Run it
Copy the script and paste it into your executor.
ScreenGui = .()
Frame = .()
Name = .()
Credits = .()
ball = .()
noclip = .()
fakelag = .()
plane = .()
destroychat = .()
sit = .()
fly = .()
tp = .()
message = .()
floatingpad = .()
r6 = .()
c00lgui = .()
rejoin = .()
ScreenGui.Parent = .Players.LocalPlayer:()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(-, , , -)
Frame.Size = .(, , , )
Name.Name =
Name.Parent = Frame
Name.BackgroundColor3 = .(, , )
Name.Size = .(, , , )
Name.Font = .Font.GothamBold
Name.Text =
Name.TextColor3 = .(, , )
Name.TextScaled =
Name.TextSize =
Name.TextWrapped =
Credits.Name =
Credits.Parent = Frame
Credits.BackgroundColor3 = .(, , )
Credits.Position = .(, , , )
Credits.Size = .(, , , )
Credits.Font = .Font.GothamBold
Credits.Text =
Credits.TextColor3 = .(, , )
Credits.TextScaled =
Credits.TextSize =
Credits.TextWrapped =
ball.Name =
ball.Parent = Frame
ball.BackgroundColor3 = .(, , )
ball.Position = .(, , , )
ball.Size = .(, , , )
ball.Font = .Font.GothamBold
ball.Text =
ball.TextColor3 = .(, , )
ball.TextScaled =
ball.TextSize =
ball.TextWrapped =
noclip.Name =
noclip.Parent = Frame
noclip.BackgroundColor3 = .(, , )
noclip.Position = .(, , , )
noclip.Size = .(, , , )
noclip.Font = .Font.GothamBold
noclip.Text =
noclip.TextColor3 = .(, , )
noclip.TextScaled =
noclip.TextSize =
noclip.TextWrapped =
fakelag.Name =
fakelag.Parent = Frame
fakelag.BackgroundColor3 = .(, , )
fakelag.Position = .(, , , )
fakelag.Size = .(, , , )
fakelag.Font = .Font.GothamBold
fakelag.Text =
fakelag.TextColor3 = .(, , )
fakelag.TextScaled =
fakelag.TextSize =
fakelag.TextWrapped =
fakelag.MouseButton1Down:(()
.Players.LocalPlayer.Character.Torso.Anchored =
.Players.LocalPlayer.Character.Humanoid.Jump =
()
.Players.LocalPlayer.Character.Torso.Anchored =
.Players.LocalPlayer.Character.Humanoid.Sit =
()
)
plane.Name =
plane.Parent = Frame
plane.BackgroundColor3 = .(, , )
plane.Position = .(, , , )
plane.Size = .(, , , )
plane.Font = .Font.GothamBold
plane.Text =
plane.TextColor3 = .(, , )
plane.TextScaled =
plane.TextSize =
plane.TextWrapped =
destroychat.Name =
destroychat.Parent = Frame
destroychat.BackgroundColor3 = .(, , )
destroychat.Position = .(, , , )
destroychat.Size = .(, , , )
destroychat.Font = .Font.GothamBold
destroychat.Text =
destroychat.TextColor3 = .(, , )
destroychat.TextScaled =
destroychat.TextSize =
destroychat.TextWrapped =
destroychat.MouseButton1Down:(()
i = ,
args = {
[] = ,
[] =
}
:():():():((args))
)
sit.Name =
sit.Parent = Frame
sit.BackgroundColor3 = .(, , )
sit.Position = .(, , , )
sit.Size = .(, , , )
sit.Font = .Font.GothamBold
sit.Text =
sit.TextColor3 = .(, , )
sit.TextScaled =
sit.TextSize =
sit.TextWrapped =
sit.MouseButton1Down:(()
human = kevyn.Parent:()
(human ~= )
human.Sit=
)
fly.Name =
fly.Parent = Frame
fly.BackgroundColor3 = .(, , )
fly.Position = .(, , , )
fly.Size = .(, , , )
fly.Font = .Font.GothamBold
fly.Text =
fly.TextColor3 = .(, , )
fly.TextScaled =
fly.TextSize =
fly.TextWrapped =
tp.Name =
tp.Parent = Frame
tp.BackgroundColor3 = .(, , )
tp.Position = .(, , , )
tp.Size = .(, , , )
tp.Font = .Font.GothamBold
tp.Text =
tp.TextColor3 = .(, , )
tp.TextScaled =
tp.TextSize =
tp.TextWrapped =
message.Name =
message.Parent = Frame
message.BackgroundColor3 = .(, , )
message.Position = .(, , , )
message.Size = .(, , , )
message.Font = .Font.GothamBold
message.Text =
message.TextColor3 = .(, , )
message.TextScaled =
message.TextSize =
message.TextWrapped =
message.MouseButton1Down:(()
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
)
floatingpad.Name =
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = .(, , )
floatingpad.Position = .(, , , )
floatingpad.Size = .(, , , )
floatingpad.Font = .Font.GothamBold
floatingpad.Text =
floatingpad.TextColor3 = .(, , )
floatingpad.TextScaled =
floatingpad.TextSize =
floatingpad.TextWrapped =
r6.Name =
r6.Parent = Frame
r6.BackgroundColor3 = .(, , )
r6.Position = .(, , , )
r6.Size = .(, , , )
r6.Font = .Font.GothamBold
r6.Text =
r6.TextColor3 = .(, , )
r6.TextScaled =
r6.TextSize =
r6.TextWrapped =
r6.MouseButton1Down:(()
(:((),))()
)
c00lgui.Name =
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = .(, , )
c00lgui.Position = .(, , , )
c00lgui.Size = .(, , , )
c00lgui.Font = .Font.GothamBold
c00lgui.Text =
c00lgui.TextColor3 = .(, , )
c00lgui.TextScaled =
c00lgui.TextSize =
c00lgui.TextWrapped =
c00lgui.MouseButton1Down:(()
(:()[].Source)()
)
rejoin.Name =
rejoin.Parent = Frame
rejoin.BackgroundColor3 = .(, , )
rejoin.Position = .(, , , )
rejoin.Size = .(, , , )
rejoin.Font = .Font.GothamBold
rejoin.Text =
rejoin.TextColor3 = .(, , )
rejoin.TextScaled =
rejoin.TextSize =
rejoin.TextWrapped =
rejoin.MouseButton1Down:(()
player = .Players.LocalPlayer
gamePlaceId = .PlaceId
teleportService = :()
teleportService:(gamePlaceId, player)
)
()
= .(, ball)
.Parent.MouseButton1Click:(()
UserInputService = :()
RunService = :()
Camera = .CurrentCamera
SPEED_MULTIPLIER =
JUMP_POWER =
JUMP_GAP =
character = .Players.LocalPlayer.Character
i,v (character:())
v:()
v.CanCollide =
ball = character.HumanoidRootPart
ball.Shape = .PartType.Ball
ball.Size = .(,,)
humanoid = character:()
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
tc = RunService.RenderStepped:((delta)
ball.CanCollide =
humanoid.PlatformStand =
UserInputService:()
UserInputService:()
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
)
UserInputService.JumpRequest:(()
result = :(
ball.Position,
.(
,
-((ball.Size.Y/)+JUMP_GAP),
),
params
)
result
ball.Velocity = ball.Velocity + .(,JUMP_POWER,)
)
Camera.CameraSubject = ball
humanoid.Died:(() tc:() )
)
.(WVDQ_fake_script)()
()
= .(, noclip)
noClipEnabled =
.parent.MouseButton1Click:(()
noClipEnabled = noClipEnabled
.Parent.Text = noClipEnabled
noClipEnabled
:().Stepped:(()
noClipEnabled
_, part (.Players.LocalPlayer.Character:())
part:() part.CanCollide
part.CanCollide =
)
_, part (.Players.LocalPlayer.Character:())
part:()
part.CanCollide =
)
.(UUBW_fake_script)()
()
= .(, plane)
()
() :() :().LocalPlayer.Character ~= ;
()
i, v (:().LocalPlayer.Character:())
v ~=
v:()
player = :().LocalPlayer
mouse = player:()
cam = .CurrentCamera
char = player.Character
Torsoz = char:()
NV = .()
Main
W,S = ,
DoublePress = {,}
.Parent = char
TrailParts = {}
Acceleration =
Speed =
MinSpeed =
MaxSpeed =
DesiredDirection = cam.CoordinateFrame.lookVector
Direction = DesiredDirection
Roll =
AllowTrails =
.Name =
P = .()
P.Anchored =
P.CanCollide =
P.Name =
P.formFactor =
P.Size = .(,,)
P.Locked =
P.TopSurface =
P.BottomSurface =
P.FrontSurface =
P.BackSurface =
P.LeftSurface =
P.RightSurface =
P.Material =
P.BrickColor = BrickColor.()
shipp
shadow
campart
(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist {char}
startpos = startpos pos
distleft = distleft dir.unit * dir.magnitude
endpos = endpos pos + distleft
ray = Ray.(pos, distleft)
hitz,enz = :(ray, collidedlist)
hitz ~=
hitz.CanCollide ==
.(collidedlist, hitz)
newpos = enz
newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
newdistleft ~= NV
(newpos-(dir*), dir, startpos, endpos, newdistleft+(dir*), collidedlist)
hitz, enz, ray
(part, position)
obj = part.CFrame:(position)
siz = part.Size/
i,v (.NormalId:())
vec = .(v)
wvec = part.CFrame:(vec)
vz = (obj)/(siz*vec)
(.(vz.X-) < .(vz.Y-) < .(vz.Z-) < )
wvec,vec
part.className ==
part.CFrame:(.(,,-)), .(,,-)
(H,S,V)
H = H %
C = V * S
H2 = H/
X = C * ( - .((H2 %) -))
color = .(,,)
H2 <=
color = .(C,,)
<= H2 H2 <=
color = .(C,X,)
<= H2 H2 <=
color = .(X,C,)
<= H2 H2 <=
color = .(,C,X)
<= H2 H2 <=
color = .(,X,C)
<= H2 H2 <=
color = .(X,,C)
<= H2 H2 <=
color = .(C,,X)
m = V - C
.(color.r + m, color.g + m, color.b + m)
(shiptype)
AllowTrails =
i, v (char:())
v.className == v.Name ==
v:()
i, v (TrailParts)
_,V (v[])
V:()
mdl = .(, char)
mdl.Name =
shiptype ==
shipp = P:()
shipp.Parent = mdl
shipp.Size = .(,,)
shipwing1 = P:()
shipwing1.Parent = mdl
shipwing1.Size = .(,,)
mesh = .(, shipwing1)
mesh.MeshType =
shipwing2 = shipwing1:()
shipwing2.Parent = mdl
campart = P:()
campart.Transparency =
shipwing21 = P:()
shipwing21.Parent = mdl
shipwing21.Size = .(,,)
mesh = .(, shipwing21)
mesh.MeshType =
shipwing22 = shipwing21:()
shipwing22.Parent = mdl
campart = P:()
campart.Transparency =
shipwi = P:()
shipwi.Parent = mdl
shipwi.Size = .(,,)
mesh = .(, shipwi)
mesh.MeshType =
shipwi2 = P:()
shipwi2.Parent = mdl
shipwi2.Size = .(,,)
shipwi2.Material =
shipwi2.BrickColor = BrickColor.()
shipwi2.Reflectance =
mesh = .(, shipwi2)
mesh.MeshType =
shadow = P:()
shadow.Parent = mdl
shadow.Name =
shadow.Material =
shadow.BrickColor = BrickColor.()
mesh = .(,shadow)
mesh.MeshType =
TrailParts = {}
.(TrailParts,{shipp,,{},cam.CoordinateFrame.p,.(,,),,})
.(TrailParts,{shipwing1,,{},cam.CoordinateFrame.p,.(,,),,})
.(TrailParts,{shipwing2,,{},cam.CoordinateFrame.p,.(,,),,})
_, V (TrailParts)
i = , V[]
p = P:()
mesh = .(, p)
mesh.MeshId =
mesh.TextureId =
p.BrickColor = BrickColor.()
.(V[],p)
()
shipwing1.CFrame = shipp.CFrame * .(-,-,-) * .(,,.pi/)
shipwing2.CFrame = shipp.CFrame * .(,-,-) * .(,,-.pi/)
shipwing21.CFrame = shipp.CFrame * .(-,-,-) * .(,,.pi/)
shipwing22.CFrame = shipp.CFrame * .(,-,-) * .(,,-.pi/)
shipwi.CFrame = shipp.CFrame * .(,,-)
shipwi2.CFrame = shipwi.CFrame * .(,,-)
campart.CFrame = shipp.CFrame + .(,,)
cam.CameraSubject = campart
cam.CameraType =
shipp.CFrame = .(NV,Direction) + cam.CoordinateFrame.p
()
AllowTrails =
()
()
()
(direc)
Roll ==
i = ,
Roll = (- + .(.pi/*i) * ) * direc
()
Roll =
(key)
key ==
W =
key ==
S =
rollpls =
key == DoublePress[] () - DoublePress[] <
DoublePress = {,}
key ==
rollpls = -
key ==
rollpls =
DoublePress = {key,()}
rollpls ~=
(rollpls)
(key)
key ==
W =
key ==
S =
()
()
mouse.Icon =
mouse.Button1Down:(B1D)
mouse.KeyDown:(KD)
mouse.KeyUp:(KU)
count =
hue =
()
valu = (*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
W ==
Speed = Speed + valu
S ==
Speed = Speed - valu
Speed > MaxSpeed
Speed = MaxSpeed
Speed < MinSpeed
Speed = MinSpeed
target = + .(.(.(DesiredDirection.x,DesiredDirection.z)))
current = + .(.(.(Direction.x,Direction.z)))
swing =
.(.(current-target) - ) > .(target-current)
swing = target-current
swing = (current > target -(.(current-target) - )) (current < target .(current-target) - )
DesiredDirection = cam.CoordinateFrame.lookVector
dir = DesiredDirection.unit
Direction ~= dir
(Direction - dir).magnitude <
Direction = dir
dist = ((dir - Direction).unit * (dir - Direction).magnitude) /
Direction = (Direction + dist).unit
shipp.CFrame = (.(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * .(,,.(Roll) + .(swing/))
()
ghitz, genz = (shipp.Position,.(,-,))
angles = .()
ghitz ~= ghitz.className ~= ((ghitz.className == ghitz.Shape == .PartType.Block) (ghitz.className ~= ghitz:()))
wvec,vec = (ghitz,genz)
angles = .(NV,wvec) * .(-.pi/,,)
ghitz ~= (ghitz.className == ghitz.Shape == .PartType.Ball)
angles = (.(ghitz.Position, genz) - ghitz.Position) * .(-.pi/,,)
shadow.CFrame = .(genz) * angles
shadow.Transparency = + (((shipp.Position - genz).magnitude /)*)
shadow.Mesh.Scale = (.(,,) * ) * (-(shipp.Position - genz).magnitude /)
AllowTrails ==
count = (count+)%
hue = (hue+) %
rgb = (hue,,)
_,v (TrailParts)
to = (v[].CFrame * v[]).p
Speed > MinSpeed +
v[] = (v[]%#v[]) +
v[][v[]].CFrame = .((v[] + to)/,to) * .(.pi/,.(Roll) + .(swing/),)
v[][v[]].Mesh.Scale = .(v[],(v[] - to).magnitude*,v[])
v[][v[]].Mesh.VertexColor = .(rgb.r,rgb.g,rgb.b)
v[][v[]].Transparency =
v[][v[]].Parent = .Players.LocalPlayer.Character
v[] = (v[]%#v[]) +
v[][v[]].Parent =
v[] = to
.Parent.MouseButton1Down:(click)
.(JLHA_fake_script)()
()
= .(, fly)
speeds =
speaker = :().LocalPlayer
chr = .Players.LocalPlayer.Character
hum = chr chr:()
nowe =
.parent.MouseButton1Down:(()
nowe ==
nowe =
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics)
nowe =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
.Players.LocalPlayer.Character.Animate.Disabled =
Char = .Players.LocalPlayer.Character
Hum = Char:() Char:()
i,v , Hum:()
v:()
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming)
:().LocalPlayer.Character:().RigType == .HumanoidRigType.R6
plr = .Players.LocalPlayer
torso = plr.Character.Torso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
:().RenderStepped:()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
plr = .Players.LocalPlayer
UpperTorso = plr.Character.UpperTorso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, UpperTorso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = UpperTorso.CFrame
bv = .(, UpperTorso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
)
tis
.(SSWSNG_fake_script)()
()
= .(, tp)
.Parent.MouseButton1Click:(()
mouse = .Players.LocalPlayer:()
tool = .()
tool.RequiresHandle =
tool.Name =
tool.Activated:(()
pos = mouse.Hit+.(,,)
pos = .(pos.X,pos.Y,pos.Z)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
)
tool.Parent = .Players.LocalPlayer.Backpack
)
.(GYRIVDI_fake_script)()
()
= .(, floatingpad)
.Parent.MouseButton1Click:(()
name = .Players.LocalPlayer.Name
p = .()
p.Parent =
p.Locked =
p.Color = .(, , )
p.Size = .(, , )
p.Anchored =
m = .()
m.Scale = .(, , )
m.Parent = p
p.CFrame = .(.Players:(name).Character.Torso.CFrame.x, .Players:(name).Character.Torso.CFrame.y - , .Players:(name).Character.Torso.CFrame.z)
()
)
.(BCBQLZ_fake_script)()
()
= .(, Frame)
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
.(KXYQAXQ_fake_script)()
()
= .(, ScreenGui)
()
:():(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
Button1 = ;
})
.(GEVXYR_fake_script)()
()
= .(, ScreenGui)
.Parent.Enabled ==
m = .(, .Workspace)
m.Text =
()
m:()
:()
.(PYIQX_fake_script)()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, www.roblox.com.
some fe gui i made

Universal