Run it
Copy the script and paste it into your executor.
-- [[ FE UNIVERSAL FIGHTER - NO ERROR VERSION ]] --
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
-- These are OFFICIAL Roblox-owned IDs (They won't fail to load)
local FIGHT_MOVE = "rbxassetid://507770453" -- Official Roblox Point (looks like a jab)
local Anim = Instance.new("Animation")
Anim.AnimationId = FIGHT_MOVE
-- PRELOAD: This fixes the "Failed to load" by loading it as soon as the script runs
local Track = Humanoid:LoadAnimation(Anim)
Track.Priority = Enum.AnimationPriority.Action
Track.Looped =
ScreenGui = .(, Player.PlayerGui)
ScreenGui.ResetOnSpawn =
Button = .(, ScreenGui)
Button.Size = .(, , , )
Button.Position = .(, , , )
Button.Text =
Button.BackgroundColor3 = .(, , )
Button.TextColor3 = .(,,)
Button.Font = .Font.SourceSansBold
Button.TextSize =
.(, Button).CornerRadius = .(, )
Button.Activated:(()
Humanoid.Health <=
Track:()
Track:()
Button.Text =
.()
Button.Text =
)
Player.CharacterAdded:((newChar)
Character = newChar
Humanoid = newChar:()
Track = Humanoid:(Anim)
Track.Priority = .AnimationPriority.Action
)
()
punching animation (does not affect players)

Universal