Run it
Copy the script and paste it into your executor.
Players = :()
LP = Players.LocalPlayer
()
(container)
container
_, v (container:())
v.Name ==
endpoint = v:()
endpoint endpoint:()
endpoint
(LP:()) (LP.Character) (LP)
remote = ()
remote
()
(action, data)
ok, err = (()
remote:(action, data)
)
ok
(, action, err)
black = .(, , )
white = .(, , )
headCF = .(-,,,,,-,,,,,,)
hatCF = .(-,,,,,-,,,,,,)
parts = {
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=white},
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=black},
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=white},
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=white,tr=},
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=white},
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=white},
{cf=.(-,,,,,-,,,,,,),sz=.(,,),col=white,tr=},
{cf=hatCF,sz=.(,,),col=white,mesh=},
{cf=headCF,sz=.(,,),col=white,head=}
}
_, d (parts)
.(()
ok, p = (()
remote:(, , d.cf, )
)
ok p
()
(, {{Part=p,=d.cf,Size=d.sz}})
(, {{Part=p,Color=d.col,UnionColoring=}})
(, {{Part=p,Material=.Material.Plastic,Transparency=d.tr ,Reflectance=}})
(, {{Part=p,Anchored=}})
(, {{Part=p,CanCollide=}})
d.mesh
(, {{Part=p}})
(, {{Part=p,MeshType=.MeshType.FileMesh}})
(, {{Part=p,MeshId=}})
(, {{Part=p,TextureId=}})
(, {{Part=p,Scale=.(,,)}})
d.head
(, {{Part=p}})
(, {{Part=p,MeshType=.MeshType.Head}})
(, {{Part=p,Face=.NormalId.Front,TextureType=}})
(, {{Part=p,Face=.NormalId.Front,TextureType=,Texture=,Transparency=}})
)
f3x script avatar maker that works with your meshes and textures to make a statue of your avatar use it how you want anyone can use this

Universal