Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer;
chr = plr.Character;
hum = chr.Humanoid;
ScreenGui = .(, .CoreGui)
LeftHandRedParent = .(,ScreenGui)
RightHandBlueParent = .(,ScreenGui)
LeftHandRed = .(,LeftHandRedParent)
RightHandBlue = .(,RightHandBlueParent)
LeftHandRedParent.BackgroundColor3 = .(, , )
LeftHandRedParent.Position = .(, , , )
LeftHandRedParent.Size = .(, , , )
RightHandBlueParent.BackgroundColor3 = .(, , )
RightHandBlueParent.Position = .(, , , )
RightHandBlueParent.Size = .(, , , )
LeftHandRed.BackgroundColor3 = .(, , )
LeftHandRed.Position = .(, , , )
LeftHandRed.Size = .(,,,)
LeftHandRed.Active =
LeftHandRed.Draggable =
RightHandBlue.BackgroundColor3 = .(, , )
RightHandBlue.Size = .(,,,)
RightHandBlue.Active =
RightHandBlue.Draggable =
LEFTARMFIRSTPERSON = .(, .Workspace)
LEFTARMFIRSTPERSON.Size = .(chr[].Size.X * ,chr[].Size.Y * ,chr[].Size.Z * )
LEFTARMFIRSTPERSON.CanCollide =
LEFTARMFIRSTPERSON.Transparency =
LEFTARMFIRSTPERSON.Anchored =
RIGHTARMFIRSTPERSON = .(, .Workspace)
RIGHTARMFIRSTPERSON.Size = .(chr[].Size.X * ,chr[].Size.Y * ,chr[].Size.Z * )
RIGHTARMFIRSTPERSON.CanCollide =
RIGHTARMFIRSTPERSON.Transparency =
RIGHTARMFIRSTPERSON.Anchored =
()
chr:(chr.Torso.CFrame * .(,.(),))
()
.Players.LocalPlayer.character.HumanoidRootPart.CFrame = .(.Players.LocalPlayer.character.HumanoidRootPart.Position.x,.Players.LocalPlayer.character.HumanoidRootPart.Position.y,.Players.LocalPlayer.character.HumanoidRootPart.Position.z)
()
chr[]:()
chr[]:()
chr[]:()
chr[]:()
chr.Torso.CanCollide =
chr[].CanCollide =
chr[].CanCollide =
chr[].CanCollide =
chr[].CanCollide =
RightArm0 = .(, chr[])
RightArm0.Position = .(, , )
RightArm1 = .(, chr[])
RightArm1.Position = .(, , )
socket1 = .(, chr[])
socket1.Attachment0 = RightArm0
socket1.Attachment1 = RightArm1
LeftArm0 = .(, chr[])
LeftArm0.Position = .(-, , )
LeftArm1 = .(, chr[])
LeftArm1.Position = .(-, , )
socket2 = .(, chr[])
socket2.Attachment0 = LeftArm0
socket2.Attachment1 = LeftArm1
RightRopeLeg0 = .(, chr[])
RightRopeLeg0.Position = .(, , )
RightRopeLeg1 = .(, chr[])
RightRopeLeg1.Position = .(, , )
socket3 = .(, chr[])
socket3.Attachment0 = RightRopeLeg0
socket3.Attachment1 = RightRopeLeg1
LeftRopeLeg0 = .(, chr[])
LeftRopeLeg0.Position = .(, , )
LeftRopeLeg1 = .(, chr[])
LeftRopeLeg1.Position = .(-, , )
socket4 = .(, chr[])
socket4.Attachment0 = LeftRopeLeg0
socket4.Attachment1 = LeftRopeLeg1
RightLeg0 = .(, chr[])
RightLeg0.WorldPosition = chr[].Position
LeftLeg0 = .(, chr[])
LeftLeg0.WorldPosition = chr[].Position
RightLeg1 = .(, chr[])
RightLeg1.WorldPosition = .(chr[].Position.X,chr[].Position.Y + ,chr[].Position.Z - )
LeftLeg1 = .(, chr[])
LeftLeg1.WorldPosition = .(chr[].Position.X,chr[].Position.Y + ,chr[].Position.Z - )
RightLeg2 = .(, chr[])
RightLeg2.WorldPosition = .(chr[].Position.X,chr[].Position.Y,chr[].Position.Z - )
LeftLeg2 = .(, chr[])
LeftLeg2.WorldPosition = .(chr[].Position.X,chr[].Position.Y,chr[].Position.Z - )
RightLeg3 = .(, chr[])
RightLeg3.WorldPosition = .(chr[].Position.X,chr[].Position.Y,chr[].Position.Z + )
LeftLeg3 = .(, chr[])
LeftLeg3.WorldPosition = .(chr[].Position.X,chr[].Position.Y,chr[].Position.Z + )
LegsPart =
:().Heartbeat:(()
chr[].Orientation = .(chr.Torso.Orientation.X - RightHandBlue.Position.Y.Offset,chr.Torso.Orientation.Y - RightHandBlue.Position.X.Offset,chr.Torso.Orientation.Z)
chr[].Orientation = .(chr.Torso.Orientation.X - LeftHandRed.Position.Y.Offset,chr.Torso.Orientation.Y + LeftHandRed.Position.X.Offset,chr.Torso.Orientation.Z )
RIGHTARMFIRSTPERSON.CFrame = RIGHTARMFIRSTPERSON.CFrame:(chr[].CFrame, )
LEFTARMFIRSTPERSON.CFrame = LEFTARMFIRSTPERSON.CFrame:(chr[].CFrame, )
chr.Head.Velocity = .(,,)
chr.Torso.Velocity = .(,,)
chr[].Velocity = .(,,)
chr[].Velocity = .(,,)
chr[].Velocity = .(,,)
chr[].Velocity = .(,,)
chr.Humanoid.Health <
LeftHandRedParent.Position = .(, , , )
RightHandBlueParent.Position = .(, , , )
chr.Humanoid.Sit ==
chr[].CFrame = chr[].CFrame:(RightLeg1.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg1.WorldCFrame, )
chr.Humanoid.Sit ==
chr.Torso.Velocity.Magnitude <
chr.Torso.Velocity.Y <
chr.Torso.Velocity.Y > -
chr[].CFrame = chr[].CFrame:(RightLeg0.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg0.WorldCFrame, )
chr.Torso.Velocity.Y >
chr[].CFrame = chr[].CFrame:(RightLeg1.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg1.WorldCFrame, )
chr.Torso.Velocity.Y < -
chr[].CFrame = chr[].CFrame:(RightLeg1.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg1.WorldCFrame, )
chr.Torso.Velocity.Magnitude >
chr.Torso.Velocity.Y <
chr.Torso.Velocity.Y > -
LegsPart ==
chr[].CFrame = chr[].CFrame:(RightLeg1.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg2.WorldCFrame, )
()
LegsPart =
LegsPart ==
chr[].CFrame = chr[].CFrame:(RightLeg2.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg3.WorldCFrame, )
()
LegsPart =
LegsPart ==
chr[].CFrame = chr[].CFrame:(RightLeg3.WorldCFrame, )
chr[].CFrame = chr[].CFrame:(LeftLeg1.WorldCFrame, )
()
LegsPart =
()
)- fake vr - fe (use currentangle v2) - only works in r6 games - a old script that its old and dead but i revived it

Universal