Run it
Copy the script and paste it into your executor.
if shared.settings then return end
shared.settings = {
killaura = true,
maxdistance = 12,
debugging = true
}
local Players = game:GetService("Players")
local lp = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer
local function getchar(plr,yield)
local plr = plr lp
plr.Character yield plr.CharacterAdded:()
(plr,yield)
plr = plr lp
char = (plr,yield)
yield char:() char:()
()
char = (,)
Tool = char:()
Remote = Tool Tool:()
Remote
()
dist = .settings.maxdistance /
closest_player
i,v , Players:()
v ~= lp
char = (v)
char char:()
BasePart = char:()
Humanoid = (v)
DistanceFromTarget = BasePart lp:(BasePart.CFrame.Position)
DistanceFromTarget DistanceFromTarget <= dist Humanoid Humanoid.Health >
dist = DistanceFromTarget
closest_player = v
closest_player,dist
DamageRemote = ()
DamageRemote
Target,Distance = ()
Target
DamageRemote:((Target))
.settings.debugging
(,Target,,Distance,)
.()
.settings.killaurachaos killauracc

Universal