Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
Camera = .CurrentCamera
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = PlayerGui
circle = .()
circle.Size = .(, , , )
circle.Position = .(, -, , -)
circle.BackgroundTransparency =
circle.BorderSizePixel =
corner = .()
corner.CornerRadius = .(, )
corner.Parent = circle
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Transparency =
stroke.Parent = circle
circle.Parent = screenGui
(name, size, position)
part = .()
part.Name = name
part.Size = .(, size.X, , size.Y)
part.Position = .(, position.X, , position.Y)
part.AnchorPoint = .(, )
part.BackgroundColor3 = .(, , )
part.BorderSizePixel =
part
thickness =
length =
crossV = (, .(thickness, length), .(, ))
crossH = (, .(length, thickness), .(, ))
crossV.Parent = screenGui
crossH.Parent = screenGui
(character)
character:()
highlight = .()
team = character.Parent:()
team
highlight.FillColor = team.TeamColor.Color
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
(fromPart, toPart)
attachment0 = .(, fromPart)
attachment1 = .(, toPart)
beam = .()
beam.Attachment0 = attachment0
beam.Attachment1 = attachment1
beam.FaceCamera =
beam.Width0 =
beam.Width1 =
beam.Color = ColorSequence.(.(, , ))
beam.LightInfluence =
beam.Transparency = NumberSequence.()
beam.Parent = fromPart
{beam = beam, a0 = attachment0, a1 = attachment1}
beams = {}
(player)
player == LocalPlayer
player.CharacterAdded:((char)
(char)
head = char:(, )
myChar = LocalPlayer.Character
head myChar myChar:()
myHead = myChar.Head
beamParts = (myHead, head)
beams[player] = beamParts
player.AncestryChanged:(()
player:()
beams[player]
beams[player].beam:()
beams[player].a0:()
beams[player].a1:()
beams[player] =
)
)
_, player (Players:())
player ~= LocalPlayer
player.Character
(player.Character)
(player)
player.CharacterAdded:((char)
(player)
)
Players.PlayerAdded:((player)
(player)
)
LocalPlayer.CharacterAdded:(()
()
_, data (beams)
data.beam LocalPlayer.Character LocalPlayer.Character:()
data.beam.Attachment0.Parent = LocalPlayer.Character.Head
)
isPrankActive =
RunService.RenderStepped:(()
isPrankActive
myChar = LocalPlayer.Character
myChar myChar:()
myHead = myChar.Head
closest, closestDist = , .huge
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
targetHead = player.Character.Head
distance = (targetHead.Position - myHead.Position).Magnitude
distance < closestDist
closest = targetHead
closestDist = distance
closest
Camera.CFrame = .(Camera.CFrame.Position, closest.Position)
)
disableButton = .()
disableButton.Size = .(, , , )
disableButton.Position = .(, -, , )
disableButton.Text =
disableButton.TextColor3 = .(, , )
disableButton.BackgroundColor3 = .(, , )
disableButton.BorderSizePixel =
disableButton.Parent = screenGui
disableButton.MouseButton1Click:(()
isPrankActive = isPrankActive
isPrankActive
disableButton.Text =
disableButton.BackgroundColor3 = .(, , )
disableButton.Text =
disableButton.BackgroundColor3 = .(, , )
)
()
myChar = LocalPlayer.Character
myChar myChar:()
myHead = myChar.Head
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
targetHead = player.Character.Head
(myHead, targetHead)
RunService.RenderStepped:(()
isPrankActive
inFirstPerson = Camera.CameraType == .CameraType.Scriptable Camera.CameraType == .CameraType.Custom Camera.FieldOfView >
inFirstPerson
()
)this script is made by chatgpt and is aimbot and esp and tracers but keep in mind the tracers dont show if your aimbot is disabled while also being first person and also this script doesnt show the team so thats not very good so you have to be in a FFA gun game to use this

Universal