Run it
Copy the script and paste it into your executor.
Library = (:())()
flags = Library.Flags
().ConfigFolder =
Window = Library:({Size = .(,,,)})
legit = Window:({Name = })
Vertical;
Horizontal;
Smoothness;
Test = legit:({Name = , Size = })
Test:({Name = , Flag = }):({Name = , Flag = , Mode = , Callback = ()
})
Vertical = Test:({Name = , Flag = , Min = , Max = , Default = , Decimals = })
Horizontal = Test:({Name = , Flag = , Min = , Max = , Default = , Decimals = })
Smoothness = Test:({Name = , Flag = , Min = , Max = , Default = , Decimals = })
Test:({Name = , Flag = , Options = {, , }, Default = ,
Callback = (Option)
Option
Library:(..Option, , Library.Accent, flags[])
})
Test:({Name = , Flag = , Placeholder = })
Test:({Name = , Flag = , Placeholder = })
esp = Window:({Name = , Weapons = })
ESP = esp:({Icon = })
World = esp:({Icon = })
misc = Window:({Name = , Weapons = })
Movement = misc:({Icon = })
Exploits = misc:({Icon = })
movementSection = Movement:({Name = , Size = })
movementSection:({Name = , Flag = }):({Name = , Flag = , Mode = , Callback = ()
})
movementSection:({Name = , Flag = , Min = , Max = , Default = , Decimals = })
movementSection:({Name = , Flag = }):({Name = , Flag = , Mode = , Callback = ()
})
movementSection:({Name = , Flag = , Min = , Max = , Default = , Decimals = })
hitEffects = Movement:({Name = , Size = , Side = })
hitEffects:({Name = , Flag = }):({Default = .(,,), Flag = });
hitEffects:({Name = , Flag = }):({Default = .(,,), Flag = });
hitEffects:({Name = , Flag = , Min = , Max = , Default = , Decimals = })
hitEffects:({Name = , Flag = })
hitEffects:({Name = , Flag = , Options = sfx_names, Default = })
chatSpam = Movement:({Name = , Size = , Side = })
chatSpam:({Name = , Flag = })
chatSpam:({Name = , Flag = , Options = {, }, Default = })
chatSpam:({Name = , Flag = , Suffix = , Min = , Max = , Default = , Decimals = })
chatSpam:({Name = , Flag = })
chatSpam:({Name = , Flag = })
chatSpam:({Name = , Flag = })
characterMods = Movement:({Name = , Size = , Side = })
characterMods:({Name = , Flag = , Callback = (Bool)
})
characterMods:({Name = , Flag = })
characterMods:({Name = , Flag = })
characterMods:({Name = , Flag = })
cframeDesync = Exploits:({Name = , Size = , Side = })
customSliders, strafeSliders, randomSliders = {}, {}, {}
cframeDesync:({Name = , Flag = }):({Name = , Flag = , Mode = , Callback = ()
})
Vis = cframeDesync:({Name = , Flag = }); Vis:({Default = .(,,), Flag = , Alpha = }); Vis:({Default = .(), Flag = , Alpha = });
cframeDesync:({Name = , Flag = });
cframeDesync:({Name = , Flag = , Options = {, , , }, Default = , Callback = (Option)
})
Config = Window:({Name = })
Menu = Config:({Name = , Size = })
Cfgs = Config:({Name = , Size = , Side = })
abc =
Menu:({Name = , Flag = , Default = .KeyCode.End, Mode = , Callback = () abc = abc Library:(abc) })
Menu:({Name = , Flag = , Options = {, }, Default = })
Menu:({Centered = , Name = })
CFGList = Cfgs:({Name = , Flag = , Options = {}})
Cfgs:({Flag = , Placeholder = })
CurrentList = {};
(().ConfigFolder)
(().ConfigFolder)
(().ConfigFolder..)
(().ConfigFolder..)
()
List = {};
idx, file ((().ConfigFolder..))
FileName = file:(().ConfigFolder.., ):(, )
List[#List + ] = FileName;
;
IsNew = #List ~= #CurrentList
IsNew
idx, file (List)
file ~= CurrentList[idx]
IsNew = ;
;
;
;
;
IsNew
CurrentList = List;
CFGList:(CurrentList);
;
;
Cfgs:({Name = , Callback = ()
ConfigName = flags.SettingsConfigurationName;
ConfigName == (().ConfigFolder.. .. ConfigName .. )
;
;
(().ConfigFolder.. .. ConfigName .. , Library:());
();
})
Cfgs:({Name = , Callback = ()
SelectedConfig = flags.SettingConfigurationList;
SelectedConfig
(().ConfigFolder.. .. SelectedConfig .. , Library:())
;
})
Cfgs:({Name = , Callback = ()
SelectedConfig = flags.SettingConfigurationList;
SelectedConfig
Library:((().ConfigFolder.. .. SelectedConfig .. ))
})
Cfgs:({Name = , Callback = ()
SelectedConfig = flags.SettingConfigurationList;
SelectedConfig
(().ConfigFolder.. .. SelectedConfig .. )
();
})
Cfgs:({Name = , Callback = ()
();
})
Cfgs:({Name = , Flag = , Callback = (Bool)
PlaceHolderUI.Enabled = Bool
})
();
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
>> able to handle shit executors like Solara >> fixed by @bayykult >> leak originally founded in: https://v3rm.net/threads/lunar-ui-library-doc-dahood-script-leaked-ui.6787/ NOTE: I DO NOT OWN THIS SCRIPT / UI LIBRARY OR CODE IN GENERAL. THIS IS SIMPLY A REPOST.