Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local originPosition = character.HumanoidRootPart.Position + Vector3.new(0, , )
origin = .()
origin.Size = .(, , )
origin.Color = .(, , )
origin.Anchored =
origin.Position = originPosition
blocks = {}
()
block = origin:()
block.Anchored =
block.Position = originPosition
block.Parent =
billboard = .(, block)
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
label = .(, billboard)
label.Size = .(, , , )
label.Text =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextScaled =
label.Font = .Font.FredokaOne
block, label
(id)
sound = .()
sound.SoundId = .. (id)
sound.Volume =
sound.PlayOnRemove =
sound.Parent =
sound:()
i = ,
block, label = ()
blocks[i] = {block = block, label = label}
.(, ()
_, data (blocks)
data.label.Text =
()
.(, ()
_, data (blocks)
data.label.Text =
)
)
.(, ()
()
explosion = .()
explosion.Position = originPosition
explosion.BlastPressure =
explosion.BlastRadius =
explosion.DestroyJointRadiusPercent =
explosion.Parent =
_, data (blocks)
block = data.block
block.Anchored =
spinVelocity = .(, block)
spinVelocity.AngularVelocity = .(, .pi * , )
spinVelocity.MaxTorque = .(, , )
fire = .(, block)
fire.Size =
fire.Heat =
force = .(, block)
force.Velocity = .(.(-, ), .(, ), .(-, ))
force.MaxForce = .(, , )
)
.(, ()
()
_, data (blocks)
data.block
data.block:()
)
Ima die because i need to script alot

Universal