Run it
Copy the script and paste it into your executor.
Players = :()
VirtualInputManager = :()
player = Players.LocalPlayer
()
player.Character player.CharacterAdded:()
()
():()
()
VirtualInputManager:(, .KeyCode.Q, , )
.()
VirtualInputManager:(, .KeyCode.Q, , )
SAVE_PART_NAME =
()
root = ()
savePart = :(SAVE_PART_NAME)
savePart
savePart = .()
savePart.Name = SAVE_PART_NAME
savePart.Size = .(, , )
savePart.Anchored =
savePart.CanCollide =
savePart.Color = .(, , )
savePart.Parent =
savePart.CFrame = .(root.Position - .(, , ))
(character)
character
character:() ==
character:() ==
downed = character:()
downed downed:() downed.Value ==
knocked = character:()
knocked knocked:() knocked.Value ==
ko = character:()
ko ko:() ko.Value ==
humanoid = character:()
humanoid humanoid.Health > humanoid.PlatformStand
()
myRoot = ()
nearestRoot =
nearestDistance = .huge
_, otherPlayer (Players:())
otherPlayer ~= player
character = otherPlayer.Character
character (character)
root = character:()
root
distance = (myRoot.Position - root.Position).Magnitude
distance < nearestDistance
nearestDistance = distance
nearestRoot = root
nearestRoot
busy =
()
busy
busy =
root = ()
targetRoot = ()
targetRoot
()
busy =
savePart = :(SAVE_PART_NAME)
savePart
()
busy =
root.CFrame = targetRoot.CFrame + .(, , )
.()
()
.()
root.CFrame = root.CFrame + .(,, )
.()
()
.()
root.CFrame = savePart.CFrame + .(, , )
busy =
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
saveBtn = .()
saveBtn.Size = .(, , , )
saveBtn.Position = .(, , , -)
saveBtn.Text =
saveBtn.Parent = gui
rescueBtn = .()
rescueBtn.Size = .(, , , )
rescueBtn.Position = .(, , , )
rescueBtn.Text =
rescueBtn.Parent = gui
saveBtn.MouseButton1Click:(makeSavePart)
rescueBtn.MouseButton1Click:(rescue)can kick downed player in Evade

Universal