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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
frame = .Parent
userInputService = :()
dragging
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
userInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
;
.(C_3);
()
= LMG2L[];
button = .Parent
player = .Players.LocalPlayer
RunService = :()
()
tool
i,v player:()
v.Name == tool = v.Parent
tool
i,v .ReplicatedStorage:()
v.Name == tool = v.Parent
tool
(args)
tool = ()
tool
tool.SyncAPI.ServerEndpoint:((args))
(cf)
({, , cf, })
(part)
({, {{Part = part, Anchored = }}})
(part)
({, {{Part = part}}})
(part, meshid)
({, {{Part = part, MeshId = ..meshid}}})
(part, texid)
({, {{Part = part, TextureId = ..texid}}})
(part, size)
({, {{Part = part, Scale = size}}})
button.MouseButton1Click:(()
hrp = player.Character player.Character:()
hrp
baseCF = .(hrp.Position + .(, , ))
(baseCF)
.()
part
_, v (:())
v:() (v.Position - baseCF.Position).Magnitude <
part = v
part
(part)
(part)
(part, )
(part, )
(part, .(, , ))
rot = .(, , )
speedX =
speedY =
speedZ =
RunService.Heartbeat:((dt)
part part.Parent
rot = .(
(rot.X + speedX * dt) % ,
(rot.Y + speedY * dt) % ,
(rot.Z + speedZ * dt) %
)
cf = baseCF * .(
.(rot.X),
.(rot.Y),
.(rot.Z)
)
({, {{Part = part, = cf}}})
)
)
;
.(C_6);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
player = .Players.LocalPlayer
tool =
i,v (player:())
v.Name ==
tool = v.Parent
tool
i,v (.ReplicatedStorage:())
v.Name ==
tool = v.Parent
tool tool:()
()
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part, boolean)
( {, {part}, boolean} )
(part, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part, asset, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i, v (.Workspace:())
v:()
.(()
(v, )
faces = .NormalId:()
_, face (faces)
(v, face)
(v, id, face)
)
()
)
;
.(C_8);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_a);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_c);
()
= LMG2L[];
button = .Parent
ReplicatedStorage = :()
player = .Players.LocalPlayer
(msg)
signal = ReplicatedStorage:():()
signal signal:()
signal.RequestCommandSilent:(msg)
button.MouseButton1Click:(()
()
()
.()
()
()
()
char = player.Character player.CharacterAdded:()
backpack = player.Backpack
()
_, v (backpack:()) v:() v
_, v (char:()) v:() v
f3x = ()
f3x ()
serverendpoint = f3x.SyncAPI.ServerEndpoint
(cmd, data) serverendpoint:(cmd, {data})
_, v (:())
v:() v:()
v:(char) v.Name ~=
.(()
serverendpoint:(, {v})
)
.()
pos = .(, , )
base = serverendpoint:(, , pos, )
(, {[] = base, [] = pos, [] = .(, , )})
(, {[] = base, [] = .Material.Concrete})
(, {[] = base, [] = .(, , )})
serverendpoint:(, {base}, )
serverendpoint:(, {base}, )
()
.()
()
()
()
()
()
)
;
.(C_e);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_10);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_12);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_14);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_16);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_18);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_1a);
()
= LMG2L[];
ReplicatedStorage = :()
hdFolder = ReplicatedStorage:()
signals = hdFolder:()
requestCommand = signals:()
.Parent.MouseButton1Click:(()
requestCommand:()
)
;
.(C_1c);
LMG2L[], ;mehmet332251 gui no skid

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