Run it
Copy the script and paste it into your executor.
unanchoredparts = {}
movers = {}
tog =
move =
Player = :().LocalPlayer
Character = Player.Character
mov = {};
mov2 = {};
Hats = {Ex1 = Character:(),
}
i,v , Hats
v.Handle.AccessoryWeld:()
_,mesh , v:()
mesh:() mesh:()
Network = .(()
:().Heartbeat:()
().Physics.AllowSleep =
:().LocalPlayer.MaximumSimulationRadius = .(.huge,.huge)*.huge
:().LocalPlayer.SimulationRadius = .(.huge,.huge)*.huge
)
.(Network)
(str)
pt = {};
str ~= str ~=
i, v (.Players:())
v.Name:():(str:())
.(pt, v);
str ==
.(pt, plr);
str ==
.(pt, .Players:()[.(, #.Players:())]);
pt;
(i,v)
att0 = .(, i)
att0.Position = .(,,)
att1 = .(, v)
att1.Position = .(,,)
AP = .(, i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled =
AP.ReactionForceEnabled =
AP.ApplyAtCenterOfMass =
AP.MaxForce =
AP.MaxVelocity = .huge
AP.Responsiveness =
AO = .(, i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled =
AO.PrimaryAxisOnly =
AO.MaxTorque =
AO.MaxAngularVelocity = .huge
AO.Responsiveness =
(Hats.Ex1.Handle, Character[])
Hats.Ex1.Handle.Attachment.Rotation = .(-,,)
Character:():().Name =
Character:().Attachment1.Position = .(, , -)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
Hats.Ex1.Handle.Attachment.Rotation = .(,,)
Character:().Attachment1.Position = .(, , -)
()
Character:().Attachment1.Position = .(, , -)
Hats.Ex1.Handle.Attachment.Rotation = .(-,,)
)
Bypass =
(:()[].Source)()
plr = .Players.LocalPlayer
dead =
char = plr.Character
bullet = [plr.Name][]
bullet.Transparency =
bhandle = bullet
bullet.Massless =
bullet:():()
bullet:():()
bullet:():()
mouse = plr:()
head = char.Head
camera = .CurrentCamera
lt =
ltt =
()
(head.CFrame.p - camera.CFrame.p).Magnitude <
bbv = .(,bhandle)
bbv.Position = char.Torso.CFrame.p
rarm = char[]
larm = char[]
torso = char.Torso
l = .(,larm)
l.Rotation = .(-,,)
l.Position = .(,,)
r = .(,rarm)
r.Rotation = .(-,-,)
r.Position = .(-,,)
t = .(,torso)
rap = .(,rarm)
rap.Attachment0 = r
rap.Attachment1 = t
rap.RigidityEnabled =
rao = .(,rarm)
rao.Attachment0 = r
rao.Attachment1 = t
rao.RigidityEnabled =
lap = .(,larm)
lap.Attachment0 = l
lap.Attachment1 = t
lap.RigidityEnabled =
lao = .(,larm)
lao.Attachment0 = l
lao.Attachment1 = t
lao.RigidityEnabled =
mouse.Button1Down:(()
dead ==
lt =
ltt =
r.Position = .(-,,)
r.Rotation = .(-,-,)
()
l.Position = .(,,)
l.Rotation = .(-,,)
r.Position = .(-,,)
r.Rotation = .(-,-,)
ltt =
bbav = .(,bhandle)
bbav.MaxTorque = .(.huge,.huge,.huge)
bbav.P =
bbav.AngularVelocity = .(,,)
:():(bbav,)
.Players:(mouse.Target.Parent)
mouse.Target.Parent.Name == char.Name mouse.Target.Parent.Name ==
:().RenderStepped:()
bbv.Position = (.(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * .(,,)).p
bhandle.Position = (.(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * .(,,)).p
()
.Players:(mouse.Target.Parent.Parent)
mouse.Target.Parent.Name == char.Name mouse.Target.Parent.Name ==
:().RenderStepped:()
bbv.Position = (.(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * .(,,)).p
bhandle.Position = (.(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * .(,,)).p
()
:().RenderStepped:()
bbv.Position = mouse.Hit.p
bhandle.Position = mouse.Hit.p
()
()
lt =
)
char.Humanoid.Died:(()
dead =
)
:().RenderStepped:()
dead == bhandle.CanCollide ==
bhandle.CanCollide =
bbv.Position = char.Torso.CFrame.p
ltt == dead ==
bhandle.Rotation = char.Torso.Rotation
char.Humanoid.Health ==
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
()
l.Position = .(,,)
l.Rotation = .(-,,)
()
l.Position = .(,,)
l.Rotation = .(-,,)
)
idk gun or shitty gun

Universal