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(:())()
() .CoreGui:()
()
coolgui = .CoreGui.CoolGui
amarelo = .(, , )
tituloAlterado =
_, obj (coolgui:())
obj:() obj:()
.(.(obj.Text), ) .(.(obj.Text), ) .(.(obj.Text), )
obj.Text =
tituloAlterado =
tituloAlterado
()
()
_, obj (coolgui:())
obj:() obj.BorderSizePixel >
obj.BorderColor3 = amarelo
botoes_mortos = {
}
_, btn (coolgui:())
btn:()
_, nome (botoes_mortos)
btn.Text == nome .(btn.Text:(), nome:())
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
( .. btn.Text)
Players = :()
player = Players.LocalPlayer
warned_decal =
decalId =
()
tool =
char = player.Character player.CharacterAdded:()
_, item (char:())
item:() item:() tool = item;
tool
_, item (player.Backpack:())
item:() item:() tool = item;
tool
(args)
tool = ()
tool
warned_decal () warned_decal =
syncAPI = tool.SyncAPI
syncAPI.ServerEndpoint:((args))
(part, face, textureId)
({, {part}, })
({, {{Part = part, Face = face, TextureType = }}})
({, {{Part = part, Face = face, TextureType = , Texture = .. textureId}}})
()
warned_decal =
_, part (:())
part:()
(()
_, face (.NormalId:())
(part, face, decalId)
)
()
(()
()
customTex = .. decalId
count =
_, obj (:())
obj:() obj.Texture ~= customTex
obj:()
count +=
( .. count .. )
)
warned_sky =
()
plr = :().LocalPlayer
_, tool ((plr.Character plr.CharacterAdded:()):())
tool:() tool:() tool
_, tool (plr.Backpack:())
tool:() tool:() tool
warned_sky () warned_sky =
()
tool = ()
tool
syncAPI = tool.SyncAPI
server = syncAPI.ServerEndpoint
:()
server:(, {.sky})
()
pos = .Players.LocalPlayer.Character.HumanoidRootPart.Position
server:(, , .(pos), )
()
part = :()
part ();
server:(, {part}, )
()
sky = :()
sky ();
server:(, {{Part = sky, CanCollide = }})
()
server:(, {sky}, )
()
server:(, {{Part = sky}})
()
server:(, {{Part = sky, MeshType = .MeshType.FileMesh}})
()
server:(, {{Part = sky, MeshId = }})
()
server:(, {{Part = sky, Scale = .(, , )}})
()
server:(, {{Part = sky, TextureId = }})
()
()
_, btn (coolgui:())
btn:() (btn.Text == .(btn.Text:(), ))
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
btn.MouseButton1Click:(spamDecals)
()
_, btn (coolgui:())
btn:() (btn.Text == .(btn.Text:(), ))
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
btn.MouseButton1Click:(createSky)
()
_, btn (coolgui:())
btn:() (btn.Text == .(btn.Text:(), ))
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
btn.MouseButton1Click:(()
comando =
(()
textChatService = :()
textChannels = textChatService:()
textChannels
rbxlobby = textChannels:() textChannels:()[]
rbxlobby
rbxlobby:(comando)
()
)
(()
chatRemote = :():():()
chatRemote
chatRemote:(comando, )
()
)
)
()
_, btn (coolgui:())
btn:() (btn.Text == .(btn.Text:(), ))
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
btn.MouseButton1Click:(()
comando =
(()
textChatService = :()
textChannels = textChatService:()
textChannels
rbxlobby = textChannels:() textChannels:()[]
rbxlobby
rbxlobby:(comando)
()
)
(()
chatRemote = :():():()
chatRemote
chatRemote:(comando, )
()
)
)
()
_, btn (coolgui:())
btn:() (btn.Text == .(btn.Text:(), ))
btn.Text =
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
btn.MouseButton1Click:(()
comando =
(()
textChatService = :()
textChannels = textChatService:()
textChannels
rbxlobby = textChannels:() textChannels:()[]
rbxlobby
rbxlobby:(comando)
()
)
(()
chatRemote = :():():()
chatRemote
chatRemote:(comando, )
()
)
)
()
warned_unanchor =
()
buildingTools =
_, item (player.Character:())
item:() item:()
buildingTools = item
buildingTools
_, item (player.Backpack:())
item:() item:()
buildingTools = item
buildingTools
(args)
tool = ()
tool
warned_unanchor
()
warned_unanchor =
syncAPI = tool:()
syncAPI
serverEndpoint = syncAPI:()
serverEndpoint
serverEndpoint:((args))
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
()
()
count =
_, obj (:())
obj:()
(()
(obj)
count = count +
)
()
( .. count .. )
_, btn (coolgui:())
btn:() (btn.Text == .(btn.Text:(), ))
_, event ({, , })
btn[event]
conns = (btn[event])
_, conn (conns)
conn:()
conn:()
btn[event]:(() )
btn.MouseButton1Click:(unanchorAll)
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
idk what gui is dis

Universal