Run it
Copy the script and paste it into your executor.
Rst = :()
Players = :()
rq = Rst:().Signals.RequestCommandSilent
rq:()
player = Players.LocalPlayer
char = player.Character player.CharacterAdded:()
backpack = player:()
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
serverendpoint = f3x.SyncAPI.ServerEndpoint
(args)
serverendpoint:((args))
(part, size, cf)
({, {{Part = part, = cf, Size = size}}})
(part, c)
({, {{Part = part, Color = c, UnionColoring = }}})
(part, t)
({, {{Part = part, Transparency = t}}})
(part, n)
({, {part}, n})
(part, b)
({, {part}, b})
(part, b)
({, {{Part = part, CanCollide = b}}})
(part, b)
({, {{Part = part, Anchored = b}}})
(part, side, id)
({, {{Part = part, Face = side, TextureType = }}})
({, {{Part = part, Face = side, TextureType = , Texture = .. id}}})
(partName, size, cf, partColor, alpha)
part = serverendpoint:(, , cf, )
part
( .. partName)
(part, size, cf)
(part, partColor)
(part, alpha )
(part, partName)
(part, )
(part, )
part
()
_, v (:())
v:() v.Name ~=
model = v:()
isCharacter =
model
_, p (Players:())
p.Character == model
isCharacter =
isCharacter
serverendpoint:(, {v})
()
(, .(, , ), .(, -, ), .(, , ), )
wallCF = .(, , )
wall = (, .(, , ), wallCF, .(, , ), )
wall
(wall, )
(wall, .NormalId.Front, )
groundCF = .(, , -)
ground = (, .(, , ), groundCF, .(, , ), )
ground
(ground, )
(ground, .NormalId.Top, )
spawnCF = .(, -, -)
= (, .(, , ), spawnCF, .(, , ), )
(, )
(, .NormalId.Top, )
ok, err = (()
()
()
)
ok
( .. (err))
.()
rq:()
rq:()
.()
rq:()
rq:()Realm updated

Universal