Run it
Copy the script and paste it into your executor.
-- ==============================
-- Robust Roblox Fly Script
-- ==============================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
hrp = character:()
humanoid = character:()
flying =
flySpeed =
keys = {W=, A=, S=, D=, Space=, Shift=}
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F
flying = flying
humanoid.PlatformStand = flying
input.KeyCode == .KeyCode.W keys.W =
input.KeyCode == .KeyCode.A keys.A =
input.KeyCode == .KeyCode.S keys.S =
input.KeyCode == .KeyCode.D keys.D =
input.KeyCode == .KeyCode.Space keys.Space =
input.KeyCode == .KeyCode.LeftShift keys.Shift =
)
UserInputService.InputEnded:((input, gameProcessed)
input.KeyCode == .KeyCode.W keys.W =
input.KeyCode == .KeyCode.A keys.A =
input.KeyCode == .KeyCode.S keys.S =
input.KeyCode == .KeyCode.D keys.D =
input.KeyCode == .KeyCode.Space keys.Space =
input.KeyCode == .KeyCode.LeftShift keys.Shift =
)
RunService.RenderStepped:(()
flying
cam = .CurrentCamera
moveDir = .()
keys.W moveDir = moveDir + cam.CFrame.LookVector
keys.S moveDir = moveDir - cam.CFrame.LookVector
keys.A moveDir = moveDir - cam.CFrame.RightVector
keys.D moveDir = moveDir + cam.CFrame.RightVector
keys.Space moveDir = moveDir + .(,,)
keys.Shift moveDir = moveDir - .(,,)
moveDir.Magnitude >
hrp.Velocity = moveDir.Unit * flySpeed
hrp.Velocity = .(,,)
)
fly but you sometimes spin and slowly descend. also if you wanna change the speed do it. dont be a dumbass just add a bigger number where it sais local flySpeed = 50 dont go over 400

Universal