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Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
Lighting = :()
_, child (Lighting:())
child:()
child:()
sky = .()
sky.Name =
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
sky.Parent = Lighting
()
)
;
.(C_5);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
Lighting = :()
_, child (Lighting:())
child:()
child:()
sky = .()
sky.Name =
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
sky.Parent = Lighting
()
)
;
.(C_7);
()
= LMG2L[];
()
(root)
_, v (root:())
v:() v.Texture ~=
v.Parent =
v:()
v.Material =
v.Transparency =
One = .(, v)
Two = .(, v)
Three = .(, v)
Four = .(, v)
Five = .(, v)
Six = .(, v)
One.Texture =
Two.Texture =
Three.Texture =
Four.Texture =
Five.Texture =
Six.Texture =
One.Face =
Two.Face =
Three.Face =
Four.Face =
Five.Face =
Six.Face =
(v)
(root)
_, v (root:())
(v)
(.Workspace)
(.Workspace)
.Parent.MouseButton1Down:(click)
;
.(C_c);
()
= LMG2L[];
.Parent.MouseButton1Down:(()
_, obj (:())
obj:()
particle = .()
particle.Texture =
particle.Rate =
particle.Lifetime = NumberRange.(, )
particle.Speed = NumberRange.(, )
particle.Parent = obj
particle.SpreadAngle = .(, )
)
;
.(C_e);
()
= LMG2L[];
()
(root)
_, v (root:())
v:() v.Texture ~=
v.Parent =
v:()
v.Material =
v.Transparency =
One = .(, v)
Two = .(, v)
Three = .(, v)
Four = .(, v)
Five = .(, v)
Six = .(, v)
One.Texture =
Two.Texture =
Three.Texture =
Four.Texture =
Five.Texture =
Six.Texture =
One.Face =
Two.Face =
Three.Face =
Four.Face =
Five.Face =
Six.Face =
(v)
(root)
_, v (root:())
(v)
(.Workspace)
(.Workspace)
.Parent.MouseButton1Down:(click)
;
.(C_f);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
i,v (.Players:())
v.Name ~= me v.PlayerGui:() v:()
(()
newgui = .(,v.PlayerGui)
newgui.Name =
newimage = .(,newgui)
newimage.Image =
newimage.Size = .(,,,)
s = .(,newgui)
s.SoundId =
s.Volume = .huge
s.Looped =
s:()
(..v.Name)
()
newimage.Parent:()
)
)
;
.(C_10);
()
= LMG2L[];
.Parent.MouseButton1Down:(()
_, obj (:())
obj:()
particle = .()
particle.Texture =
particle.Rate =
particle.Lifetime = NumberRange.(, )
particle.Speed = NumberRange.(, )
particle.Parent = obj
particle.SpreadAngle = .(, )
)
;
.(C_12);
LMG2L[], ().(you user) 
Universal