Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Fluent = (:())()
silentAimEnabled =
espEnabled =
autoKillEnabled =
zombieModeEnabled =
chamsEnabled =
hpDisplayEnabled =
flyEnabled =
noclipEnabled =
flySpeed =
aimFOV =
wallbangEnabled =
wallbangConnection =
damageBoostEnabled =
viewmodelOffset = .(, , )
viewmodelConnection =
defaultFOV =
hitboxEnabled =
hitboxSize =
hitboxConnection =
hitboxOriginal = {}
bhopEnabled =
bhopConnection =
infJumpConnection =
femboySkinEnabled =
femboySkinConnection =
femboySkinOriginal = {}
espConnection =
killConnection =
chamsConnection =
hpConnection =
flyConnection =
noclipConnection =
flyBody =
flyGyro =
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.RightControl
})
Tabs = {
Combat = Window:({ Title = , Icon = }),
Visuals = Window:({ Title = , Icon = }),
Misc = Window:({ Title = , Icon = })
}
()
LocalPlayer.Character
()
char = ()
char char:()
()
zombies = {}
_, v (:())
v:() v:() v:()
char = ()
v.Name:():() v.Name:():()
(v:() v.Humanoid.Health > v ~= char)
.(zombies, v)
zombies
()
players = {}
_, player (Players:())
player ~= LocalPlayer player.Character
player.Character:()
player.Character:()
player.Character.Humanoid.Health >
.(players, player.Character)
players
()
closestTarget =
closestDistance = .huge
rootPart = ()
rootPart
targets = zombieModeEnabled () ()
_, target (targets)
target:() target:()
distance = (rootPart.Position - target.HumanoidRootPart.Position).Magnitude
distance < closestDistance distance <
closestDistance = distance
closestTarget = target
closestTarget
UserInputService = :()
aimbotConnection =
fovCircle = .()
fovCircle.Color = .(, , )
fovCircle.Thickness =
fovCircle.Filled =
fovCircle.Transparency =
fovCircle.NumSides =
fovCircle.Radius = aimFOV
fovCircle.Visible =
RunService.RenderStepped:(()
fovCircle.Position = .(
.CurrentCamera.ViewportSize.X / ,
.CurrentCamera.ViewportSize.Y /
)
fovCircle.Radius = aimFOV
)
()
closestTarget =
closestScreenDist = .huge
camera = .CurrentCamera
camera
screenCenter = .(camera.ViewportSize.X / , camera.ViewportSize.Y / )
rootPart = ()
rootPart
targets = zombieModeEnabled () ()
_, target (targets)
target:() target:()
headPos, onScreen = camera:(target.Head.Position)
onScreen
screenPos = .(headPos.X, headPos.Y)
screenDist = (screenCenter - screenPos).Magnitude
screenDist <= aimFOV screenDist < closestScreenDist
closestScreenDist = screenDist
closestTarget = target
closestTarget
()
aimbotConnection aimbotConnection:()
fovCircle.Visible =
aimbotConnection = RunService.RenderStepped:(()
silentAimEnabled
UserInputService:(.UserInputType.MouseButton2)
closestTarget = ()
closestTarget
closestTarget:()
camera = .CurrentCamera
camera
camera.CFrame = .(camera.CFrame.Position, closestTarget.Head.Position)
)
()
aimbotConnection
aimbotConnection:()
aimbotConnection =
fovCircle.Visible =
(target)
target target:()
target:():()
billboardGui = .()
billboardGui.Name =
billboardGui.Adornee = target.HumanoidRootPart
billboardGui.Size = .(, , , )
billboardGui.StudsOffset = .(, , )
billboardGui.AlwaysOnTop =
billboardGui.Parent = target.HumanoidRootPart
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.BackgroundColor3 = zombieModeEnabled .(, , ) .(, , )
frame.BorderSizePixel =
frame.BorderColor3 = .(, , )
frame.Parent = billboardGui
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.Text = target.Name
nameLabel.TextColor3 = .(, , )
nameLabel.TextScaled =
nameLabel.Font = .Font.GothamBold
nameLabel.Parent = frame
distanceLabel = .()
distanceLabel.Size = .(, , , )
distanceLabel.Position = .(, , , )
distanceLabel.BackgroundTransparency =
distanceLabel.TextColor3 = .(, , )
distanceLabel.TextScaled =
distanceLabel.Font = .Font.Gotham
distanceLabel.Parent = frame
(()
target target.Parent billboardGui.Parent espEnabled
rootPart = ()
rootPart target:()
distance = (rootPart.Position - target.HumanoidRootPart.Position).Magnitude
distanceLabel.Text = .(distance) ..
()
)
highlight = .()
highlight.Name =
highlight.FillColor = zombieModeEnabled .(, , ) .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = target
(state)
state
espConnection = RunService.Heartbeat:(()
espEnabled
targets = zombieModeEnabled () ()
_, target (targets)
(target)
)
espConnection
espConnection:()
_, obj (:())
obj:() obj.Name ==
obj:()
obj:() obj.Name ==
obj:()
(player)
player player.Character
character = player.Character
character:()
teamColor = .(, , )
player.Team
teamColor = player.Team.TeamColor.Color
player.TeamColor
teamColor = player.TeamColor.Color
highlight = .()
highlight.Name =
highlight.FillColor = teamColor
highlight.OutlineColor = teamColor
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
(state)
state
_, player (Players:())
player ~= LocalPlayer
(player)
chamsConnection = Players.PlayerAdded:((player)
chamsEnabled
player.CharacterAdded:((character)
()
chamsEnabled
(player)
)
)
(()
chamsEnabled
_, player (Players:())
player ~= LocalPlayer player.Character
player.Character:()
(player)
()
)
chamsConnection
chamsConnection:()
_, player (Players:())
player.Character
chams = player.Character:()
chams
chams:()
(player)
player player.Character
character = player.Character
humanoid = character:()
head = character:()
humanoid head
head:()
billboard = .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
bgBar = .()
bgBar.Name =
bgBar.Size = .(, , , )
bgBar.Position = .(, , , )
bgBar.BackgroundColor3 = .(, , )
bgBar.BorderSizePixel =
bgBar.BorderColor3 = .(, , )
bgBar.Parent = billboard
uiCornerBg = .()
uiCornerBg.CornerRadius = .(, )
uiCornerBg.Parent = bgBar
hpBar = .()
hpBar.Name =
hpBar.Size = .(.(humanoid.Health / humanoid.MaxHealth, , ), , , )
hpBar.BackgroundColor3 = .(, , )
hpBar.BorderSizePixel =
hpBar.Parent = bgBar
uiCornerFill = .()
uiCornerFill.CornerRadius = .(, )
uiCornerFill.Parent = hpBar
hpText = .()
hpText.Name =
hpText.Size = .(, , , )
hpText.Position = .(, , , )
hpText.BackgroundTransparency =
hpText.Text = .(humanoid.Health) .. .. .(humanoid.MaxHealth)
hpText.TextColor3 = .(, , )
hpText.TextStrokeTransparency =
hpText.TextStrokeColor3 = .(, , )
hpText.TextScaled =
hpText.Font = .Font.GothamBold
hpText.Parent = billboard
nameText = .()
nameText.Name =
nameText.Size = .(, , , )
nameText.Position = .(, , , )
nameText.BackgroundTransparency =
nameText.Text = player.Name
nameText.TextColor3 = .(, , )
nameText.TextStrokeTransparency =
nameText.TextStrokeColor3 = .(, , )
nameText.TextScaled =
nameText.Font = .Font.Gotham
nameText.Parent = billboard
(()
hpDisplayEnabled character character.Parent humanoid humanoid.Parent
ratio = .(humanoid.Health / humanoid.MaxHealth, , )
hpBar.Size = .(ratio, , , )
ratio >
hpBar.BackgroundColor3 = .(
.( * ( - ratio) * ),
,
)
hpBar.BackgroundColor3 = .(
,
.( * ratio * ),
)
hpText.Text = .(humanoid.Health) .. .. .(humanoid.MaxHealth)
()
billboard billboard.Parent
billboard:()
)
()
_, player (Players:())
player ~= LocalPlayer player.Character
head = player.Character:()
head
hpGui = head:()
hpGui
hpGui:()
(state)
state
_, player (Players:())
player ~= LocalPlayer
(player)
hpConnection = RunService.Heartbeat:(()
hpDisplayEnabled
_, player (Players:())
player ~= LocalPlayer player.Character
head = player.Character:()
head head:()
(player)
)
hpConnection
hpConnection:()
hpConnection =
()
()
char = ()
rootPart = ()
char rootPart
humanoid = char:()
humanoid
humanoid.PlatformStand =
rootPart:() rootPart:():()
rootPart:() rootPart:():()
flyBody = .()
flyBody.Name =
flyBody.Velocity = .(, , )
flyBody.MaxForce = .(.huge, .huge, .huge)
flyBody.Parent = rootPart
flyGyro = .()
flyGyro.Name =
flyGyro.MaxTorque = .(.huge, .huge, .huge)
flyGyro.P =
flyGyro.D =
flyGyro.Parent = rootPart
flyConnection flyConnection:()
flyConnection = RunService.RenderStepped:(()
flyEnabled
r = ()
r flyBody flyBody.Parent
camera = .CurrentCamera
direction = .(, , )
camCF = camera.CFrame
UserInputService:(.KeyCode.W)
direction = direction + camCF.LookVector
UserInputService:(.KeyCode.S)
direction = direction - camCF.LookVector
UserInputService:(.KeyCode.A)
direction = direction - camCF.RightVector
UserInputService:(.KeyCode.D)
direction = direction + camCF.RightVector
UserInputService:(.KeyCode.Space)
direction = direction + .(, , )
UserInputService:(.KeyCode.LeftShift)
direction = direction - .(, , )
direction.Magnitude >
direction = direction.Unit * flySpeed
flyBody.Velocity = direction
flyGyro.CFrame = camCF
)
()
flyConnection
flyConnection:()
flyConnection =
char = ()
rootPart = ()
rootPart
rootPart:() rootPart:():()
rootPart:() rootPart:():()
char
humanoid = char:()
humanoid
humanoid.PlatformStand =
flyBody =
flyGyro =
()
noclipConnection noclipConnection:()
noclipConnection = RunService.Stepped:(()
noclipEnabled
char = ()
char
_, part (char:())
part:()
part.CanCollide =
)
()
noclipConnection
noclipConnection:()
noclipConnection =
wallbangOriginal = {}
()
wallbangConnection wallbangConnection:()
wallbangConnection = RunService.Heartbeat:(()
wallbangEnabled
rootPart = ()
rootPart
part, data (wallbangOriginal)
part part.Parent
part.CanCollide = data.CanCollide
part.Transparency = data.Transparency
wallbangOriginal = {}
targets = zombieModeEnabled () ()
char = ()
char
_, target (targets)
target:()
origin = rootPart.Position
direction = (target.HumanoidRootPart.Position - origin)
distance = direction.Magnitude
distance >
rayParams = RaycastParams.()
rayParams.FilterType = .RaycastFilterType.Exclude
rayParams.FilterDescendantsInstances = {char, target}
currentOrigin = origin
remaining = distance
i = ,
remaining <=
result = :(currentOrigin, direction.Unit * remaining, rayParams)
result
hitPart = result.Instance
hitPart hitPart:(char) hitPart:(target)
hitPart:()
wallbangOriginal[hitPart]
wallbangOriginal[hitPart] = {
CanCollide = hitPart.CanCollide,
Transparency = hitPart.Transparency
}
hitPart.CanCollide =
hitPart.Transparency =
currentOrigin = result.Position + direction.Unit *
remaining = remaining - (result.Position - currentOrigin).Magnitude -
)
()
wallbangConnection
wallbangConnection:()
wallbangConnection =
part, data (wallbangOriginal)
part part.Parent
part.CanCollide = data.CanCollide
part.Transparency = data.Transparency
wallbangOriginal = {}
(()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
damageBoostEnabled
input.UserInputType ~= .UserInputType.MouseButton1
(()
char = ()
char
weapon =
_, child (char:())
child:() child:()
child:() child:()
weapon = child
weapon
closestTarget = ()
closestTarget
closestTarget:()
closestTarget:()
remotes = ReplicatedStorage:()
remotes
gunFolder = remotes:()
gunFolder
onHit = gunFolder:()
onHit
()
onHit:(weapon, , closestTarget.Head, closestTarget, closestTarget.Humanoid, , closestTarget.Head.Position)
)
)
)
()
char = ()
char
humanoid = char:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower =
humanoid.WalkSpeed =
bhopConnection bhopConnection:()
bhopConnection = RunService.Heartbeat:(()
bhopEnabled
c = ()
c
h = c:()
h
h.WalkSpeed =
UserInputService:(.KeyCode.Space)
h.FloorMaterial ~= .Material.Air
h:(.HumanoidStateType.Jumping)
)
infJumpConnection infJumpConnection:()
infJumpConnection = humanoid.StateChanged:((_, newState)
bhopEnabled
newState == .HumanoidStateType.Landed
humanoid:(.HumanoidStateType.Jumping, )
)
humanoid:(.HumanoidStateType.Jumping, )
()
bhopConnection
bhopConnection:()
bhopConnection =
infJumpConnection
infJumpConnection:()
infJumpConnection =
char = ()
char
h = char:()
h
h.WalkSpeed =
h.JumpPower =
()
hitboxConnection hitboxConnection:()
hitboxConnection = RunService.Heartbeat:(()
hitboxEnabled
char = ()
targets = zombieModeEnabled () ()
_, target (targets)
target target:()
hrp = target.HumanoidRootPart
hitboxOriginal[hrp]
hitboxOriginal[hrp] = hrp.Size
hrp.Size = .(hitboxSize, hitboxSize, hitboxSize)
hrp.Transparency =
hrp.CanCollide =
)
()
hitboxConnection
hitboxConnection:()
hitboxConnection =
hrp, origSize (hitboxOriginal)
hrp hrp.Parent
hrp.Size = origSize
hrp.Transparency =
hitboxOriginal = {}
()
killConnection killConnection:()
killConnection = RunService.Heartbeat:(()
autoKillEnabled
char = ()
rootPart = ()
char rootPart
target = ()
target target:()
_, v (ReplicatedStorage:())
v:() (v.Name:():()
v.Name:():() v.Name:():())
(()
v:(target.Humanoid, )
)
)
AimbotToggle = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
silentAimEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
FOVSlider = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
aimFOV = Value
})
AutoKillToggle = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
autoKillEnabled = Value
Value
()
killConnection
killConnection:()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
DamageBoostToggle = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
damageBoostEnabled = Value
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
ZombieModeToggle = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
zombieModeEnabled = Value
espEnabled
()
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
HitboxToggle = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
hitboxEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
HitboxSlider = Tabs.Combat:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
hitboxSize = Value
})
ESPToggle = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
espEnabled = Value
(Value)
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
ChamsToggle = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
chamsEnabled = Value
(Value)
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
HPDisplayToggle = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
hpDisplayEnabled = Value
(Value)
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
FOVCamSlider = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
defaultFOV = Value
.CurrentCamera.FieldOfView = Value
})
RunService.RenderStepped:(()
defaultFOV ~=
.CurrentCamera.FieldOfView = defaultFOV
)
Tabs.Visuals:({
Title = ,
Content =
})
VMXSlider = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Min = -,
Max = ,
Rounding = ,
Callback = (Value)
viewmodelOffset = .(Value, viewmodelOffset.Y, viewmodelOffset.Z)
})
VMYSlider = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Min = -,
Max = ,
Rounding = ,
Callback = (Value)
viewmodelOffset = .(viewmodelOffset.X, Value, viewmodelOffset.Z)
})
VMZSlider = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Min = -,
Max = ,
Rounding = ,
Callback = (Value)
viewmodelOffset = .(viewmodelOffset.X, viewmodelOffset.Y, Value)
})
RunService.RenderStepped:(()
viewmodelOffset.Magnitude ==
char = ()
char
_, child (char:())
child:() child:()
child:() child:()
_, part (child:())
part:()
(()
part.CFrame = part.CFrame * .(viewmodelOffset)
)
)
femboyImages = {
,
,
,
,
,
,
,
,
,
,
}
()
char = ()
char
_, child (char:())
child:() child:()
child:() child:()
_, part (child:())
(()
randomImg = femboyImages[.(, #femboyImages)]
part:() part:()
femboySkinOriginal[part]
femboySkinOriginal[part] = part.Texture
part.Texture = randomImg
part:()
femboySkinOriginal[part]
femboySkinOriginal[part] = part.TextureID
part.TextureID = randomImg
part:()
femboySkinOriginal[part]
femboySkinOriginal[part] = part.TextureId
part.TextureId = randomImg
part:() part:()
part:()
_, face ({.NormalId.Front, .NormalId.Back, .NormalId.Left, .NormalId.Right, .NormalId.Top, .NormalId.Bottom})
decal = .()
decal.Name =
decal.Texture = femboyImages[.(, #femboyImages)]
decal.Face = face
decal.Parent = part
)
()
()
femboySkinConnection femboySkinConnection:()
femboySkinConnection = RunService.Heartbeat:(()
femboySkinEnabled
()
)
()
femboySkinConnection
femboySkinConnection:()
femboySkinConnection =
obj, original (femboySkinOriginal)
(()
obj obj.Parent
obj:() obj:()
obj.Texture = original
obj:()
obj.TextureID = original
obj:()
obj.TextureId = original
)
femboySkinOriginal = {}
char = ()
char
_, child (char:())
child:() child.Name ==
child:()
skyboxList = {
{name = , top = , bt = , lf = , rt = , ft = , bk = },
{name = , top = , bt = , lf = , rt = , ft = , bk = },
{name = , top = , bt = , lf = , rt = , ft = , bk = },
{name = , top = , bt = , lf = , rt = , ft = , bk = },
{name = , top = , bt = , lf = , rt = , ft = , bk = },
}
FemboySkinToggle = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
femboySkinEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
Tabs.Visuals:({
Title = ,
Description = ,
Callback = ()
chosen = skyboxList[.(, #skyboxList)]
lighting = :()
_, v (lighting:())
v:()
v:()
sky = .()
sky.SkyboxUp = chosen.top
sky.SkyboxDn = chosen.bt
sky.SkyboxLf = chosen.lf
sky.SkyboxRt = chosen.rt
sky.SkyboxFt = chosen.ft
sky.SkyboxBk = chosen.bk
sky.Parent = lighting
Fluent:({
Title = ,
Content = .. chosen.name,
Duration =
})
})
Tabs.Visuals:({
Title = ,
Description = ,
Callback = ()
lighting = :()
_, v (lighting:())
v:()
v:()
Fluent:({
Title = ,
Content = ,
Duration =
})
})
Tabs.Misc:({
Title = ,
Content =
})
Tabs.Misc:({
Title = ,
Description = ,
Callback = ()
rconsoleclear
()
consoleclear
()
Fluent:({
Title = ,
Content = ,
Duration =
})
})
NoRecoilToggle = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
camera = .CurrentCamera
Value
_, v (camera:())
v:() v:()
v.Disabled =
oldCFrame = camera.CFrame
camera:():(()
Value
camera.CFrame = oldCFrame
oldCFrame = camera.CFrame
)
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
FlyToggle = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
flyEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
FlySpeedSlider = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
flySpeed = Value
})
NoclipToggle = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
noclipEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
WallbangToggle = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
wallbangEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
BhopToggle = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Callback = (Value)
bhopEnabled = Value
Value
()
()
Fluent:({
Title = ,
Content = Value ,
Duration =
})
})
MoneyLabel = Tabs.Misc:({
Title = ,
Content =
})
(()
()
(()
money = LocalPlayer:()
(LocalPlayer.leaderstats:()
LocalPlayer.leaderstats:()
LocalPlayer.leaderstats:())
money
MoneyLabel:((money.Value))
)
)
LocalPlayer.CharacterAdded:(()
()
autoKillEnabled
()
flyEnabled
()
noclipEnabled
()
bhopEnabled
()
)
Fluent:({
Title = ,
Content = ,
Duration =
})
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
idk its my first script and opensource

Universal