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Copy the script and paste it into your executor.
LMG2L = {}
LMG2L[] = .()
LMG2L[].Parent = :()
LMG2L[].ZIndexBehavior = .ZIndexBehavior.Sibling
LMG2L[].ResetOnSpawn =
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ID =
_,v (Workspace:())
v:()
_,face ({,,,,,})
i=,
decal = .()
decal.Texture = ..ID
decal.Face = .NormalId[face]
decal.Parent = v
)
;
.(C_4);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
(:())()
)
;
.(C_6);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
_, v (:())
v:()
v:()
)
;
.(C_8);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
player = .Players.LocalPlayer
player.PlayerGui:()
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.Parent = player:()
img = .()
img.Size = .(,,,)
img.Position = .(,,,)
img.BackgroundTransparency =
img.Image =
img.Parent = sg
s = .()
s.SoundId =
s.Volume =
s.Looped =
s.Parent = sg
s:()
s.Ended:(()
sg:()
)
)
;
.(C_a);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
SoundService = :()
s = .()
s.SoundId =
s.Volume =
s.Looped =
s.PlaybackSpeed =
s.Parent = SoundService
s:()
)
;
.(C_c);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
(:())()
)
;
.(C_e);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
h = .(, Workspace)
h.Text =
()
h:()
)
;
.(C_10);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
h = .(, Workspace)
h.Text =
()
h:()
)
;
.(C_12);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ID =
_,v (Workspace:())
v:()
p = .()
p.Texture = ..ID
p.Rate =
p.Parent = v
)
;
.(C_15);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
text =
duration =
message = .(, Workspace)
message.Text = text
(duration)
message:()
)
;
.(C_17);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
Players = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
flagPole = .()
flagPole.Name =
flagPole.Size = .(, , )
flagPole.Color = .(, , )
flagPole.Material = .Material.Wood
flagPole.CanCollide =
flagPole.Parent =
poleMesh = .()
poleMesh.Parent = flagPole
flag = .()
flag.Name =
flag.Size = .(, , )
flag.Transparency =
flag.CanCollide =
flag.Material = .Material.SmoothPlastic
flag.Parent =
decalFront = .()
decalFront.Texture =
decalFront.Face = .NormalId.Front
decalFront.Parent = flag
decalBack = .()
decalBack.Texture =
decalBack.Face = .NormalId.Back
decalBack.Parent = flag
flagMesh = .()
flagMesh.Scale = .(, , )
flagMesh.Parent = flag
weld = .()
weld.Part0 = humanoidRootPart
weld.Part1 = flagPole
weld.C0 = .(, , ) * .(, , )
weld.Parent = flagPole
flagWeld = .()
flagWeld.Part0 = flagPole
flagWeld.Part1 = flag
flagWeld.C0 = .(, , )
flagWeld.Parent = flag
music = .()
music.SoundId =
music.Volume =
music.Looped =
music.Parent = humanoidRootPart
music:()
time =
RunService.Heartbeat:((deltaTime)
time = time + deltaTime
wave1 = .(time * ) *
wave2 = .(time * + ) *
wave3 = .(time * ) *
flagWeld.C0 = .(, , )
* .(wave1, wave3, wave2)
flagMesh.Scale = .(
+ .(time * ) * ,
+ .(time * ) * ,
)
)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoidRootPart = character:()
weld.Part0 = humanoidRootPart
music.Parent = humanoidRootPart
music.Playing
music:()
)
player.CharacterRemoving:(()
flagPole
flagPole:()
flag
flag:()
)
()
)
;
.(C_19);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
text =
duration =
message = .(, Workspace)
message.Text = text
(duration)
message:()
)
;
.(C_1b);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
Lighting = :()
ID =
_,v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
_, face ({,,,,,})
sky[..face] = .. ID
)
;
.(C_1d);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
OUTLINE_NAME =
FIRE_NAME =
(part)
part part:()
part:(OUTLINE_NAME)
sb = .()
sb.Name = OUTLINE_NAME
sb.Adornee = part
sb.Color3 = .(,,)
sb.LineThickness =
sb.Parent = part
part:(FIRE_NAME)
fire = .()
fire.Name = FIRE_NAME
fire.Size =
fire.Heat =
fire.Parent = part
_,v (:())
v:()
(v)
.DescendantAdded:((desc)
desc:()
(desc)
)
)
;
.(C_20);
LMG2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, rawscripts.net.
Idk

Universal