k0van executour · RobloxExploits.lolk0van executour
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k0van executour.lua · 124 lines
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
textBox = LMG2L[]
executeBtn = LMG2L[]
clearBtn = LMG2L[]
executeBtn.MouseButton1Click:(()
code = textBox.Text
code ~= code ~=
success, message = (()
func = (code)
func
()
()
)
success
( .. (message))
)
clearBtn.MouseButton1Click:(()
textBox.Text =
)
LMG2L[], ;
About this script
Paste your script if you got no script this script will be updated soon
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 8 | Scripts: 0 | Modules: 0 | Tags: 0
local
-- Players.darkness39229495394.PlayerGui.ScreenGui
"ScreenGui_1"
Instance
new
"ScreenGui"
game
GetService
"Players"
WaitForChild
"PlayerGui"
"ScreenGui_1"
"ZIndexBehavior"
Enum
"ScreenGui_1"
"ResetOnSpawn"
false
-- Keeps executor alive when you respawn
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame
"Frame_2"
Instance
new
"Frame"
"ScreenGui_1"
"Frame_2"
"BorderSizePixel"
3
"Frame_2"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"Frame_2"
"Size"
UDim2
new
0
288
0
206
"Frame_2"
"Position"
UDim2
new
0
264
0
46
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame.TextButton2 (Clear Button)
"TextButton2_3"
Instance
new
"TextButton"
"Frame_2"
"TextButton2_3"
"BorderSizePixel"
3
"TextButton2_3"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"TextButton2_3"
"Size"
UDim2
new
0
116
0
30
"TextButton2_3"
"Text"
[[clear]]
"TextButton2_3"
"Name"
[[TextButton2]]
"TextButton2_3"
"Position"
UDim2
new
0
164
0
172
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame.paste script here----- (TextBox Editor)
"paste script here-----_4"
Instance
new
"TextBox"
"Frame_2"
"paste script here-----_4"
"Name"
[[paste script here-----]]
"paste script here-----_4"
"BorderSizePixel"
3
"paste script here-----_4"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"paste script here-----_4"
"Size"
UDim2
new
0
266
0
122
"paste script here-----_4"
"Position"
UDim2
new
0
12
0
44
"paste script here-----_4"
"Text"
[[paste script here---- XD]]
"paste script here-----_4"
"ClearTextOnFocus"
true
-- Clears default text layout when clicked
"paste script here-----_4"
"TextXAlignment"
Enum
"paste script here-----_4"
"TextYAlignment"
Enum
"paste script here-----_4"
"MultiLine"
true
-- Allows multiple lines of lua code
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame.TextLabel
"TextLabel_5"
Instance
new
"TextLabel"
"Frame_2"
"TextLabel_5"
"BorderSizePixel"
3
"TextLabel_5"
"TextSize"
19
"TextLabel_5"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"TextLabel_5"
"FontFace"
new
[[rbxasset://fonts/families/Ubuntu.json]]
Enum
Enum
"TextLabel_5"
"Size"
UDim2
new
0
216
0
30
"TextLabel_5"
"Text"
[[k0van executor serverside]]
"TextLabel_5"
"Position"
UDim2
new
0
36
0
6
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame.TextLabel.ImageLabel
"ImageLabel_6"
Instance
new
"ImageLabel"
"TextLabel_5"
"ImageLabel_6"
"BorderSizePixel"
0
"ImageLabel_6"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"ImageLabel_6"
"Image"
[[rbxassetid://74396076317997]]
"ImageLabel_6"
"Size"
UDim2
new
0
118
0
74
"ImageLabel_6"
"BackgroundTransparency"
9
"ImageLabel_6"
"Rotation"
9
"ImageLabel_6"
"Position"
UDim2
new
0
172
0
34
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame.TextButton (Execute Button)
"TextButton_7"
Instance
new
"TextButton"
"Frame_2"
"TextButton_7"
"BorderSizePixel"
3
"TextButton_7"
"TextSize"
9
"TextButton_7"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"TextButton_7"
"Size"
UDim2
new
0
118
0
28
"TextButton_7"
"Text"
[[execute your script]]
"TextButton_7"
"Position"
UDim2
new
0
6
0
174
-- Players.darkness39229495394.PlayerGui.ScreenGui.Frame.UIDragDetector
"UIDragDetector_8"
Instance
new
"UIDragDetector"
"Frame_2"
-- ==========================================
-- SCRIPT LOGIC ENGINE
-- ==========================================
local
"paste script here-----_4"
local
"TextButton_7"
local
"TextButton2_3"
-- 1. Execute Script Functionality
Connect
function
local
if
""
and
"paste script here---- XD"
then
-- Safely compile and call the user script strings via loadstring
local
pcall
function
local
loadstring
if
then
func
else
error
"Syntax compilation error inside user environment."
end
end
if
not
then
warn
"Execution Error: "
tostring
end
end
end
-- 2. Clear Button Functionality
Connect
function
""
end
return
"ScreenGui_1"
require
Soggyware 60 PLUS Games
Universal