Run it
Copy the script and paste it into your executor.
lplr = .Players.LocalPlayer
chat = :().TextChannels.RBXGeneral
runService = :()
CAS = :()
WATER_GUN_ID =
PISS_OFFSET = .(,-,) * .(.(-),.(),) * .(,,.(-))
VOICELINES = {
,
,
,
,
}
chat:()
.() lplr.Character lplr.Character:() lplr.Character.Humanoid.RigType == .HumanoidRigType.R6
.()
ghCmd = .. .(WATER_GUN_ID .. , )
chat:(ghCmd)
.()
chat:(ghCmd)
.()
chat:()
chr = lplr.Character
hrp = chr:()
torso = chr:()
pissPart = .()
pissPart.Transparency =
pissPart.CanCollide =
pissPart.Anchored =
pissPart.Size = .(, , )
pissPart.Parent =
accs = {}
_, a (chr:())
a:() (a.Name:() a.Name:())
handle = a:()
handle
handle:()
.(accs, handle)
isPissing =
useVoicelines =
spinHats =
FountainHats =
fastSpinHats =
spinAngle =
spinSpeed =
runService.PostSimulation:((dt)
isPissing
spinAngle = spinAngle + spinSpeed * dt
i, h (accs)
angle = spinAngle + (i * ( * .pi / #accs))
FountainHats
radius =
center = hrp.Position
orbitPos = center + .(
.(angle) * radius,
,
.(angle) * radius
)
h.CFrame = .(orbitPos, center)
spinHats
radius =
spinOffset = .(
.(angle) * radius,
,
.(angle) * radius
)
h.CFrame = pissPart.CFrame * spinOffset
h.CFrame = pissPart.CFrame
h.Velocity = .(, * .pi, )
_, h (accs)
h.CFrame = .(, -, )
)
runService.PreSimulation:(()
isPissing
pissPart.CFrame = torso.CFrame * PISS_OFFSET
)
CAS:(, (_, state)
state == .UserInputState.Begin
isPissing =
useVoicelines
chat:(VOICELINES[.(, #VOICELINES)])
state == .UserInputState.End
isPissing =
.ContextActionResult.Sink
, , .KeyCode.F)
CAS:(, (_, state)
state == .UserInputState.Begin
useVoicelines = useVoicelines
CAS:(, useVoicelines )
.ContextActionResult.Sink
, , .KeyCode.Z)
CAS:(, (_, state)
state == .UserInputState.Begin
spinHats = spinHats
spinHats
FountainHats =
fastSpinHats =
CAS:(, spinHats )
.ContextActionResult.Sink
, , .KeyCode.X)
CAS:(, (_, state)
state == .UserInputState.Begin
FountainHats = FountainHats
FountainHats
spinHats =
fastSpinHats =
fastSpinHats =
CAS:(, FountainHats )
.ContextActionResult.Sink
, , .KeyCode.C)
CAS:(, )
CAS:(, )
CAS:(, )
CAS:(, )
CAS:(, .(, ))
CAS:(, .(, ))
CAS:(, .(, ))
()
chat:()original: FE piss basicly 2 more modes, x and c are the new modes fixed mobile buttons they were inside of eachother quite litterly (sorry if offset is wrong imma check in sec)