Run it
Copy the script and paste it into your executor.
player = :().LocalPlayer
mainGui = player.PlayerGui.MainGui
(parent, path, result)
path = path
result = result {}
_, child (parent:())
childPath = path .. .. child.Name
.(child.Name, )
.(result, {object = child, path = childPath})
(child, childPath, result)
result
uuids = (mainGui)
#uuids >=
()
( .. uuids[].path)
( .. uuids[].path)
obj1 = uuids[].object
obj2 = uuids[].object
()
.(()
(()
obj1:(, )
)
()
)()
.(()
(()
obj2:()
)
()
)()
.(()
(()
obj2:(, )
)
()
)()
.(()
(()
obj2:(, )
)
()
)()
.(()
character = player.Character
character
_, child (character:())
child:()
(()
child:()
)
()
)()
( .. #uuids .. )
ESPLibrary = (:())()
Players = :()
LocalPlayer = Players.LocalPlayer
Colors = {
Yang = .(, , ),
Yin = .(, , ),
Other = .(, , )
}
(player)
team = player.Team
team
team.Name == Colors.Yang
team.Name == Colors.Yin
Colors.Other
(player)
player == LocalPlayer
(character)
character:(, .huge)
color = (player)
ESPLibrary:({
Model = character,
ESPType = ,
FillColor = color,
OutlineColor = color,
Name = ,
ShowDistance =
})
player.Character (player.Character)
player.CharacterAdded:(onCharAdded)
_, player Players:() (player)
Players.PlayerAdded:(addESP)
Players = :()
LocalPlayer = Players.LocalPlayer
iconNames = {
,
,
}
(obj)
_, name (iconNames)
obj.Name == name
obj:()
obj.Enabled =
obj:()
()
_, obj (:())
(obj)
gui = LocalPlayer:()
gui
_, obj (gui:())
(obj)
()
.DescendantAdded:((obj)
(obj)
)
gui = LocalPlayer:()
gui
gui.DescendantAdded:((obj)
(obj)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
hh

Universal