Run it
Copy the script and paste it into your executor.
user =
ENV = ()
Players = :()
GuiService = :()
LP = Players.LocalPlayer
USER = USER user
USER = USER ~= USER
ENV.MORPH_ACTIVE ENV.LAST_USER == USER
ENV.MORPH_ACTIVE =
ENV.TARGET_UID =
ENV.TARGET_DESC =
ENV.LAST_USER =
UID = (USER) Players:(USER)
NAME = Players:(UID)
DESC = Players:(UID)
THUMB =
ENV.MORPH_ACTIVE =
ENV.TARGET_UID = UID
ENV.TARGET_DESC = DESC
ENV.LAST_USER = USER
LP.CharacterAppearanceId = UID
GuiService:()
CACHE = {}
LOCK =
(v)
v:() v:() v:()
CACHE[v] = v.Text
v:():(()
LOCK
LOCK =
v.Text = v.Text:(LP.Name, NAME):(LP.DisplayName, NAME)
LOCK =
)
LOCK =
v.Text = v.Text:(LP.Name, NAME):(LP.DisplayName, NAME)
LOCK =
v:() v:()
CACHE[v] = v.Image
v:():(()
LOCK
img = v.Image
img ~= (img:((LP.UserId)) img:( .. LP.UserId))
LOCK =
v.Image = THUMB
LOCK =
)
img = v.Image
img ~= (img:((LP.UserId)) img:( .. LP.UserId))
LOCK =
v.Image = THUMB
LOCK =
_, v :()
(hookGui, v)
.DescendantAdded:((v)
.(()
(hookGui, v)
)
)
(char)
.()
head = char:()
head DESC.Face ~=
face = head:() .()
face.Name =
face.Face = .NormalId.Front
face.Texture = .. DESC.Face
face.Parent = head
LP.CharacterAdded:((char)
ENV.MORPH_ACTIVE
hum = char:(, )
hum
.()
hum:(DESC)
(char)
)
LP.Character
.(()
char = LP.Character
hum = char:(, )
hum
_, v char:()
v:() v:() v:() v:()
v:()
bc = hum:()
bc bc:()
_, partName {, , , , }
part = char:(partName)
part
_, mesh part:()
mesh:() mesh:()
mesh:()
_, mesh char:()
mesh:() mesh:()
.()
hum:(DESC)
(char)
)
Idzz/moon/zinnia morph wowowowowo

Universal