Run it
Copy the script and paste it into your executor.
Me = :().LocalPlayer
Char = Me.Character
Torso = Char.Torso
TickWait =
Color =
Dead =
Tool = .(, Me.Backpack)
Tool.Name =
Position = .(,,)
(Parent)
Part = .(, Parent)
Part.CanCollide =
Part.FormFactor =
Part.Position = Position
Part.TopSurface =
Part.BottomSurface =
Part.BrickColor = BrickColor.(Color)
Position = Position + .(,Part.Size.Y + ,)
Part
Model = Char:()
Model Model:()
Model = .(, Char)
Model.Name =
Belt = (Model)
Belt.Size = .(,,)
Weld = .(, Belt)
Weld.Part0 = Belt
Weld.Part1 = Torso
Weld.C0 = .(,,)
Light = .(, Belt)
Light.Range =
Light.Brightness =
Light.Color = .(,,)
Beep = .(, Belt)
Beep.SoundId =
ExplodeSound = .(, Belt)
ExplodeSound.SoundId = ..(((.(^)+)....string.(,))*)+
ExplodeSound.Pitch =
ExplodeSound.Volume =
Back = (Model)
Back.Size = .(,,)
Weld = .(, Back)
Weld.Part0 = Back
Weld.Part1 = Torso
Weld.C0 = .(,,-)
StrapLeft = (Model)
StrapLeft.Size = .(,,)
Weld = .(, StrapLeft)
Weld.Part0 = StrapLeft
Weld.Part1 = Torso
Weld.C0 = .(,-,-)
BuckleLeft = (Model)
BuckleLeft.Size = .(,,)
Weld = .(, BuckleLeft)
Weld.Part0 = BuckleLeft
Weld.Part1 = Torso
Weld.C0 = .(,,)
StrapRight = (Model)
StrapRight.Size = .(,,)
Weld = .(, StrapRight)
Weld.Part0 = StrapRight
Weld.Part1 = Torso
Weld.C0 = .(-,-,-)
BuckleRight = (Model)
BuckleRight.Size = .(,,)
Weld = .(, BuckleRight)
Weld.Part0 = BuckleRight
Weld.Part1 = Torso
Weld.C0 = .(-,,)
Tool.Selected:((Mouse)
TickWait =
Mouse.Icon =
Mouse.Button1Down:(()
Dead ==
Dead =
ExplodeSound:()
()
Explosion = .(, Workspace)
Explosion.Position = Belt.Position
Explosion.BlastPressure =
Explosion.DestroyJointRadiusPercent =
Explosion.ExplosionType =
Explosion.BlastRadius =
Explosion.Hit:((Part, Distance)
Part.Anchored =
Distance <=
Part:()
)
)
)
Tool.Deselected:(()
TickWait =
)
.(()
(TickWait)
Light.Enabled = Light.Enabled
Beep:()
Dead ==
)()Select item and press to explode

Universal