Run it
Copy the script and paste it into your executor.
local v0={};local sp=game.Players.LocalPlayer.Character.Humanoid;v0["v1%0"]=game:GetService("RunService");v0["v2%0"]=workspace.CurrentCamera;v0["v3%0"]=game:GetService("Players").LocalPlayer;v0["v4%0"]=v0["v3%0"].Character;if not v0["v4%0"] then v0["v4%0"]=v0["v3%0"].CharacterAdded:Wait();end v0["v5%0"]=v0["v4%0"]:(); (v12) v0[]=v12;v0[]=v0[]:(); v0[].CharacterAdded:(updateChar);v0[]=;v0[]=; (v15) v16,v17,v18=v0[].CFrame:();v0[]+=v15 v0[].CFrame=.(v0[].CFrame.Position) * .(v16,v17 + .(v15) ,v18) ; (v20) ( * v20 );v0[]=v0[]:(); (v0[]~=.HumanoidStateType.Climbing) v0[]:();v0[]=; (v0[]==.HumanoidStateType.Running) v0[]:(.HumanoidStateType.Jumping);( -v0[]);v0[].Stepped:();v0[].Stepped:(); v0[].Stepped:(); (v0[]:()==.HumanoidStateType.Climbing) (v0[]:()==.HumanoidStateType.Running) v0[]=; (v22,v23,v24) (v22~=) (v23~=.UserInputState.Begin) ; (v0[]~=) ; (v0[]:()~=.HumanoidStateType.Climbing) ; v0[]=v0[].CFrame.Rotation.Y;v0[]=;v0[]=v0[].RenderStepped:(stepped); v0[].StateChanged:((v25,v26) (v26==.HumanoidStateType.Climbing) (,.UserInputState.Begin,); );:():(,autoflick,,.KeyCode.C);sp.Sit=;auto ladder flick(walk on the ladder) you'll need to execute it again upon dying

Universal