Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
Workspace = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
screenGui.Parent = playerGui
eyeButton = .()
eyeButton.Name =
eyeButton.Size = .(, , , )
eyeButton.Position = .(, , , )
eyeButton.BackgroundColor3 = .(, , )
eyeButton.Text =
eyeButton.TextSize =
eyeButton.TextColor3 = .(, , )
eyeButton.Font = .Font.GothamBold
eyeButton.AutoButtonColor =
eyeButton.Parent = screenGui
buttonCorner = .()
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = eyeButton
buttonStroke = .()
buttonStroke.Color = .(, , )
buttonStroke.Thickness =
buttonStroke.Parent = eyeButton
mainPanel = .()
mainPanel.Name =
mainPanel.Size = .(, , , )
mainPanel.Position = .(, -, , -)
mainPanel.BackgroundColor3 = .(, , )
mainPanel.Active =
mainPanel.Visible =
mainPanel.Parent = screenGui
panelCorner = .()
panelCorner.CornerRadius = .(, )
panelCorner.Parent = mainPanel
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.GothamBold
titleLabel.Parent = mainPanel
(guiObject)
dragging =
dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
currentCamera = Workspace.CurrentCamera
currentCamera
screenSize = currentCamera.ViewportSize
targetX = startPos.X.Offset + delta.X + (startPos.X.Scale * screenSize.X)
targetY = startPos.Y.Offset + delta.Y + (startPos.Y.Scale * screenSize.Y)
guiObject.Position = .(, targetX, , targetY)
guiObject.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = guiObject.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
guiObject.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
(eyeButton)
(mainPanel)
dragDistanceThreshold =
clickStartPos = .()
eyeButton.MouseButton1Down:(()
clickStartPos = UserInputService:()
)
eyeButton.MouseButton1Up:(()
clickEndPos = UserInputService:()
(clickStartPos - clickEndPos).Magnitude < dragDistanceThreshold
mainPanel.Visible = mainPanel.Visible
)
statusButton = .()
statusButton.Size = .(, , , )
statusButton.Position = .(, , , )
statusButton.BackgroundColor3 = .(, , )
statusButton.Text =
statusButton.TextColor3 = .(, , )
statusButton.Font = .Font.GothamBold
statusButton.TextSize =
statusButton.Parent = mainPanel
statusCorner = .()
statusCorner.CornerRadius = .(, )
statusCorner.Parent = statusButton
colorLabel = .()
colorLabel.Size = .(, , , )
colorLabel.Position = .(, , , )
colorLabel.BackgroundTransparency =
colorLabel.Text =
colorLabel.TextColor3 = .(, , )
colorLabel.TextXAlignment = .TextXAlignment.Left
colorLabel.Font = .Font.Gotham
colorLabel.TextSize =
colorLabel.Parent = mainPanel
redBtn = .()
redBtn.Size = .(, , , )
redBtn.Position = .(, , , )
redBtn.BackgroundColor3 = .(, , )
redBtn.Text =
redBtn.TextColor3 = .(, , )
redBtn.Font = .Font.GothamBold
redBtn.TextSize =
redBtn.Parent = mainPanel
rc = .()
rc.CornerRadius = .(, )
rc.Parent = redBtn
blueBtn = .()
blueBtn.Size = .(, , , )
blueBtn.Position = .(, , , )
blueBtn.BackgroundColor3 = .(, , )
blueBtn.Text =
blueBtn.TextColor3 = .(, , )
blueBtn.Font = .Font.GothamBold
blueBtn.TextSize =
blueBtn.Parent = mainPanel
bc = .()
bc.CornerRadius = .(, )
bc.Parent = blueBtn
greenBtn = .()
greenBtn.Size = .(, , , )
greenBtn.Position = .(, , , )
greenBtn.BackgroundColor3 = .(, , )
greenBtn.Text =
greenBtn.TextColor3 = .(, , )
greenBtn.Font = .Font.GothamBold
greenBtn.TextSize =
greenBtn.Parent = mainPanel
gc = .()
gc.CornerRadius = .(, )
gc.Parent = greenBtn
densityLabel = .()
densityLabel.Size = .(, , , )
densityLabel.Position = .(, , , )
densityLabel.BackgroundTransparency =
densityLabel.Text =
densityLabel.TextColor3 = .(, , )
densityLabel.TextXAlignment = .TextXAlignment.Left
densityLabel.Font = .Font.Gotham
densityLabel.TextSize =
densityLabel.Parent = mainPanel
solidBtn = .()
solidBtn.Size = .(, , , )
solidBtn.Position = .(, , , )
solidBtn.BackgroundColor3 = .(, , )
solidBtn.Text =
solidBtn.TextColor3 = .(, , )
solidBtn.Font = .Font.GothamBold
solidBtn.TextSize =
solidBtn.Parent = mainPanel
sc = .()
sc.CornerRadius = .(, )
sc.Parent = solidBtn
faintBtn = .()
faintBtn.Size = .(, , , )
faintBtn.Position = .(, , , )
faintBtn.BackgroundColor3 = .(, , )
faintBtn.Text =
faintBtn.TextColor3 = .(, , )
faintBtn.Font = .Font.GothamBold
faintBtn.TextSize =
faintBtn.Parent = mainPanel
fc = .()
fc.CornerRadius = .(, )
fc.Parent = faintBtn
systemActive =
currentFillColor = .(, , )
activeTransparency =
()
_, item (Workspace:())
item:()
parent = item.Parent
parent
plr = Players:(parent)
plr
highlight = parent:()
systemActive
highlight
highlight = .()
highlight.Name =
highlight.OutlineColor = .(, , )
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = parent
highlight.FillColor = currentFillColor
highlight.FillTransparency = activeTransparency
highlight.Enabled =
highlight highlight.Enabled =
()
_, item (Workspace:())
item:()
parent = item.Parent
parent
highlight = parent:()
highlight highlight:()
.(()
()
.()
)
Workspace.ChildAdded:(()
systemActive .() ()
)
statusButton.MouseButton1Click:(()
systemActive = systemActive
systemActive
statusButton.Text =
statusButton.BackgroundColor3 = .(, , )
()
statusButton.Text =
statusButton.BackgroundColor3 = .(, , )
()
)
redBtn.MouseButton1Click:(() currentFillColor = .(, , ) () )
blueBtn.MouseButton1Click:(() currentFillColor = .(, , ) () )
greenBtn.MouseButton1Click:(() currentFillColor = .(, , ) () )
solidBtn.MouseButton1Click:(() activeTransparency = () )
faintBtn.MouseButton1Click:(() activeTransparency = () )This is a ESP npc script THAT I DEFINITELY USE AI TO HELP ME BUILD I USE GEMINI THE AI THIS IS A PRETTY BASIC FEATURE AND COMPLETELY UNDETECTED IN SOME GAMES SO USE AT YOUR OWN RISK AND DON'T BLAME ME FOR WHAT HAPPENS I'LL GIVE YOU THE LIST OF GAMES THAT IS UNBAN JJS AND MORE BUT CURRENTLY THIS IS UNDETECTED SO YOU CAN USE IT IN ANY GAME MADE BY ME OF COURSE

Universal