(, (plrs)
i,v (plrs)
index = .(infected,v)
index .(infected,index)
, {, }, )
.(genv.connections, rs.Heartbeat:(()
name, range (killauras)
plr = players:(name)
plr killauras[name] =
char = plr.Character
char
pos = char:().Position
i,v (players:())
v == plr
tchar = v.Character
tchar
tpos = tchar:().Position
distance = (pos - tpos).Magnitude
distance > range
hum = tchar:()
hum hum.Health <=
(,{v})
))
(,(plrs, input)
plrs = (#plrs > plrs) ({localPlayer})
split = input:()
range = (split[#split])
i,v (plrs)
killauras[v.Name] = range
, {}, )
(,(plrs)
i,v (plrs)
killauras[v.Name] =
, {}, )
(,()
slockEnabled =
, {}, )
(, ()
slockEnabled =
, {}, )
(, abort, {}, )
flyLoop
flySpeed =
(,()
hum = character:()
hum
hrp = character:()
hrp
hum.PlatformStand =
hrp.Anchored =
flyLoop flyLoop:()
flyLoop = rs.Heartbeat:((deltaTime)
moveDir = hum.MoveDirection * (flySpeed * deltaTime)
hrpCF = hrp.CFrame
cameraCF = camera.CFrame
cameraOffset = hrpCF:(cameraCF).Position
cameraCF = cameraCF * .(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + )
cameraPos = cameraCF.Position
hrpPos = hrpCF.Position
objectSpaceVelocity = .(cameraPos, .(hrpPos.X, cameraPos.Y, hrpPos.Z)):(moveDir)
hrp.CFrame = .(hrpPos) * (cameraCF - cameraPos) * .(objectSpaceVelocity)
)
, {}, )
(,()
flyLoop
flyLoop:()
hum = character:()
hum hum.PlatformStand =
hrp = character:()
hrp hrp.Anchored =
, {}, )
(,(plrs, input)
flySpeed = (input)
, {}, )
(, (plrs, input)
speed = (input)
humanoid = character:()
humanoid
humanoid.WalkSpeed = speed
, {, }, )
(, (plrs, input)
jp = (input)
humanoid = character:()
humanoid
humanoid.JumpPower = jp
, {}, )
noclipLoop
(, ()
noclipLoop noclipLoop:()
noclipLoop = rs.Stepped:(()
i,v (character:())
(v:() v.CanCollide)
v.CanCollide =
)
, {}, )
(,()
noclipLoop noclipLoop:()
, {}, )
()
char = localPlayer.Character localPlayer.CharacterAdded:()
hum = char:()
simRadius = gethiddenproperty (localPlayer,)
requiredRadius =
isR15 = hum.RigType == .HumanoidRigType.R15
forcefield = char:()
fakeHum = hum:()
hrp = char:()
hrpCF = hrp.CFrame
stopAlign =
stopAntiVoid =
limbs = {}
hatHandles = {}
reanimConnections = {}
()
simRadius simRadius < requiredRadius
(,, )
.()
(localPlayer,) >= requiredRadius
localPlayer.Character == localPlayer.Character ~= char hum.Parent == hum.Health <=
forcefield forcefield:()
char.Archivable =
rig = ( isR15) char:()
isR15
canGetObjects, loadedRig = (() :()[] )
r6Rig = isTesting rStorage:() canGetObjects loadedRig (())()
humDesc = players:(localPlayer.UserId)
r6Head = r6Rig.Head
r15Head = char.Head
surfaceAppearance = r15Head:()
face = r15Head:()
surfaceAppearance
surfaceAppearance:().Parent = r6Head
face r6Head.face.Texture = face.Texture
r6Head.face.Transparency =
i,v (r15Head:())
v:()
v:().Parent = r6Head
i,v (humDesc:())
v:() v:() v:()
v.Parent = r6Rig
v:(ssory") or v:IsA("Hat") then
r6Rig:WaitForChild("Humanoid"):AddAccessory(v)
end
end
rig = r6Rig
else
local mesh = char.Head:FindFirstChildOfClass("SpecialMesh")
local face = char.Head:FindFirstChild("face")
if mesh and face then
delete(face)
end
end
local rigHRP = rig:WaitForChild("HumanoidRootPart")
local rigHum = rig:FindFirstChild("Humanoid")
rig.Name = "wacky reanim rig"
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
table.insert(limbs, {v,rig[v.Name]})
end
local accessories = hum:GetAccessories()
local rigAccessories = rigHum:GetAccessories()
for i,v in pairs(accessories) do
if not isR15 then
table.insert(hatHandles,{v.Handle,rigAccessories[i].Handle})
continue
end
for _,rigAcc in pairs(rigAccessories) do
local handle = rigAcc.Handle
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle
local texture = handle == mesh and mesh.TextureID or mesh.TextureId
if not (rigAcc.Name == v.Name and mesh.MeshId == v.Handle.MeshId and texture == v.Handle.TextureID) then continue end
table.insert(hatHandles,{v.Handle,rigAcc.Handle})
continue
end
end
local clock = os and os.clock or tick
local cos = math.cos
local sin = math.sin
local cfNew = CFrame.new
local cfZero = CFrame.identity
local v3New = Vector3.new
local v3Zero = Vector3.zero
local changedMaxSimRad = pcall(sethiddenproperty, localPlayer, "MaximumSimulationRadius", 1000)
local changedSimRad = pcall(sethiddenproperty, localPlayer, "SimulationRadius", 1000)
local netlessCF = cfZero
local sineValue = 0
local function align(part0, part1, offset)
if stopAlign then return end
if part0 and part0.Parent and part1 and part1.Parent then
local part0_mass = part1.Mass * 5
part0.AssemblyLinearVelocity = v3New(part1.AssemblyLinearVelocity.X * part0_mass, sineValue, part1.AssemblyLinearVelocity.Z * part0_mass)
part0.AssemblyAngularVelocity = part1.AssemblyAngularVelocity
if isnetworkowner(part0) then
part0.CFrame = part1.CFrame * offset
end
end
end
local function setCamera(model)
local oldCamCF = camera.CFrame
camera.CameraSubject = model.Humanoid
camera:GetPropertyChangedSignal("CFrame"):Once(function()
camera.CFrame = oldCamCF
end)
end
local function disableCollisions(model,canTouchAndCast)
for _, part in next, model:GetDescendants() do
if part and part:IsA("BasePart") then
part.CanCollide = false
part.CanQuery = canTouchAndCast
part.CanTouch = canTouchAndCast
end
end
end
local function makeTransparent(model)
for i,v in pairs(model:GetDescendants()) do
if not (v:IsA("BasePart") or v:IsA("Decal")) then continue end
v.Transparency = 1
end
end
local function breakWelds(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("Motor6D") then continue end
delete(v)
end
end
local function removeScripts(model)
for i,v in pairs(model:GetChildren()) do
if not (v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") or v.Name == "Animate") then continue end
delete(v)
end
end
local function removeTouchTriggers(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("TouchTransmitter") then continue end
delete(v)
end
end
local function onPostSim()
for _, data in next, limbs do
align(data[1], data[2],netlessCF)
end
for _, data in next, hatHandles do
align(data[1], data[2], netlessCF)
end
end
local function onPreSim()
netlessCF = cfNew(0.01 * sin(clock()*16), 0, 0.01 * math.cos(clock()*16))
sineValue = 40 - 3 * sin(clock()*10)
if stopAntiVoid or rigHRP.Position.Y > (workspace.FallenPartsDestroyHeight + 50) then return end
rigHRP.CFrame = hrpCF
rigHRP.AssemblyLinearVelocity = v3Zero
rigHRP.AssemblyAngularVelocity = v3Zero
end
rigHRP.CFrame = hrpCF
rig.Parent = workspace
localPlayer.Character = rig
setCamera(rig)
rig.Animate.Enabled = false
rig.Animate.Enabled = true
hum:ChangeState(Enum.HumanoidStateType.Physics)
repeat task.wait() until limbs[3][1].CanCollide
task.wait(0.05)
delete(hum)
repeat task.wait() until hum.Parent == nil
task.wait()
fakeHum.Parent = char
task.wait()
table.insert(reanimConnections, rs.PreSimulation:Connect(onPreSim))
table.insert(reanimConnections, rs.PostSimulation:Connect(onPostSim))
table.insert(reanimConnections, rs.Stepped:Connect(function()
disableCollisions(char,false)
disableCollisions(rig,true)
end))
breakWelds(char)
makeTransparent(char)
removeScripts(char)
removeTouchTriggers(char)
genv.LoadLibrary = function(lib) return loadstring(httpget("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
local reset = Instance.new("BindableEvent")
reset.Event:Connect(function()
if stopAlign then
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return character:BreakJoints() end
hum.Health = 0
return
end
notify("Resetting", "Please wait ~6 seconds", 6)
stopAntiVoid = true
rigHRP.Anchored = true
rigHRP.CFrame = CFrame.new(0,workspace.FallenPartsDestroyHeight + 5,0)
task.wait(0.5)
stopAlign = true
rigHum:ChangeState(Enum.HumanoidStateType.Dead)
localPlayer.CharacterAdded:Wait()
rig:Destroy()
for i,v in pairs(reanimConnections) do
v:Disconnect()
end
end)
sgui:SetCore("ResetButtonCallback", reset)
notify("Success!", "reanim loaded!")
end
addCommand("reanim",function()
task.spawn(loadReanim)
end, {"reanimate"}, 3)
--[[Add scrolling command list]]--
local scrollText = "QuirkyCMD made by smokedoutlocedout | type cmds for a list of commands | "
if not isMobile then
scrollText ..= "press ; to open/close command bar | "
end
local charCount = 12
local spaces = 0
local scrollSpeed = 0.12 -- sec/char
local sample = scrollText..string.rep(" ", spaces)
local displayString = sample:sub(1, charCount)
local strlen = string.len(sample)
local counter = 1
local timer = 0
for i,v in pairs(scrollText:split("")) do
if v ~= " " then continue end
spaces += 1
end
table.insert(genv.connections, rs.Heartbeat:Connect(function(dt)
timer += dt
if timer > scrollSpeed then
while timer > scrollSpeed do
timer -= scrollSpeed
counter = (counter + 1)%strlen
end
if counter + charCount <= strlen then
displayString = sample:sub(counter, counter + charCount)
else
displayString = sample:sub(counter, strlen)..sample:sub(1, counter + charCount - strlen)
end
end
box.PlaceholderText = (("%s"):format(displayString))
end))
--[[Sort commands alphabetically]]--
table.sort(commands, function(a,b)
return a.name < b.name
end)
--[[Add command list logic]]--
for i,v in pairs(commands) do
local level = v.securityLevel
local clone = cmdTemplate:Clone()
clone.Text = v.name .. ` ({rankNames[level]})`
clone.Name = v.name
clone.Visible = true
clone.Parent = cmdsList
end
table.insert(genv.connections, closeButton.MouseButton1Click:Connect(function()
cmdsFrame.Visible = false
end))
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
if not (dragging) and (lastGoalPos) then
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, lastGoalPos.X.Offset, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, xGoal, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, yGoal, dt * dragSpeed))
end
cmdsFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = cmdsFrame.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
cmdsFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
--[[send to game logger]]--
if not inDatabase then
local function promptCallback(answer)
if answer == "No" then return end
local char = character
if not char then return end
local part = char:FindFirstChildOfClass("Part") or char:FindFirstChildOfClass("Humanoid")
delete(part)
task.wait(.5)
if localPlayer.Character ~= char or part.Parent == char then return end
sendGame()
debugPrint("game sent to server")
end
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = promptCallback
sgui:SetCore("SendNotification", {
Title = "Game logger";
Text = "Do you want to log this game?",
Duration = 300,
Button1 = "Yes",
Button2 = "No",
Icon = "rbxassetid://82490397343155",
Callback = bindable
})
end
debugPrint("QuirkyCMD loaded successfully!")Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, eli.serv00.net, gist.githubusercontent.com.

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