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Copy the script and paste it into your executor.
Players = :()
Lighting = :()
UserInputService = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
isFlying =
flyConnection =
activeEffects = {}
()
success, coreGui = (() :() )
success coreGui
coreGui
LocalPlayer:()
uiParent = ()
_, child (uiParent:())
child.Name ==
child:()
(parent, radius)
corner = .()
corner.CornerRadius = .(, radius )
corner.Parent = parent
corner
(parent, thickness, transparency, color)
stroke = .()
stroke.Thickness = thickness
stroke.Transparency = transparency
stroke.Color = color .(, , )
stroke.ApplyStrokeMode = .ApplyStrokeMode.Border
stroke.Parent = parent
stroke
(parent, color1, color2, rotation)
gradient = parent:() .()
gradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, color1 .(, , )),
ColorSequenceKeypoint.(, color2 .(, , ))
})
gradient.Rotation = rotation
gradient.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
gradient.Parent = parent
gradient
(frame)
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragging
(input)
)
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.IgnoreGuiInset =
ScreenGui.Parent = uiParent
MainFrame = .()
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderSizePixel =
MainFrame.ClipsDescendants =
MainFrame.Parent = ScreenGui
(MainFrame, )
MainStroke = (MainFrame, , , .(, , ))
GlassEffect = .()
GlassEffect.Name =
GlassEffect.Size = .(, , , )
GlassEffect.BackgroundColor3 = .(, , )
GlassEffect.BackgroundTransparency =
GlassEffect.ZIndex =
GlassEffect.Parent = MainFrame
(GlassEffect)
TopBar = .()
TopBar.Size = .(, , , )
TopBar.BackgroundTransparency =
TopBar.Parent = MainFrame
Title = .()
Title.Size = .(, -, , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.Font = .Font.GothamBlack
Title.TextSize =
Title.TextColor3 = .(, , )
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = TopBar
CloseBtn = .()
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , )
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.BackgroundTransparency =
CloseBtn.Text =
CloseBtn.TextSize =
CloseBtn.TextColor3 = .(,,)
CloseBtn.Font = .Font.GothamBold
CloseBtn.Parent = TopBar
(CloseBtn, )
CloseBtn.MouseButton1Click:(() ScreenGui:() )
BackButton = .()
BackButton.Size = .(, , , )
BackButton.Position = .(, -, , )
BackButton.BackgroundColor3 = .(, , )
BackButton.BackgroundTransparency =
BackButton.Text =
BackButton.TextSize =
BackButton.TextColor3 = .(,,)
BackButton.Font = .Font.GothamBold
BackButton.Visible =
BackButton.Parent = TopBar
(BackButton, )
ContentArea = .()
ContentArea.Size = .(, -, , -)
ContentArea.Position = .(, , , )
ContentArea.BackgroundColor3 = .(, , )
ContentArea.BackgroundTransparency =
ContentArea.Parent = MainFrame
(ContentArea, )
(MainFrame)
CategoryScroll = .()
CategoryScroll.Name =
CategoryScroll.Size = .(, -, , -)
CategoryScroll.Position = .(, , , )
CategoryScroll.BackgroundTransparency =
CategoryScroll.ScrollBarThickness =
CategoryScroll.ScrollBarImageColor3 = .(, , )
CategoryScroll.Parent = ContentArea
ModScroll = .()
ModScroll.Name =
ModScroll.Size = .(, -, , -)
ModScroll.Position = .(, , , )
ModScroll.BackgroundTransparency =
ModScroll.ScrollBarThickness =
ModScroll.ScrollBarImageColor3 = .(, , )
ModScroll.Visible =
ModScroll.Parent = ContentArea
CatLayout = .()
CatLayout.CellSize = .(, , , )
CatLayout.CellPadding = .(, , , )
CatLayout.SortOrder = .SortOrder.LayoutOrder
CatLayout.Parent = CategoryScroll
ModLayout = .()
ModLayout.CellSize = .(, , , )
ModLayout.CellPadding = .(, , , )
ModLayout.SortOrder = .SortOrder.LayoutOrder
ModLayout.Parent = ModScroll
()
isFlying
isFlying =
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
hum = char:()
root = char:()
root hum isFlying = ;
bv = .()
bv.MaxForce = .(.huge, .huge, .huge)
bv.Velocity = .(, , )
bv.Name =
bv.Parent = root
flySpeed =
hum.PlatformStand =
flyConnection = RunService.RenderStepped:(()
isFlying
moveVector = .()
UserInputService:(.KeyCode.W) moveVector = moveVector + root.CFrame.lookVector
UserInputService:(.KeyCode.S) moveVector = moveVector - root.CFrame.lookVector
UserInputService:(.KeyCode.A) moveVector = moveVector - root.CFrame.rightVector
UserInputService:(.KeyCode.D) moveVector = moveVector + root.CFrame.rightVector
UserInputService:(.KeyCode.Space) moveVector = moveVector + .(, , )
UserInputService:(.KeyCode.LeftShift) UserInputService:(.KeyCode.RightShift) moveVector = moveVector - .(, , )
moveVector.Magnitude >
bv.Velocity = moveVector.unit * flySpeed
bv.Velocity = .(, , )
)
()
isFlying =
flyConnection flyConnection:()
char = LocalPlayer.Character
hum = char char:()
root = char char:()
bv = root root:()
bv bv:()
hum hum.PlatformStand =
uiPresets = {
BlueGlass = {.(, , ), .(, , ), .(, , )},
RedGlass = {.(, , ), .(, , ), .(, , )},
GreenGlass = {.(, , ), .(, , ), .(, , )},
Purple = {.(, , ), .(, , ), .(, , )},
Gold = {.(, , ), .(, , ), .(, , )},
}
(presetName)
preset = uiPresets[presetName]
preset
(GlassEffect, preset[], preset[])
MainStroke.Color = preset[]
BackButton.MouseButton1Click:(()
ModScroll.Visible =
CategoryScroll.Visible =
BackButton.Visible =
Title.Text =
_, child (ModScroll:())
child:() child:()
)
(name, parent, color, callback)
btn = .()
btn.Text = name
btn.BackgroundColor3 = color .(, , )
btn.BackgroundTransparency =
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamSemibold
btn.TextSize =
btn.TextWrapped =
btn.Parent = parent
(btn, )
(btn, , , .(, , ))
btn.MouseEnter:(()
:():(btn, TweenInfo.(), {BackgroundTransparency = }):()
)
btn.MouseLeave:(()
:():(btn, TweenInfo.(), {BackgroundTransparency = }):()
)
btn.MouseButton1Click:(()
btn.BackgroundTransparency =
.()
btn.BackgroundTransparency =
(callback)
)
btn
(category)
CategoryScroll.Visible =
ModScroll.Visible =
BackButton.Visible =
Title.Text = .(category)
char = LocalPlayer.Character
hum = char char:()
root = char char:()
char hum root
category ==
i = ,
val = + (i * )
(..val, ModScroll, , ()
hum.WalkSpeed = val
)
category ==
i = ,
val = + (i * )
(..val, ModScroll, , ()
hum.UseJumpPower =
hum.JumpPower = val
)
category ==
i = ,
val = - (i * )
val < val =
(..math.(val), ModScroll, , ()
.Gravity = val
)
category ==
i = ,
val = i *
(..val, ModScroll, , ()
root.CFrame = root.CFrame * .(, , -val)
)
i = ,
val = i *
(..val, ModScroll, , ()
root.CFrame = root.CFrame * .(, val, )
)
(, ModScroll, , ()
root.CanCollide = root.CanCollide
( .. ( root.CanCollide))
)
i = ,
angle = i *
( .. angle .. , ModScroll, , ()
root.CFrame = root.CFrame * .(, .(angle), )
)
category ==
i = ,
val = + (i * )
val > val =
(..math.(val), ModScroll, , ()
.CurrentCamera.FieldOfView = val
)
category ==
i = ,
val = (i * ) %
(..string.(, val), ModScroll, , ()
Lighting.ClockTime = val
)
category ==
i = ,
val = i *
(..string.(, val), ModScroll, , ()
Lighting.Brightness = val
)
category ==
i = ,
(..i, ModScroll, , ()
r, g, b = .(), .(), .()
_, p (char:())
p:() p.Color = .(r,g,b)
)
category ==
i = ,
i <=
(..i, ModScroll, , ()
blur = Lighting:() .(, Lighting)
blur.Name =
blur.Size = i *
)
i <=
(..(i-), ModScroll, , ()
bloom = Lighting:() .(, Lighting)
bloom.Name =
bloom.Intensity = (i-) *
bloom.Size =
)
(..(i-), ModScroll, , ()
cc = Lighting:() .(, Lighting)
cc.Name =
cc.Saturation = ((i-) / ) * -
cc.Contrast = ((i-) / ) *
)
category ==
i = ,
i <=
dist = - (i * )
dist < dist =
(..dist, ModScroll, , ()
Lighting.FogStart =
Lighting.FogEnd = dist
)
(..(i-), ModScroll, , ()
Lighting.FogColor = .((i-)/, , )
)
category ==
i = ,
i <=
(..(i*).., ModScroll, , ()
_, p (char:())
p:() p.Name ~=
p.Transparency = i /
)
i <=
(..(i-), ModScroll, , ()
hum:()
hum.BodyWidthScale.Value = + ((i-)*)
)
(..(i-), ModScroll, , ()
hum:()
hum.BodyHeightScale.Value = + ((i-)*)
)
category ==
i = ,
i <=
h = i *
(..h, ModScroll, , ()
hum.HipHeight = h
)
ang = + (i-) *
(..ang, ModScroll, , ()
hum.MaxSlopeAngle = ang
)
category ==
(isFlying , ModScroll, isFlying .(, , ) , (btn)
isFlying
()
btn.Text =
btn.BackgroundColor3 = .(, , )
()
btn.Text =
btn.BackgroundColor3 = .(, , )
)
i = ,
forceMag = i *
( .. forceMag, ModScroll, , ()
bv = root:() .()
bv.Name =
bv.Force = root.CFrame.lookVector * forceMag
bv.Parent = root
activeEffects.wind = bv
)
i = ,
heat = i *
( .. .(, heat), ModScroll, , ()
fire = root:() .()
fire.Name =
fire.Heat = heat *
fire.Size = heat *
fire.Parent = root
activeEffects.fire = fire
)
i = ,
density = i *
( .. .(, density), ModScroll, , ()
smoke = root:() .()
smoke.Name =
smoke.Color = .(, , )
smoke.Density = density
smoke.Size =
smoke.Parent = root
activeEffects.mist = smoke
)
i =
name, _ (uiPresets)
i = i +
i <=
( .. name, ModScroll, , ()
(name)
)
(, ModScroll, .(, , ), ()
()
_, effect (activeEffects)
effect:()
activeEffects = {}
)
categories = {
, , , ,
, , , ,
, , , ,
}
_, cat (categories)
(cat, CategoryScroll, .(, , ), ()
(cat)
)
( .. uiParent.Name)just a cool menu it's cool

Universal