Run it
Copy the script and paste it into your executor.
game.Players.LocalPlayer.Character.Humanoid:ChangeState('Jumping')
wait(0.1)
game.Players.LocalPlayer.Character.Humanoid:ChangeState('FallingDown')
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, 0)fall down

Universal