Run it
Copy the script and paste it into your executor.
:().LocalPlayer.PlayerScripts:()
data = .()
data.Name =
data.Parent = :().LocalPlayer.PlayerScripts
()
Rayfield = (:())()
event =
fling =
opt =
antiteleport =
range =
partsdipping =
noclip =
speed =
infjump =
fakerun =
infjumpv2 =
antifling =
RunService = :()
UserInputService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoidRootPart = character:()
bodyVelocity = .()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem =
})
Rayfield:({
Title = ,
Content = ,
Duration =
})
Tab = Window:(, )
Tab2 = Window:(, )
Tab3 = Window:(, )
Tab4 = Window:(, )
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
v:().Parent = :().LocalPlayer.Backpack
})
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
:().LocalPlayer.Character.HumanoidRootPart.CFrame = v.Handle.CFrame
.()
})
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
:().LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
.()
})
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
player = :():(v)
player
:().LocalPlayer:().Target = player.Character.HumanoidRootPart
.()
})
Tab2:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
player = :():(v)
player
i,v (player.Backpack:())
v:()
v.Name ~=
v.Name ~=
hl = .()
bb = .()
tt = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.Parent = player.Character
bb.Size = .(,,,)
tt.Text = v.Name
bb.AlwaysOnTop =
tt.BackgroundTransparency =
tt.TextColor3 = .(, , )
tt.TextScaled =
tt.Font = .Font.BuilderSansBold
bb.StudsOffsetWorldSpace = .(,,)
tt.Parent = bb
bb.Enabled =
tt.TextTransparency =
tt.Visible =
tt.Size = .(,,,)
bb.Parent = player.Character
v.Name ==
hl.FillColor = .(, , )
v.Name ==
hl.FillColor = .(, , )
})
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
player = :():(v)
player
hl = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.Parent = player.Character
})
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,part (:())
part:()
player = :()
i,v (player:())
v:()
v.Name == part.Name
hl = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.Parent = v.Character
})
Tab2:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
player = :():(v)
player
i,v (player.Backpack:())
v:() v.Name ==
:().LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
})
Tab2:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
player = :():(v)
player
i,v (player.Backpack:())
v:() v.Name ==
:().LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
})
Tab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration =
})
i,v (:())
v:()
plr = :():(v)
plr
:().LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame
.()
})
Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
:().LocalPlayer.Character:().WalkSpeed = Value
speed = Value
,
})
Tab:({
Name = ,
CurrentValue = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Flag = ,
Callback = (Text)
i,v (.ReplicatedStorage:())
v:()
v:(Text)
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
noclip = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value ==
i,v (:())
v:()
v.LocalTransparencyModifier =
i,v (:())
v:()
v.LocalTransparencyModifier =
,
})
Tab:({
Name = ,
Callback = ()
i,v (:())
v:()
v.Source:():()
v:()
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
opt = Value
,
})
Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
range = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
fling = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
fakerun = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
infjump = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
infjumpv2 = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
antiteleport = Value
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
antifling = Value
,
})
Tab:({
Name = ,
Callback = ()
partsdipping =
})
Toggle = Tab3:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value ==
:().LocalPlayer.Character:()
:().LocalPlayer.Character:().Value = .huge
:().LocalPlayer.Character:()
:().LocalPlayer.Character:().Value =
,
})
Tab:({
Name = ,
Callback = ()
obj = :()[]
obj.Parent = :().LocalPlayer.Backpack
_,desc (obj:())
desc:()
desc:()
})
Tab:({
Name = ,
Callback = () (:())()
})
Tab4:({
Name = ,
Callback = ()
_,v (player.PlayerScripts:())
v.Name ==
v:()
})
()
char = player.Character
char
_, v (char:())
v:()
noclip
v.CanCollide =
v.LocalTransparencyModifier =
v.LocalTransparencyModifier =
char:().WalkSpeed = speed
RunService.RenderStepped:(render)
()
char = player.Character player.CharacterAdded:()
hrp = char:()
lastPos = hrp.Position
antiteleport .()
distance = (hrp.Position - lastPos).Magnitude
distance >
hrp.CFrame = .(lastPos)
hrp.Anchored =
lastPos = hrp.Position
.(antiteleportation)
waiting =
()
char = player.Character
char
humanoid = char:()
rootPart = char:()
humanoid rootPart
infjump waiting humanoid.Jump
currentVel = rootPart.AssemblyLinearVelocity
humanoid.UseJumpPower =
rootPart.AssemblyLinearVelocity = .(
currentVel.X,
humanoid.JumpPower,
currentVel.Z
)
waiting =
.() humanoid.Jump
waiting =
RunService.RenderStepped:(InfJumpRender)
waiting2 =
()
root = player.Character player.Character:()
root
fakerun waiting2
root.AssemblyLinearVelocity = .(,,)
root.Anchored =
root.Anchored =
RunService.RenderStepped:(RunRenderFakeRun)
running =
()
running fling
running =
fling .()
_, v (:())
v:()
p = Players:(v)
p
char = p.Character
char
root = char:()
root
root.AssemblyLinearVelocity = .(,,)
running =
RunService.RenderStepped:(start)
()
char = player.Character
char
root = char:()
antifling root
root.AssemblyLinearVelocity = .(,,)
RunService.RenderStepped:(antiflingrun)
UserInputService.JumpRequest:(()
char = player.Character
char
humanoid = char:()
infjumpv2 humanoid
humanoid:(.HumanoidStateType.Jumping)
)
RunService.RenderStepped:(()
partsdipping
_, v (:())
v:() Players:(v.Parent)
range =
pos = player:(.(v.Position.X,,v.Position.Z))
pos > range
pos = range
v.Size = .(v.Size.X, pos, v.Size.Z)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, gist.githubusercontent.com.
ha

Universal