Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
Lighting = :()
Debris = :()
player = Players.LocalPlayer
mouse = player:()
camera = .CurrentCamera
currentTab =
SpeedValue =
floatTime =
Mods = {
Speed = ,
Jump = ,
InfJump = ,
Noclip = ,
LowGrav = ,
Spin = ,
TPMouse = ,
Dash = ,
Fly = ,
FloatIdle = ,
ESP = ,
NightVision = ,
FullBright = ,
FogOff = ,
TrailBlue = ,
TrailRainbow = ,
TrailFire = ,
AuraBlue = ,
AuraPurple = ,
AuraRainbow = ,
Sparkles = ,
}
gui = .(, player.PlayerGui)
gui.Name =
gui.ResetOnSpawn =
hint = .(, gui)
hint.Size = .(,)
hint.Position = .(,)
hint.AnchorPoint = .(,)
hint.BackgroundColor3 = .(,,)
hint.TextColor3 = .(,,)
hint.Font = .Font.Gotham
hint.TextSize =
hint.Visible =
.(, hint).CornerRadius = .(,)
(text)
hint.Text = text
hint.Visible =
.(,()
hint.Visible =
)
frame = .(, gui)
frame.Size = .(,)
frame.Position = .(,)
frame.BackgroundColor3 = .(,,)
frame.Active =
frame.Draggable =
.(, frame).CornerRadius = .(,)
title = .(, frame)
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
mainTab = .(, frame)
mainTab.Size = .(,,,-)
mainTab.Position = .(,,,)
mainTab.BackgroundTransparency =
visualTab = mainTab:()
visualTab.Parent = frame
visualTab.Visible =
(tab)
mainTab.Visible = tab==
visualTab.Visible = tab==
currentTab = tab
(tab, text, toggleFunc)
b = .(, tab)
b.Size = .(,,,)
b.Position = .(,,,#tab:()*)
b.Text = text
b.Font = .Font.Gotham
b.TextSize =
b.TextColor3 = .(,,)
b.BackgroundColor3 = .(,,)
.(, b).CornerRadius = .(,)
b.MouseButton1Click:(()
on = ()
b.BackgroundColor3 = on .(,,) .(,,)
)
(mainTab,,() Mods.Speed= Mods.Speed Mods.Speed )
(mainTab,,() Mods.Jump= Mods.Jump Mods.Jump )
(mainTab,,() Mods.InfJump= Mods.InfJump Mods.InfJump )
(mainTab,,() Mods.Noclip= Mods.Noclip Mods.Noclip )
(mainTab,,() Mods.LowGrav= Mods.LowGrav Mods.LowGrav )
(mainTab,,() Mods.Spin= Mods.Spin Mods.Spin )
(mainTab,,()
Mods.TPMouse= Mods.TPMouse
Mods.TPMouse ()
Mods.TPMouse
)
(mainTab,,()
Mods.Dash= Mods.Dash
Mods.Dash ()
Mods.Dash
)
(mainTab,,()
Mods.Fly= Mods.Fly
Mods.Fly ()
Mods.Fly
)
(mainTab,,() Mods.FloatIdle= Mods.FloatIdle Mods.FloatIdle )
(mainTab,,() () )
(mainTab,,() gui:() )
(visualTab,,() () )
(visualTab,,() Mods.ESP= Mods.ESP Mods.ESP )
(visualTab,,() Mods.NightVision= Mods.NightVision Mods.NightVision )
(visualTab,,() Mods.FullBright= Mods.FullBright Mods.FullBright )
(visualTab,,() Mods.FogOff= Mods.FogOff Mods.FogOff )
(visualTab,,() Mods.TrailBlue= Mods.TrailBlue Mods.TrailBlue )
(visualTab,,() Mods.TrailRainbow= Mods.TrailRainbow Mods.TrailRainbow )
(visualTab,,() Mods.TrailFire= Mods.TrailFire Mods.TrailFire )
(visualTab,,() Mods.AuraBlue= Mods.AuraBlue Mods.AuraBlue )
(visualTab,,() Mods.AuraPurple= Mods.AuraPurple Mods.AuraPurple )
(visualTab,,() Mods.AuraRainbow= Mods.AuraRainbow Mods.AuraRainbow )
(visualTab,,() Mods.Sparkles= Mods.Sparkles Mods.Sparkles )
UIS.InputBegan:((i,g)
g
hrp = player.Character player.Character:()
hrp
i.KeyCode==.KeyCode.T Mods.TPMouse
hrp.CFrame = .(mouse.Hit.Position + .(,,))
i.KeyCode==.KeyCode.Q Mods.Dash
hrp.Velocity = hrp.CFrame.LookVector *
i.KeyCode==.KeyCode.F Mods.Fly
hrp.Velocity = .(,,)
)
trailObj
auraLight
sparkle
RunService.RenderStepped:((dt)
char = player.Character
char
hum = char:()
hrp = char:()
hum hrp
hum.WalkSpeed = Mods.Speed
hum.JumpPower = Mods.Jump
.Gravity = Mods.LowGrav
Mods.InfJump UIS:(.KeyCode.Space)
hum:()==.HumanoidStateType.Freefall
hum:(.HumanoidStateType.Jumping)
Mods.Spin
hrp.CFrame *= .(,.(),)
Lighting.Brightness = Mods.FullBright
Mods.NightVision Lighting.ClockTime=
Lighting.FogEnd = Mods.FogOff
Mods.AuraBlue Mods.AuraPurple Mods.AuraRainbow
auraLight
auraLight = .(, hrp)
auraLight.Range =
auraLight.Brightness =
Mods.AuraRainbow
auraLight.Color = .((()*)%,,)
Mods.AuraPurple
auraLight.Color = .(,,)
auraLight.Color = .(,,)
auraLight auraLight:(); auraLight=
Mods.Sparkles
sparkle
sparkle = .(, hrp)
sparkle.Rate =
sparkle.Lifetime = NumberRange.()
sparkle.Speed = NumberRange.()
sparkle.Size = NumberSequence.()
sparkle sparkle:(); sparkle=
)
RunService.RenderStepped:(()
_,plr (Players:())
plr~=player plr.Character
hl = plr.Character:()
Mods.ESP
hl
hl = .()
hl.Name =
hl.FillTransparency =
hl.FillColor = .(,,)
hl.Parent = plr.Character
hl hl:()
)
fly super jump speed ifn jump and more

Universal