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Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
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G2L[][] = ;
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G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
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G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
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G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
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G2L[][] = ;
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G2L[][] = .(, , , );
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G2L[][] = ;
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G2L[] = .(, G2L[]);
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G2L[][] = ;
G2L[][] = ;
()
= G2L[];
.Parent.MouseButton1Click:(()
(:(, ))()
)
;
.(C_8);
()
= G2L[];
.Parent.MouseButton1Click:(()
(:(, ))()
)
;
.(C_a);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
;
.(C_c);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
)
;
.(C_e);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
;
.(C_10);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name == tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
.()
(()
e = char.HumanoidRootPart.CFrame.x + .(-, )
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z + .(-, )
(.(.(e), .(f), .(g)) + .(,,), )
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
id =
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,)
(v,.(,,),v.CFrame)
(v,)
.()
(v,.(v.CFrame.x,v.CFrame.y + ,v.CFrame.z))
)
)
;
.(C_12);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
;
.(C_14);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
()
RequestCommand:()
()
player = .Players.LocalPlayer
char = player.Character
backpack = player.Backpack
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part)
args = {
[] = ,
[] = {
[] = part
}
}
serverendpoint:((args))
()
_, v (:())
v:() v:()
(()
(v)
)
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character
backpack = player.Backpack
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
serverendpoint:((args))
(part,mate,trans)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = mate
}
}
}
serverendpoint:((args))
(part,trans)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = trans
}
}
}
serverendpoint:((args))
(part, color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
serverendpoint:((args))
(part, id)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..id
}
}
}
serverendpoint:((args))
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
serverendpoint:((args))
(part, vectora)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = vectora
}
}
}
serverendpoint:((args))
(part, id)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..id
}
}
}
serverendpoint:((args))
(part, stringa)
args = {
[] = ,
[] = {
[] = part
},
[] = stringa
}
serverendpoint:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
serverendpoint:((args))
(part, booleana)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = booleana
}
}
}
serverendpoint:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
serverendpoint:((args))
(part, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
serverendpoint:((args))
(part, asset, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
serverendpoint:((args))
()
position = .(, , )
base = serverendpoint:(, , position, )
(base, .(, , ), position)
(base, .Material.Sand)
(base, .(, , ))
(base, )
(base, )
spawnpos = .(, , -)
spawna = serverendpoint:(, , spawnpos, )
(spawna, .(, , ), spawnpos)
(spawna, )
(spawna, )
(spawna, .NormalId.Top)
(spawna, , .NormalId.Top)
(spawna, )
pos = .(, , -)
rules = serverendpoint:(, , pos, )
(rules, )
(rules, )
(rules, .NormalId.Left)
(rules, , .NormalId.Left)
(rules, .(, , ))
(rules, .(, , ), pos)
pos = .(, , )
fuck = serverendpoint:(, , pos, )
(fuck, )
(fuck, )
(fuck, .NormalId.Left)
(fuck, , .NormalId.Left)
(fuck, .(, , ))
(fuck, .(, , ), pos)
pos = .(, , -)
fuckthejews = serverendpoint:(, , pos, )
(fuckthejews, )
(fuckthejews, )
(fuckthejews, .NormalId.Left)
(fuckthejews, , .NormalId.Left)
(fuckthejews, .(, , ))
(fuckthejews, .(, , ), pos)
pos = .(, , -)
bad = serverendpoint:(, , pos, )
(bad, )
(bad, )
(bad, .NormalId.Right)
(bad, , .NormalId.Right)
(bad, .(, , ), pos)
pos = .(, , )
bad2 = serverendpoint:(, , pos, )
(bad2, )
(bad2, )
(bad2, .NormalId.Right)
(bad2, , .NormalId.Right)
(bad2, .(, , ), pos)
pos = .(, , -)
bad3 = serverendpoint:(, , pos, )
(bad3, )
(bad3, )
(bad3, .NormalId.Right)
(bad3, , .NormalId.Right)
(bad3, .(, , ), pos)
()
position = .(, , )
sky = serverendpoint:(, , position, )
(sky)
(sky, )
(sky, )
(sky, .(, , ))
(sky, )
(sky, )
(sky, )
()
_, v (:())
v:() v:()
(()
(v, )
)
()
()
()
()
RequestCommand:()
()
RequestCommand:()
RequestCommand:()
()
RequestCommand:()
)
;
.(C_16);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
i, v player:()
v.Name ==
tool = v.Parent
i, v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean, part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf, parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part, size, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part, meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. texid
}
}
}
(args)
(part, size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = .Part
},
[] = stringg
}
(args)
(id)
hrp = char:()
cf = hrp.CFrame
(.(cf.Position + .(, , )), )
_, v :()
v:() v.CFrame.Position == cf.Position + .(, , )
(, v)
(v)
(v, )
(v, id)
(v, .(, , ))
()
()
player.Character player.Character:() player.Character.Humanoid.Health >
hrpcf = player.Character.HumanoidRootPart.CFrame
x = hrpcf.x
z = hrpcf.z
randint = .(-, )
randint2 = .(-, )
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y +
(()
newToad = (.(.(xloc), .(cf, cf + ), .(zloc)), )
i, v .Workspace:()
v.Name == v.Parent == v.CFrame.x == .(xloc) v.CFrame.z == .(zloc)
(v, )
(, v)
(v)
(v, )
(v, )
(v, .(,,))
(v, )
v.Orientation = .(, , )
sound = .(, v)
sound.SoundId =
sound.Volume =
sound.PlayOnRemove =
sound:()
)
()
.(createRainToads)()
()
player = .Players.LocalPlayer
char = player.Character
tool
i, v player:()
v.Name ==
tool = v.Parent
i, v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(player)
char = player.Character
(char)
.(()
i, v .Players:()
(()
(v)
)
.()
)()
msg = .(()
.()
msgInstance = .(, )
msgInstance.Text =
.()
msgInstance:()
)
.(msg)
)
;
.(C_18);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
;
.(C_1a);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
;
.(C_1c);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
;
.(C_1e);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
;
.(C_20);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
()
_, v (player.Backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
serverendpoint:((args))
(part, id)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..id
}
}
}
serverendpoint:((args))
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
serverendpoint:((args))
(part, vectora)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = vectora
}
}
}
serverendpoint:((args))
(part, booleana)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = booleana
}
}
}
serverendpoint:((args))
(part, id)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..id
}
}
}
serverendpoint:((args))
(p1, p2, lead)
args = {
,
{
p1,
p2
},
lead
}
serverendpoint:((args))
(part, stringa)
args = {
[] = ,
[] = {
[] = part
},
[] = stringa
}
serverendpoint:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
serverendpoint:((args))
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
serverendpoint:((args))
(part)
h = {
,
{
part
}
}
serverendpoint:((h))
(part, color, size)
argsCreate = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
argsSync = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = size,
[] = color,
}
}
}
serverendpoint:((argsCreate))
serverendpoint:((argsSync))
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
serverendpoint:((args))
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
serverendpoint:((args))
_, v (char:())
v:() v:()
(()
v.Anchored =
)
(()
hrp = char.HumanoidRootPart
trainpart = serverendpoint:(, , hrp.CFrame * .(,-,), char)
torso = char:()
t = torso.CFrame + .(, -, )
smoke = serverendpoint:(, , t, torso)
()
(()
args = {
[] = ,
[] = {
[] = {
[] = :().LocalPlayer.Character.Torso,
[] =
},
[] = {
[] = :().LocalPlayer.Character:(),
[] =
},
[] = {
[] = :().LocalPlayer.Character.HumanoidRootPart,
[] =
},
[] = {
[] =
:().LocalPlayer.Character:(),
[] =
},
[] = {
[] = :().LocalPlayer.Character:(),
[] =
},
[] = {
[] =
:().LocalPlayer.Character:(),
[] =
},
[] = {
[] = :().LocalPlayer.Character.Head,
[] =
},
}
}
serverendpoint:((args))
)
(()
(trainpart, ) trainpart.CanCollide =
)
(()
(trainpart, .(,,), hrp.CFrame)
)
(()
(trainpart, hrp, trainpart)
)
(()
(trainpart)
)
(()
(trainpart, .(,,))
)
(()
(trainpart, )
)
(()
(trainpart, )
)
(()
(trainpart, )
)
(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
)
(()
(torso)
)
(()
(torso, )
)
_, v (char:())
v:() v:()
(()
v.Anchored =
)
(()
(smoke, )
)
(()
(smoke, torso, smoke)
)
(()
(smoke, .(, , ), )
)
(()
(smoke,)
)
(()
(smoke, ) smoke.CanCollide =
)
(id) s = .(,); s.SoundId = ..id; s.Volume =
()
debounce = {}
trainpart.Touched:((p)
model = p:()
model
hum = model:()
hum
players = .Players:(model)
players
players == player
model:()
(model.Head)
()
s:()
)
)
)
;
.(C_22);
()
= G2L[];
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
RequestCommand:()
)
;
.(C_24);
()
= G2L[];
.Parent.MouseButton1Click:(()
(:())()
)
;
.(C_26);
()
= G2L[];
UserInputService = :()
runService = (:());
gui = .Parent
dragging
dragInput
dragStart
startPos
(a, b, m)
a + (b - a) * m
;
lastMousePos
lastGoalPos
DRAG_SPEED = ();
(dt)
(startPos) ;
(dragging) (lastGoalPos)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
;
delta = (lastMousePos - UserInputService:())
xGoal = (startPos.X.Offset - delta.X);
yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = .(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
;
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end;
task.spawn(C_27);
return G2L["1"], require;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, rawscripts.net, www.roblox.com, raw.githubusercontent.com.
ik i've been gone for a while but im back so enjoy this shit contains sum stuff to reck f3x games, also has buttons that loads q00xzgui v1 and v2 made by q00xzkidd

Universal