Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
()
= G2L[];
ui = .Parent ui.Draggable = ui.Active = ui.Selectable =
;
.(C_3);
()
= G2L[];
Players = :()
button.MouseButton1Click:(()
player = Players.LocalPlayer
message =
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(message, )
)
;
.(C_5);
()
= G2L[];
;
.(C_6);
()
= G2L[];
.Players.PlayerAdded:((player)
player.CharacterAdded:((character)
character:().Died:(()
player.PlayerGui:().Enabled =
)
)
)
;
.(C_7);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
s = .()
s.Name =
s.SkyboxBk =
s.SkyboxDn =
s.SkyboxFt =
s.SkyboxLf =
s.SkyboxRt =
s.SkyboxUp =
s.Parent = .Lighting
Spooky = .(, .Workspace)
)
;
.(C_b);
()
= G2L[];
button = .Parent
Players = :()
button.MouseButton1Click:(()
player = getfenv
globalmessage =
)
;
.(C_c);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
ID =
(v)
v:()
i=,
D = .()
D.Name =
D.Face = i
D.Parent = v
D.Texture = (..Id)
v:()
a,b (v:())
(b)
(id)
Id = id
i,v (.Workspace:())
v:()
i=,
D = .()
D.Name =
D.Face = i
D.Parent = v
D.Texture = (..id)
v:()
a,b (v:())
(b)
(ID)
)
;
.(C_d);
()
= G2L[];
;
.(C_e);
()
= G2L[];
;
.(C_f);
()
= G2L[];
msg = .(,)
msg.Text =
()
msg:()
;
.(C_10);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
players = getfenv
gameid = .PlaceId
teleport = :()
players = teleport:()
)
;
.(C_12);
()
= G2L[];
ScrTxt = .Parent.Parent.TextBox
Button = .Parent
Button.MouseButton1Click:(()
(:())()
)
;
.(C_14);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
(:(,))()
)
;
.(C_16);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
(:())()
)
;
.(C_18);
G2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: devforum.roblox.com, www.roblox.com, rawscripts.net, gitlab.com, raw.githubusercontent.com.
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