Run it
Copy the script and paste it into your executor.
_ = (( ))
Loaded_Var3 = (:())()
Mouse = :().LocalPlayer:()
Enum_KeyCode = .KeyCode
Window_2 = Loaded_Var3:({
DragStyle = ,
Subtitle = ,
Title = ,
Keybind = Enum_KeyCode.RightControl,
AcrylicBlur = ,
ShowUserInfo = ,
Size = .(, ),
})
aimbotEnabled =
smoothing =
mode =
triggerDelay =
hitchance =
showFOV =
fovRadius =
selection =
trackingPos =
shake =
shakeIntensity =
var7 = .()
var7.Thickness =
var7.Color = .(, , )
var7.Filled =
var7.Transparency =
var7.NumSides =
var7.Visible =
Window_2:({
Callback = (p1_0, p2_0)
Window_2:(p1_0)
,
Name = ,
Default = Window_2:(),
})
Window_2:({
Callback = (p1_0, p2_0)
Window_2:(p1_0)
,
Name = ,
Default = Window_2:(),
})
Window_2:({
Callback = (p1_0, p2_0, p3_0)
Window_2:(p1_0)
,
Name = ,
Default = Window_2:(),
})
TabGroup_2 = Window_2:()
Tab_2 = TabGroup_2:({
Name = ,
Image = ,
})
Tab_4 = TabGroup_2:({
Name = ,
Image = ,
})
Section_2 = Tab_2:({
Side = ,
})
Section_4 = Tab_2:({
Side = ,
})
Section_6 = Tab_4:({
Side = ,
})
_ = Section_2:({
Callback = (p1_0, p2_0, p3_0, p4_0, p5_0, p6_0)
aimbotEnabled = p1_0
Not_P1_0 = p1_0;
var37 = (Not_P1_0 );
var38 = (Not_P1_0 );
,
Name = ,
Default = ,
})
Section_2:({
Minimum = ,
Name = ,
Maximum = ,
Precision = ,
Callback = (p1_0, p2_0)
smoothing = .(p1_0)
,
Default = ,
})
_ = Section_2:({
Callback = (p1_0, p2_0)
mode = p1_0
p1_0_is_string = (p1_0 == );
var40 = (p1_0_is_string );
var41 = (p1_0_is_string );
,
Default = ,
Name = ,
Options = {
,
,
,
},
})
Section_2:({
Minimum = ,
Name = ,
Maximum = ,
Precision = ,
Callback = (p1_0)
triggerDelay = p1_0
,
Default = ,
})
Section_2:({
Minimum = ,
Name = ,
Maximum = ,
Precision = ,
Callback = (p1_0, p2_0, p3_0, p4_0, p5_0)
hitchance = .(p1_0)
,
Default = ,
})
Section_4:({
Callback = (p1_0, p2_0, p3_0, p4_0, p5_0)
showFOV = p1_0
,
Name = ,
Default = ,
})
Section_4:({
Minimum = ,
Name = ,
Maximum = ,
Precision = ,
Callback = (p1_0, p2_0, p3_0, p4_0, p5_0)
fovRadius = p1_0
,
Default = ,
})
Section_4:({
Callback = (p1_0)
selection = p1_0
,
Default = ,
Name = ,
Options = {
,
,
},
})
Section_4:({
Callback = (p1_0)
trackingPos = p1_0
,
Default = ,
Name = ,
Options = {
,
,
,
,
},
})
Section_4:({
Callback = (p1_0)
shake = p1_0
,
Name = ,
Default = ,
})
Section_4:({
Minimum = ,
Name = ,
Maximum = ,
Precision = ,
Callback = (p1_0, p2_0, p3_0, p4_0, p5_0)
shakeIntensity = .(p1_0) /
,
Default = ,
})
Section_6:({
onBinded = (p1_0, p2_0, p3_0, p4_0, p5_0)
Window_2.Settings.Keybind = p1_0
,
Name = ,
Default = Enum_KeyCode.RightControl,
})
Connection
Connection = :().RenderStepped:((DeltaTime, p2_0, p3_0)
var7.Visible = showFOV
var7.Radius = .(fovRadius)
Vector2_New = .new
var7.Position = (Mouse.X, Mouse.Y + )
var48 = ( aimbotEnabled )
(Mouse.X, Mouse.Y)
i, v (:())
v:()
v.BrickColor == BrickColor.()
_ =
)
Tab_2:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
Deob Ezzz

Universal